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Author Topic: Night Slashers X - by BonusJZ  (Read 127817 times)

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Offline bWWd

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Re: Night Slashers X - by BonusJZ
« Reply #45 on: April 25, 2009, 11:32:47 am »
Yes but i talking only about chain combo not balance of gameplay.
There are some infinites in this mod and infinites are not not balance.
Dont be so hostile against peoples like if its some kind of competition,you acting weird sometimes in your comments,you can play on one credit but its completely not important for me,i play for fun not for points or credits.

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #46 on: April 25, 2009, 01:14:17 pm »
Quote
Thanks BonusJZ, I'm really enjoying playing this.
Quote
Fantastic work BonusJZ  cheers!
Wiadomo, Polak potrafi  Wink
Thanks guys  :)
Quote
Dont be so hostile against peoples like if its some kind of competition,you acting weird sometimes in your comments,you can play on one credit but its completely not important for me,i play for fun not for points or credits.
You talking again the same thing around and around - just like infinity.
This is not mugen or versus fighter - when you understand this ....you are not fighting one enemy at a time but are out number like 1 to 10
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Yes but i talking only about chain combo not balance of gameplay.
Read again me post or use fast Jasmin if you want fast combo.
Quote
There are some infinites in this mod and infinites are not not balance.
Of course they are - I make them with premeditation - but at the same time they are not so powerfull at all (read to finish a boss with them you must be very poor player or like to do one move over and over).C&D have it ,AvP have it , FF have it , vs fighter have it ....
Quote
you can play on one credit but its completely not important for me,i play for fun not for points or credits.
And exactly because of that brawls genre dies after arcade era (when game play length on one coin stop be a factor). Even me grandmother can finish any game with 100 credits .... but I'm not call her good player after that .
I have given 4 credits and ability to replay last level you reach as much as you want - its very kindly from me side IMO
« Last Edit: April 25, 2009, 01:17:31 pm by BonusJZ »

Offline BurnKing

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Re: Night Slashers X - by BonusJZ
« Reply #47 on: April 25, 2009, 02:14:52 pm »
i agree with bonus, i felt it played like a real arcade only better with more moves, its suposed to be hard, that way those who beat it its more rewarding.
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline Ericard Production

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Re: Night Slashers X - by BonusJZ
« Reply #48 on: April 25, 2009, 02:47:24 pm »
I can feel the counter attack was so real!

I hope I can learn from...

Offline mctuna

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Re: Night Slashers X - by BonusJZ
« Reply #49 on: April 25, 2009, 02:49:24 pm »
Thank you BonusJZ very god game

Offline Orochi_X

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Re: Night Slashers X - by BonusJZ
« Reply #50 on: April 25, 2009, 03:07:22 pm »
Finally got to play it and it's fantastic!

I just need to ask something. I noticed that you used my template for scripted rush counter bonuses. You do realise that the script I posted was a W.I.P and the bonus doesn't actually get added?


* Orochi_X says : " Sore ga doushita? " :looney:

Offline TheGamePlayer

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Re: Night Slashers X - by BonusJZ
« Reply #51 on: April 25, 2009, 03:40:16 pm »
how does this game work? i have a problem playing it. can someone please tell me how to work it?

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #52 on: April 25, 2009, 03:42:05 pm »
Quote
Finally got to play it and it's fantastic!

I just need to ask something. I noticed that you used my template for scripted rush counter bonuses. You do realise that the script I posted was a W.I.P and the bonus doesn't actually get added?
Actually I written it by myself with utunels info posted in script topic plus little help of kbandressen (but actually I have solved it by myself that score are multiply and added).
I do not want to make update.c to heavy so the bonus display only how many extra point you get for this particular hit and not in total .
Spoiler
example:
on 10 hit , bonus will display 500 but remmember you already get points for:
4 hit - 100 p extra
5 hit - 125 p extra
6 hit - 150 p extra
7 hit - 175 p extra
8 hit - 200 p extra
9 hit - 225 p extra
10 hit - 500 p extra
so it total for 10 hit combo you gain bonus = 1475 extra points

I short :
4 ~ 9 hits is worth 25*hits
10 ~ 19 hits is worth 50*hits
>= 20 hits is worth 75*hits

Still I'm very greatfull to you for score reset after continue :cheers!:
Quote
how does this game work? i have a problem playing it. can someone please tell me how to work it?
On what system you trying to play - pc or psp ?
« Last Edit: April 25, 2009, 06:10:04 pm by BonusJZ »

Offline Orochi_X

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Re: Night Slashers X - by BonusJZ
« Reply #53 on: April 25, 2009, 03:47:32 pm »
That's cool. I just didn't want to spoil your mod by having an incomplete feature.


* Orochi_X says : " Sore ga doushita? " :looney:

Offline bWWd

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Re: Night Slashers X - by BonusJZ
« Reply #54 on: April 25, 2009, 03:49:29 pm »
Ales dojebal z tekstem o babce ,ja nie gram o mistrzostwo i wpis w hall of fame tylko zeby sie zrelaksowac mistrzu.
Ataki z nightslashers maja po 3 klatki zanim pojawia sie attack box,a jak dajesz delay 2 czy 3 dla kazdej klatki to jest dosc powolno.Wez sobie alien vs predator ile masz tam klatek w pierwszym uderzeniu z  chain combo,dwie klatki zanim pojawia sie attack box,jedna klatka i na drugiej masz attack box.Chodzi o to zeby pierwsze uderzenie bylo szybkie ,avp ,cadillacs i final fight wszsytkie tak sa zrobione ze pierwsze uderzenie jest najszybsze.Gameplay w nightslashers byl powolny bo za duzo klatek mialy pierwsze uderzenia z autocombo.Wez sobie zobacz ze nawet haggar szybko moze napierac z piesci jesli nikogo nie uderzasz i szybko wciskasz przycisk a przeciez on jest bardzo wolny,zwalnia kiedy cios trafia bo ma duze pausetime w pierwszym ataku i w pozostalych.I to jest wlasnie roznica,mala ale jednak spora jak masz pelno przeciwnikow na ekranie z obu stron.

Offline Ericard Production

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Re: Night Slashers X - by BonusJZ
« Reply #55 on: April 25, 2009, 04:00:29 pm »
Ales dojebal z tekstem o babce ,ja nie gram o mistrzostwo i wpis w hall of fame tylko zeby sie zrelaksowac mistrzu.
Ataki z nightslashers maja po 3 klatki zanim pojawia sie attack box,a jak dajesz delay 2 czy 3 dla kazdej klatki to jest dosc powolno.Wez sobie alien vs predator ile masz tam klatek w pierwszym uderzeniu z  chain combo,dwie klatki zanim pojawia sie attack box,jedna klatka i na drugiej masz attack box.Chodzi o to zeby pierwsze uderzenie bylo szybkie ,avp ,cadillacs i final fight wszsytkie tak sa zrobione ze pierwsze uderzenie jest najszybsze.Gameplay w nightslashers byl powolny bo za duzo klatek mialy pierwsze uderzenia z autocombo.Wez sobie zobacz ze nawet haggar szybko moze napierac z piesci jesli nikogo nie uderzasz i szybko wciskasz przycisk a przeciez on jest bardzo wolny,zwalnia kiedy cios trafia bo ma duze pausetime w pierwszym ataku i w pozostalych.I to jest wlasnie roznica,mala ale jednak spora jak masz pelno przeciwnikow na ekranie z obu stron.
???

Offline BonusJZ

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Re: Night Slashers X - by BonusJZ
« Reply #56 on: April 25, 2009, 04:06:55 pm »
Better check first how fast you punch with every character in empty air before writing :

Christopher:
   offset   72 140
   bbox   57 43 27 73
   cancel 1 3 2 f freespecial12
   sound   data/sounds/punch2.wav
   delay 5
   frame   data/chars/chris/027
   delay 1
   hitflash flash
   attack2 74 73 62 19 6 0 0 0 10
   frame   data/chars/chris/026
   hitflash smash
   delay 6
   attack2 74 73 62 19 20 0 0 0 15
   frame   data/chars/chris/026
   delay 5
   attack2  0 0 0 0
   frame   data/chars/chris/027
Jack :
   offset   72 140
   bbox   57 43 27 73
   cancel 1 3 2 f freespecial12
   hitfx data/sounds/beatb.wav
   sound   data/sounds/punch2.wav
   delay 5
   frame   data/chars/jack/028
   delay 1
   hitflash flash
   attack 81 49 62 30 6 0 0 0 12
   frame   data/chars/jack/027
   hitflash smash
   delay 6
   attack 81 49 61 30 20 0 0 0 17
   frame   data/chars/jack/027
   delay 5
   attack2  0 0 0 0
   frame   data/chars/jack/026
Jasmin :
   offset   76 143
   bbox   60 47 25 69
   hitfx data/sounds/beatb.wav
   sound   data/sounds/punch2.wav
   delay 2
   frame   data/chars/jasmin/077
   frame   data/chars/jasmin/078
   delay 1
   hitflash flash
   attack2 85 72 63 18 6 0 0 0 6
   frame   data/chars/jasmin/079
   hitflash smash
   delay 6
   attack 85 48 63 38 20 0 0 0 9
   frame   data/chars/jasmin/079
   delay 2
   attack2  0 0 0 0
   frame   data/chars/jasmin/078
   delay 3
   frame   data/chars/jasmin/077

So if you look closely it even possible to inflict very serious damage even with first attack .... (still never happen in cheap combo as first frame of damage frames have very low hit impact) - and that's is deep and balance my friend . Next - I don't think even if i make it all with delay 1 and without bbox - that will help you , as poor player stay poor no mather what .Again have you finish any of this games with 1 cc .... i bet you dint .....
« Last Edit: April 25, 2009, 04:27:55 pm by BonusJZ »

lbf

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Re: Night Slashers X - by BonusJZ
« Reply #57 on: April 25, 2009, 07:48:40 pm »
Yes but i talking only about chain combo not balance of gameplay.
There are some infinites in this mod and infinites are not not balance.

Yep, the classic infinite works i.e. jab jab jab wait a sec jab jab jab.  without it i would not have gotten as far into the game on my first play  ;)  But these are minor details that I don't think need fixing, this mod is difficult enough as is.

The biggest issue for me is the obscene load time.  Luckily the load time is offset by the quality of the mod, good things come to those who wait. :eek:

Offline megatron187

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Re: Night Slashers X - by BonusJZ
« Reply #58 on: April 25, 2009, 08:31:52 pm »
Hi guys BonusJZ fantastic mod "love it"!!!! I had a quick question though how do you get this to boot on the xbox?? I use openbor on my xbox and have several games that work for it, but when i try this game it just stays at a black screen or goes to the main dashboard. Is there a certain version of openbor for the xbox I'm suppose to use or am I doing something wrong??? Please help anybody!!! thanks

"AWESOME MOD BONUSJZ"

Offline bWWd

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Re: Night Slashers X - by BonusJZ
« Reply #59 on: April 25, 2009, 08:34:01 pm »
But load time is worth it.
--
Delay 5 is still quite slow,Jasmine has delay 4.Too long delay on first frames can cause "slow response of controls" effect,in Final fight when you smash button very fast you can see second frame (the one with attack box)and you almost not coming back to idle animation,first chain combo attack is super fast.And final fight has One of the best gameplays and its quite hard.Its about enjoyable fight not so much about difficulty level.
Death reason of arcades were video game consoles ,not this thing what youre talking about.Why people would play game for money if they had their favourite games on consoles for free.In early 90s we had most beatemups and game consoles were still 8/16bit and 2d .When 3D consoles came ,it was the end of arcades.
« Last Edit: April 25, 2009, 09:37:27 pm by bWWd »

 



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