Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 168
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Night Slashers X - by BonusJZ  (Read 127822 times)

0 Members and 2 Guests are viewing this topic.

black-spirit

  • Guest
Re: Night Slashers X - by BonusJZ
« Reply #60 on: April 25, 2009, 09:08:35 pm »
looks awesome, but loads 3/4 way for me,then exits back to the PSP XMB. Any ideas?

Offline bWWd

  • Hero Member
  • *****
  • Posts: 1870
Re: Night Slashers X - by BonusJZ
« Reply #61 on: April 25, 2009, 09:09:36 pm »
Its for 64mb versions only,doesnt work on phat.

black-spirit

  • Guest
Re: Night Slashers X - by BonusJZ
« Reply #62 on: April 25, 2009, 09:20:26 pm »
I see, is there a stripped down version,or only for slim?

Offline piu13321332

  • Jr. Member
  • **
  • Posts: 26
Re: Night Slashers X - by BonusJZ
« Reply #63 on: April 25, 2009, 09:33:32 pm »
doesnt work on phat,HELP :'(

Offline BonusJZ

  • Hero Member
  • *****
  • Posts: 1091
  • Banned
    • YouTube Chanel
Re: Night Slashers X - by BonusJZ
« Reply #64 on: April 26, 2009, 11:03:51 am »
Quote
But load time is worth it.

Finaly we agreed with something  :laughing: - well on me pc its game loading 10 s on psp its exactly 3.04 min . Thanks to long loading time on start up pause betwin levels is maximally minimize to around
 5~10 s on psp)
--
Quote
Delay 5 is still quite slow,Jasmine has delay 4.Too long delay on first frames can cause "slow response of controls" effect,in Final fight when you smash button very fast you can see second frame (the one with attack box)and you almost not coming back to idle animation,first chain combo attack is super fast.And final fight has One of the best gameplays and its quite hard.Its about enjoyable fight not so much about difficulty level.
I finally understand what your problem is - you like mash buttons  standing in one place and like when enemy come to you to get killed and best if there was invincible frames during it (aka FF , C&D - but that not work in me game sorry).
FF is very bed example as this game is so cheap - bosses that can kill you with full life landing few punches  , invincible cheap Sodom boss , etc.
Not to mention that kicking so fast is totally un natural just as enemys flying after punch with the speed , like they ware hit by tgv train .....
I'm actually like to play like this :
Night Slashers X - by BonusJZ
I was very lucky this time - getting food midlevel ,shotgun and maschingun on boss - but that not a point , I'm not standing in one place mashing buttons .... I'm mixing the moves , dodge and counter attack - thats the way I like to play and make my games
« Last Edit: April 26, 2009, 11:40:04 am by BonusJZ »

Offline Kolbek

  • Hero Member
  • *****
  • Posts: 786
  • Look up. Yep, thats my oil painting. :)
    • The Artwork of John Kolbek
Re: Night Slashers X - by BonusJZ
« Reply #65 on: April 26, 2009, 11:45:10 am »
did I mention how much I love this?
Cartoon Hell!!!

Offline bozeefus

  • Sr. Member
  • ****
  • Posts: 491
Re: Night Slashers X - by BonusJZ
« Reply #66 on: April 26, 2009, 12:55:48 pm »
 :wow!:

I'm amazed. just.... :wow!:

must try this mod ASAP
http://theostlobby.net/lobby/index.php

Welcome to TheOSTLobby, delivering nostalgia since 2010. We have moved to a new server, and stayed at an old home, we hope you enjoy your stay!

Offline SmashedBrother

  • Jr. Member
  • **
  • Posts: 18
Re: Night Slashers X - by BonusJZ
« Reply #67 on: April 26, 2009, 02:10:44 pm »
*Awesome* mod!!  Easily in my top 3 favorite mods of all time!  At least, until Vampire Hunters is released -hint, hint-  ;)

Offline bWWd

  • Hero Member
  • *****
  • Posts: 1870
Re: Night Slashers X - by BonusJZ
« Reply #68 on: April 26, 2009, 04:21:55 pm »
How about no weapons version for PSP phat ?

Offline BurnKing

  • Hero Member
  • *****
  • Posts: 1050
Re: Night Slashers X - by BonusJZ
« Reply #69 on: April 26, 2009, 04:45:05 pm »
thats cool, i never knew there was a spin around throw till i saw that bideo  :cheers!:
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline cleric

  • Jr. Member
  • **
  • Posts: 2
Re: Night Slashers X - by BonusJZ
« Reply #70 on: April 26, 2009, 05:37:58 pm »
is there any way to get it workin on a phat psp?

Offline bWWd

  • Hero Member
  • *****
  • Posts: 1870
Re: Night Slashers X - by BonusJZ
« Reply #71 on: April 26, 2009, 07:12:40 pm »
I dont think so,but maybe it would work if you would cancel loading weapons ,they would be onscreen but you wouldnt be able to pick them up.It would save some memory.

Offline Fightn Words

  • Hero Member
  • *****
  • Posts: 3264
  • Confectionary Country of the Nin-Nin
Re: Night Slashers X - by BonusJZ
« Reply #72 on: April 26, 2009, 11:42:52 pm »
Found an error- not sure if anyone else has gotten it. By the way, I love the counter/recover option in this game it really helps out when you know you can't avoid a hit.

When my health was next to gone, I tried to recover & the character locked up after making a death sound. The monsters just wandered around the screen aimlessly.

Observe:
Spoiler




*EDIT*

Yep. It happened again, almost the same spot  :laughing:. As you can see he was almost dead, imagine my frustration?

Spoiler

« Last Edit: April 27, 2009, 12:21:13 am by Fightn Words »

Offline BurnKing

  • Hero Member
  • *****
  • Posts: 1050
Re: Night Slashers X - by BonusJZ
« Reply #73 on: April 27, 2009, 02:36:48 am »
judging by yer health id assume its cause u recovered while dead..... or so id assume
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline Die_In_Fire

  • Hero Member
  • *****
  • Posts: 1140
  • Where eagles dare!
Re: Night Slashers X - by BonusJZ
« Reply #74 on: April 27, 2009, 04:06:52 am »
yeah Burnking, I also think the same, also because I had the same problem, and posted on page 2 or 3 from this topic... also happened on the same zone as Fightin'

Fightn, if happens again, try using a credit with player 2 to continue playing as I did

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal