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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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Author Topic: Final Street Fighter  (Read 57659 times)

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Offline yotatouch

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Re: Final Street Fighter
« Reply #30 on: July 16, 2009, 04:00:36 am »
So it takes place around the first Final Fight- do any characters from FF2 or FF3 show up?
Everything will depend about how much time will takes making the game.
Drawing a new char starting from zero takes a lot of time of course. But yeah, i'd like to add Carlos for example... Let's see.
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Bloodbane

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Re: Final Street Fighter
« Reply #31 on: July 18, 2009, 01:18:57 am »
This is my wish. The purpose is to be the most closer from a Fighting Game inside a Beat Them All, mixing the both styl game could be really interesting, that's what i'm trying to do.

 Interesting, I hope it won't be too complex. I mean in 1vs1 game, you can throw opponent upwards while yawning without worry but in beat'm up, it's just matter of seconds before some enemy beat you.

Quote
I also have a lot of work on Enemy AI's, and freespecial to make them more aggressive and having specific gameplays, making each characters uniq.

 So will you be including 3D attacks too? like I have shown in Crime Buster v2.5.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline yotatouch

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Re: Final Street Fighter
« Reply #32 on: July 18, 2009, 01:20:59 pm »
Bloodbane
Quote
Interesting, I hope it won't be too complex. I mean in 1vs1 game, you can throw opponent upwards while yawning without worry but in beat'm up, it's just matter of seconds before some enemy beat you.
Bosses will be more agressive and strong than normal enemies. I don't want that my mod will be confusing. I'll test everything, step by step.

Quote
So will you be including 3D attacks too? like I have shown in Crime Buster v2.5.
If i'll need for some moves, i'll add 3D attacks sure, maybe some enemy moves will need it.

If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Pezito

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Re: Final Street Fighter
« Reply #33 on: July 24, 2009, 09:49:30 am »
Hi everyone !

Pezito is my name, I'm new around. :) Just wanted to say Yotatouch did such a good job with this mod that he got me into OpenBORing, unexpectedly ! ^^ For now I'm helping him with the background music (we've got a nice arranged tune playing, hopefully more will follow) ; maybe later we'll try using C scripts to make the mod even better... Just not right now. :doh!:

That's all, just wanted to introduce myself and say how I appreciate the work Yotatouch is doing on this Final Street Fighter mod. :)

Offline Phemt

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Re: Final Street Fighter
« Reply #34 on: July 24, 2009, 06:02:23 pm »


Freaking awesome new Cody!!!  :wow!:
It looks even better than the SFA' s one!!!

Now you have to work really hard to keep the same quality for the enemies remakes...  ;)
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline G

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Re: Final Street Fighter
« Reply #35 on: September 14, 2009, 07:49:12 pm »
great  epic suberb
iam quite seriosly you should send this too capcom i  wanna play this on the xbox or ps3
i wouldnt mind to pay for it

Offline yotatouch

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Re: Final Street Fighter
« Reply #36 on: September 19, 2009, 09:59:08 pm »
Hi Guys,

After a long silence i'm back to show you my last update for the game, Ken's Ultra move inspired from Street Fighter IV.
Watching the move from the game, i drawn the whole frames i needed for this animation, 149 frames exactly.

It tooks me a looot of time but i can say that the result isn't too bad, hey.

Here is explained with this little video how you could use the ultra move.
Of course, the mp gauge isn't ready yet but i'll fix it before the end of the game.

I mixed SF3 and SF4 Shinryuken, if the first hit of the ultra move touch the opponent, it's the SF4 ultra, if it doesn't touch, it's the SF3 one, without fire Shinryuken in the end of the move.

Ken is almost completly done. Ryu and Guy are almost complete too.

I hope you'll enjoy it.
Thanks for all your supports and comments, it helps me a lot! ;)
More videos and other stuffs soon.

Yota.
Ken ShinryuHit1
« Last Edit: September 19, 2009, 11:13:54 pm by yotatouch »
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Phemt

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Re: Final Street Fighter
« Reply #37 on: September 19, 2009, 11:05:19 pm »
i wouldnt mind to pay for it

Well, i this case, you have to speak with me... i m the agent of yotatouch... how much could u pay?  :laughing:


Ken's Ultra move
Watching the move from the game, i drawn the whole frames, 149 frames exactly.

It tooks me a looot of time but i can say that the result isn't too bad, hey.

Thanks for all your supports and comments, it helps me a lot! ;)

Yota.
Ken ShinryuHit1

 :wow!: 149 frames?  :wow!:

Ok... i've seen the video... what can i say? you are the first Man who can get me horny actually  :laughing:

PLEASE continue this way!  ;)
Best OpenBOR games:
Spoiler
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?

Offline msmalik681

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Re: Final Street Fighter
« Reply #38 on: September 20, 2009, 02:59:55 am »
 :wow!: simply amazing! I found some of your videos on youtube I cant wait for this game.

Offline ALUCARD2009

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Re: Final Street Fighter
« Reply #39 on: September 20, 2009, 03:01:03 am »
it's a shame,ken has 10 YEARS of experience fighting and the regular ennemy is a bag of strike. :laughing:seriously,it's a great mod and the animation is very,very impressive and it's a pleasure to see this raging ken in fighting.good job! ;)

Offline nedflandeurse

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Re: Final Street Fighter
« Reply #40 on: September 20, 2009, 05:38:40 am »
Great work and great animation for Ken.
I can't wait to see more.

Yota, tu t'es encore surpass? l?... ;)

Offline MasterExploder

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Re: Final Street Fighter
« Reply #41 on: September 20, 2009, 07:18:11 am »
Good stuff right there, Yota. The custom frames look great, and the animation as a whole is top notch. You are certainly delivering the goods in the visual department. This mod is shaping up to be great, keep it up!

Offline Orochi_X

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Re: Final Street Fighter
« Reply #42 on: September 20, 2009, 08:18:19 am »
Looking good my friend!    ;)


* Orochi_X says : " Sore ga doushita? " :looney:

Offline BadChad

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Re: Final Street Fighter
« Reply #43 on: September 20, 2009, 03:40:54 pm »
Wow! My opinin of BOR is definetly changing today. I was never really a big fan of most of the mods I played a while back and havent really touched it since then. I just came across Golden Axe Myth and now this! This game looks like it has some pretty damn smooth gameplay that i was completly unaware that BOR could handle. Im gonna keep my eye on this!

Mighty Final Fight Mod In Progress

Offline Damon Caskey

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Re: Final Street Fighter
« Reply #44 on: September 20, 2009, 03:43:16 pm »
You need to try Golden Axe Remake and Night Slashers. Both are available now and will give you a taste of what OpenBOR can do.

The days of BOR clone mods are long over.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


 



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