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Author Topic: Contra : Locked 'N' Loaded  (Read 80538 times)

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Offline Darkmanx_429

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Re: Contra mod (working title)
« Reply #45 on: November 08, 2009, 11:35:06 pm »
The presentation is well done Bane! When you press the directional pad and hold jump you can do a "powerslide?" You should make this effect the enemies as well! Very megaman-ish but works none the less and seems like it should be there. Eliminates cheap hits. You don't know how many times I tried to "powerslide" through enemies!
"What a horrible night to have a curse"

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #46 on: November 08, 2009, 11:49:34 pm »
 Thanks guys!
 Thanks for the sheet DJ, the red robot seems missing couple poses for aiming part but it's good enough.

Quote
Eliminates cheap hits. You don't know how many times I tried to "powerslide" through enemies!

 :laughing: Gotcha!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Contra mod (working title)
« Reply #47 on: November 08, 2009, 11:59:21 pm »
Quote
the red robot seems missing couple poses for aiming part
Really? I haven't seen them do anything else, unless they aim up to. BTW I started ripping sprites from browny. There's already am unfinished sheet on him so he wont take as long as Fang did.
http://sdb.drshnaps.com/display.php?object=6550

EDIT:
Yo Blood, I ripped enough sprites for browny that I we should be able to use, but I wanna ask you something, it's about Browny's C and D shots.
C Shoots a chain of blue balls with a big one at the end(the sprites were ripped in the link above) that swings around Browny.
D Shoots a circle of balls that rotate around Browny until you let go of the fire button, and they disappear as they hit enemies.
Do you need me to rip the animation to these weapons, or will you take the sprites and script them to work the way they did in the game?
« Last Edit: November 09, 2009, 12:39:39 am by DJGameFreakTheIguana »

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #48 on: November 09, 2009, 01:20:26 am »
 Thanks DJ! I'd rather script the weapons myself, not now though.

 Both weapons are impossible to replicate just by sprites. Both weapons are guided, C chases enemies while D targets enemy once when they are released.

 BTW I did get his sprites from that site but what sprites he's missing? I thought that sheet is complete. Argh, where did I save that file?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Contra mod (working title)
« Reply #49 on: November 09, 2009, 01:26:40 am »
Quote
BTW I did get his sprites from that site but what sprites he's missing? I thought that sheet is complete.
A few single sprites here and there, plus I ripped his standing shooting sprites because he shakes a bit. other than that, he mostly done. I'll start ripping the first stage soon, I don't need animget for that so it's doable at home.
Quote
Both weapons are impossible to replicate just by sprites. Both weapons are guided, C chases enemies while D targets enemy once when they are released.
Yeah, I figure I'll just summon C attached to browny, and swing around him once. I have no clue what to do for D though. I guess I'll just have him shoot the whole thing as one shot until you make a script to make it function right.
« Last Edit: November 09, 2009, 02:06:39 am by DJGameFreakTheIguana »

Offline Gabo-Hanzo

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Re: Contra mod (working title)
« Reply #50 on: November 12, 2009, 08:20:14 pm »
more sprites...
uff  this is very hard rip...

-LANCE--
« Last Edit: November 12, 2009, 09:22:34 pm by Gabo-Hanzo »
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Gabo-Hanzo

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Re: Contra mod (working title)
« Reply #51 on: November 13, 2009, 08:37:02 pm »
And more sprites...
uff  this is very hard rip...
i hope that you used it

-BILL--
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline DJGameFreakTheIguana

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Re: Contra mod (working title)
« Reply #52 on: November 13, 2009, 08:42:50 pm »
Yo Blood, I made some good progress last night on contra Hard Corps. not only did I rip a lot of Ray's sprites, and all  of his shots, but I got a alot of sprites from sheena. I didn't start on the sheets yet, I'll get to that later.

Offline Gabo-Hanzo

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Re: Contra mod (working title)
« Reply #53 on: November 13, 2009, 08:50:01 pm »
and more...

bosses...

my friend Bloodbane i wait for your feedback
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #54 on: November 14, 2009, 12:38:10 am »
 Thanks guys, but Gabo Hanzo, I was asking for subboss and boss of 4th stage of Super Contra for arcade. I need them more.

 I won't be adding heroes soon, I have to finalize the script and design of Bill 1st.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Gabo-Hanzo

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Re: Contra mod (working title)
« Reply #55 on: November 14, 2009, 12:46:47 am »
what is these boss and subboss??
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #56 on: November 14, 2009, 12:53:39 am »
 The subboss is a flying boss similar to NES's Super Contra 5th stage boss.
 The boss is a flying boss similar to SNES's Contra 3 subboss which appear right before last boss.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Contra mod (working title)
« Reply #57 on: November 14, 2009, 01:06:37 am »
So your not doing hero's yet huh. Ok then, but I'll still be ripping anyway.
BTW, don't know if you know about these rips so here they are, and my Fang sheet was recently posted under Playable Characters:
http://www.spriters-resource.com/genesis/contrahc/index.html

Just some resources for ya.  ;)

Offline Gabo-Hanzo

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Re: Contra mod (working title)
« Reply #58 on: November 14, 2009, 02:55:37 am »
The subboss is a flying boss similar to NES's Super Contra 5th stage boss.
 The boss is a flying boss similar to SNES's Contra 3 subboss which appear right before last boss.

and this???
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Warmachine

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Re: Contra mod (working title)
« Reply #59 on: November 14, 2009, 11:00:24 am »
Do you plan on using the same stages from contra 3 or are you going to add any custom stages to the game? :thinking: i think there should be some custom ones in there

 



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