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Author Topic: Contra : Locked 'N' Loaded  (Read 80565 times)

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Offline Bloodbane

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Re: Contra mod (working title)
« Reply #75 on: December 03, 2009, 12:27:15 am »
Quote
looking at these screen-shots I wouldn't assume this is an OpenBor game.

 Yep. Even my elder sister is surprised that this is OpenBoR.

Quote
As for fix shot style, maybe you can implement both?

 I will have both shooting mode. Just need to choose how.

Quote
Maybe after you choose your character you can pick your fix shot style.

 I don't know how to set that even if I want to.

Quote
Its so much easier to hold down the "R" button than to have to actually switch it by pressing two buttons at once.

 Personally I like the latter (Contra Hardcorps style). And pressing A+B is one way to do it but pressing X, Y and Z gives same result so it's not hard. Moreover, switching mode can be done while shooting.

Quote
also is it possible to implement strafing by holding a down L or another button?

 Oh, the 'moonwalk' (term used by Super Metroid). It's possible but since I could play fine without moonwalking so I probably won't implement it.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline badjab326

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Re: Contra mod (working title)
« Reply #76 on: December 03, 2009, 01:20:31 am »
what about making fixed shot style character based? i.e. bill and lance get contra III style, hard corps characters get hard corps style.

i like strafing, but it will be just as good without it ;D

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #77 on: December 06, 2009, 11:33:22 pm »
 Nah, no need for that. I have implemented the fixed shooting mode and it's working :). Just need to test it.
 Oh, I choose Contra Hardcorps style i.e press a button and the shooting mode become fixed, press again to change to free shooting mode. The button is Attack2 actually but I have changed the key name in the menu.

 Now, I need to give clue for players about current shooting mode. Currently the mode switch is silent, meaning you won't know what it is until you shoot. At least, I need visual clue and SFX for the change.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline badjab326

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Re: Contra mod (working title)
« Reply #78 on: December 07, 2009, 03:47:48 am »
That's cool, I played Hard Corps more often anyway. Always good to hear of progress, appreciate the work and the info. :thumbs_up:

Offline yotatouch

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Re: Contra mod (working title)
« Reply #79 on: December 09, 2009, 01:59:07 am »
Hey BloodBane,

As i promess few days ago, i made a version of one of the Contra Nes Boss.
This is my proposition but of course, you can decide do not use it hey.

If you don't like the violet teint of color, it's easy to return back to grey. And if you like my version i'll make the animation as in the video that BadChad found for me.

I also tried to keep the height around 60 pixels you asked me.

here is the model, I wished to stay close from the original: (but i can also make a different styl)
let me know what you think.
« Last Edit: December 09, 2009, 08:04:46 pm by yotatouch »
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #80 on: December 09, 2009, 11:55:54 pm »
 Ah cool!! Love it! Can't wait to put this in the mod! :cheers!:
 As for colors, it's fine. I thought grey is cool but seeing your work, I changed my mind and choose this bluish color :).
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline yotatouch

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Re: Contra mod (working title)
« Reply #81 on: December 10, 2009, 12:11:18 am »
I'm glad you like BloodB ! :)

So i'll start the anim tomorrow or this week end and will send you as soon i'll finish.
I also can't wait to see it in Contra, that rocks !
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline BadChad

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Re: Contra mod (working title)
« Reply #82 on: December 10, 2009, 01:11:45 am »
Yup, Yota's work is definitely top notch. Never a disappointment!

Mighty Final Fight Mod In Progress

Offline mgman

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Re: Contra mod (working title)
« Reply #83 on: December 16, 2009, 12:49:08 pm »
This mod is so nice, it's like a Contra game Konami should be releasing, but they aren't. I'm so excited to play this!

"Ayo, Rainbow mod, I'm really happy for you, and Imma let you finish. But I just wanna say that the Contra mod is gonna be one of the greatest of all time!"

Offline mgman

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Re: Contra mod (working title)
« Reply #84 on: December 16, 2009, 11:02:55 pm »
By the way, if you're still looking for sprites (must be, considering maybe level 2's are still being worked on), I got some nice resources:

http://www.retrogamezone.co.uk/contra3.html  <--- Those top-view spider crawlers could go good as wall enemies!

This is from Contra 4: http://www.retrogamezone.co.uk/contra4.html
There are a couple of enemies in there you might use. The players could be recycled as enemies, too (some storyline device, heh).

http://www.retrogamezone.co.uk/contra.html NES Contra sprites, maybe you want to do a recreate? The sprites are already available, so it may be easier!

http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4  LOTS of neat stuff there (I PM'd Bloodbane a lot of this stuff, but I figure everyone should see them and maybe someone can whip up something better this way, heh). Don't just look at page 4. Pages 3 and 2 have some good stuff.

http://www.sprites-inc.co.uk/forum/showthread.php?p=242395&highlight=contra#post242395  Scroll downwards and you should find some custom fan-made stuff. Maybe this is not a good idea unless the guy gets credit?

http://www.nes-snes-sprites.com/Contra.html This also has some tank sprites...

If you want more, let me know, I might find something else...

Wait here's one more: http://spritedatabase.net/search.php?q=contra&type=a Excellent stuff there, too.
« Last Edit: December 17, 2009, 02:14:00 pm by mgman »

Offline mgman

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Re: Contra mod (working title)
« Reply #85 on: December 16, 2009, 11:47:46 pm »
Alright, here are some videos of Contra 4, by request:

Skip to 3:47 for the alien part of that stage.

0:39 has an alien (I think) and so does 1:50

3:13 has an alien

That entire thing is an alien level.

0:27 has an alien. So does 5:37

That's pretty much all the aliens.

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #86 on: December 17, 2009, 12:57:43 am »
 Hey, thanks alot mgman!  :cheers!: I'm watching it now. Ooo I wish the connection speed is faster so I could watch them all. It's slow here and I only finished one video while typing this.

 Anyways, I have seen the 2nd stage boss. What an easy boss.
 Ah yes, I should have made carrier with flies upward or downward. Alright, I'll make them after I get home.
OpenBoR Manual

Basic OpenBoR Tutorials

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"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra mod (working title)
« Reply #87 on: December 17, 2009, 02:15:47 pm »
I've added one more link to my post above in case anyone misses it. Highly unlikely, but in the slightest chance, I still put one more up anyway. It has:
Contra Hard Corps bosses.
Contra III's turtle (stage 1) and the ENTIRE final boss. (all 3 phases).

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #88 on: December 17, 2009, 05:06:44 pm »
cool videos mgman!! never knew about a Contra 4 game...

some stages are extracted directly from Contra 1 and Contra III, very cool!! also cool the classic Boss music of Contra 1 on the stage where appears the giant skeleton of Contra III (but thyat boss looks much better on Contra III).

ohh that Yota sprite is killer!! I wonder what more can He add to this amazing Contra demo, if you mix his abilities with the modding expertise of mr. BloodBane you'll have very cool stages and bosses!!!

Offline mgman

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Re: Contra mod (working title)
« Reply #89 on: December 20, 2009, 01:53:39 am »
Hey, thanks alot mgman!  :cheers!: I'm watching it now. Ooo I wish the connection speed is faster so I could watch them all. It's slow here and I only finished one video while typing this.

 Anyways, I have seen the 2nd stage boss. What an easy boss.
 Ah yes, I should have made carrier with flies upward or downward. Alright, I'll make them after I get home.

About the second level boss. One detail I forgot to mention is that this was all done in hard mode. It means that the bosses were defeated with utter skill :) That would explain why he was mirked so easily. He actually has a few other attacks than that.

 



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