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Author Topic: Contra : Locked 'N' Loaded  (Read 80537 times)

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Offline BadChad

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Re: Contra : Locked 'n Loaded
« Reply #330 on: September 11, 2010, 09:03:38 pm »
Damn, thats juicy update Blood. Getting very excited!!!

I think a few in-game cutscenes would be pretty cool. Hard Corps had them so I think a few in Locked 'N Loaded would be pretty neat aswell!

Mighty Final Fight Mod In Progress

Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #331 on: September 11, 2010, 10:05:53 pm »
Eh, I don't know about this recent update...

With the way those concepts - - who am I kidding? THE MOD IS PROGRESSING SO WELL! IT LOOKS DAMN AWESOME! Keep it up Bloodbane and PLEASE don't keep us hungry for alien butt-kissingkicking action :) (yes that was intentional)

You never cease to impress me, that's for sure.

Offline BurnKing

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Re: Contra : Locked 'n Loaded
« Reply #332 on: September 12, 2010, 02:02:03 pm »
i cant wait for this to be released  :cheers!:
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline DJGameFreakTheIguana

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Re: Contra : Locked 'n Loaded
« Reply #333 on: September 13, 2010, 12:24:45 am »
Sick updates Blood, and I'm glad to see fang in your shots.  ;D

BTW, congrats on the fasting. I don't think I could do that, and I'm skinny as it is. I actually should eat more.  :laughing:

X)

Offline Hanzo

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Re: Contra : Locked 'n Loaded
« Reply #334 on: September 13, 2010, 08:59:44 pm »
What a major update Bloodbane looks like you're making a definite Contra game maybe better than the originals. ;)




Keepin it Old School

Offline Demitri

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Re: Contra : Locked 'n Loaded
« Reply #335 on: September 17, 2010, 03:50:40 pm »
Better than the Wii store one, that's for sure (I finished it some days ago with a friend of mine and it sucks)
Mod 100% from scratch: Infection

Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #336 on: September 18, 2010, 03:14:03 pm »
I'm sorry, but I have to completely disagree with you. Contra Rebirth is by far one of the better Contra games out there, despite its goofy storyline and disappointing length. But let's consider a couple of things here:

-Contra is never about story, so we shouldn't really care about Rebirth's nonsensical plot.
-The graphical style is undoubtably questionable. But the colors and relatively rich animation provides a positively fresh yet retro feel. The game winds up feeling like a beautiful nod to Super Contra on the arcade and bits of Hard Corps (the fast-paced segments).
-The only valid complaint is its short gameplay length and slightly easier difficulty. But then again, it is a Wiiware title and not a retail game. Most importantly, time yourself on each run of the game and compare it to the other Contra games. It's just about as much time to finish.

Offline oxe161

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Re: Contra : Locked 'n Loaded
« Reply #337 on: September 18, 2010, 03:36:33 pm »
yea especially the remixed music, especially stage 1, my only complaint is the lack of weapons, a machine gun, laser, spreader, and missile (idk name) just wasn't enough. I would've also liked to see Contra 3's dual gun action as well. But i can't really complaint since it was a wiiware title

Offline Zenotron

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Re: Contra : Locked 'n Loaded
« Reply #338 on: September 19, 2010, 01:10:12 am »
I thought it was great for a downloadable WII game. Sure there were weird things in the story like Lance in drag, a female Browny, or why the Galactic President shares an uncanny resemblance to Che Guevara. But just like mgman said, not many people paly Contra for the story. Plus you got to play as a 2D Yagyu from Neo Contra, and fight a robot ninja.

Offline Plombo

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Re: Contra : Locked 'n Loaded
« Reply #339 on: September 19, 2010, 12:27:03 pm »
I thought it was great for a downloadable WII game.
But i can't really complaint since it was a wiiware title
But then again, it is a Wiiware title and not a retail game.

Ugh, being a WiiWare game is not an excuse for poor quality.  I don't hear the same excuses made about PSN/XBLA games, why WiiWare?  The quality of WiiWare games is rather poor in general, but I don't see how that can make a mediocre game good.  WiiWare developers need to get their act together.  Now that I think about it, pretty much all third-party commercial Wii developers need to get their act together.

Note: I have not seen or played this particular game.  I'm not commenting on Contra Rebirth, just on bad WiiWare games.
« Last Edit: September 19, 2010, 01:08:46 pm by Plombo »

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #340 on: October 04, 2010, 12:35:00 pm »
Quote
congrats on the fasting. I don't think I could do that, and I'm skinny as it is. I actually should eat more.
:) Hey, we don't fast 24 hours here! we had breaks at night.

Quote
you're making a definite Contra game maybe better than the originals.
Aw, you make me blush :blushing:. It's not 100% like originals.

 Anyways, here's the 2nd part of Mountain Tower:

Mountain Tower Base:



 With this, the 2nd mission is complete.
 I also have made simple intro for the mod. Since each mission have different story, I didn't put story in the intro. I'll put it in each mission instead just like in Hardcorps which play story scene after game started not before.

 That only leaves ending scenes (one each) and credits.

 Still, I need some help for this problem:



 As you can see, it's Hyper Tunnel level with Contra 4 bike as the vehicle. It doesn't fit I know but I can't find better one. So anybody has idea for better one? at least a reference so I could edit the bike.
 Actually, I have plan to use this bike in other level and other mission.

Quote
Contra is never about story, so we shouldn't really care about Rebirth's nonsensical plot.

 Aaah, I guess I could skip adding in game cutscenes then ;).
Spoiler
I'm so not enthusiast about making cutscenes :blushing:
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Zenotron

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Re: Contra : Locked 'n Loaded
« Reply #341 on: October 04, 2010, 11:50:58 pm »
Please keep the cutscenes in, Bloodbane!

Offline CE

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Re: Contra : Locked 'n Loaded
« Reply #342 on: October 05, 2010, 07:18:06 am »
No one needs cutscenes.
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

Offline Vyck_St.Judas

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Re: Contra : Locked 'n Loaded
« Reply #343 on: October 05, 2010, 08:33:27 am »
you may not need cutscenes, but when you get them you kind of feel like you earned something.
it adds to the feel of a game. they push you to get to the next level. I'm not saying you have to put them in BB. Even if the storyline was absolutely retarded, it'd still be cool to see.

Offline bWWd

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Re: Contra : Locked 'n Loaded
« Reply #344 on: October 05, 2010, 08:57:19 am »
i hate making cutscenes too but i have to agree,even if i am against making them i enjoy them in other mods

 



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