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Author Topic: new double dragon caos (jia)  (Read 20834 times)

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Offline jesus

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Re: new double dragon caos (jia)
« Reply #15 on: July 31, 2010, 01:28:32 pm »
Thank you for your comments, i know some problems (maybe errors) in the mod, and i am trying to fix them, maybe only are details but i would to fix them.

I do not like when spawn many enemies, so i try to emulate oldies DD1 arcades :)

This is my first mod, i am working on it to do better.

Offline jesus

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Re: new double dragon caos (jia)
« Reply #16 on: July 31, 2010, 01:50:44 pm »

Offline bibi2010

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Re: new double dragon caos (jia)
« Reply #17 on: August 01, 2010, 06:17:48 pm »
dond epuedo descargar este juego tiene muy buena pinta  ;D

Offline jesus

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Re: new double dragon caos (jia)
« Reply #18 on: August 02, 2010, 04:28:06 am »
 I am not finished yet the Mod

Offline jesus

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Re: new double dragon caos (jia)
« Reply #19 on: August 03, 2010, 01:46:54 pm »
I am looking for help about a problem that i can not resolve, i wish achieve that my Mod works like the old dd arcade, on it all levels were united, without pauses, without waitings, after one level continues the next without load data...
Anyone know how can i do for get this mode of work?

Offline Bloodbane

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Re: new double dragon caos (jia)
« Reply #20 on: August 03, 2010, 06:40:08 pm »
 That would require extra stuffs such as custom stage complete screen which is displayed when a stage is cleared and moving player automatically to next stage.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline jesus

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Re: new double dragon caos (jia)
« Reply #21 on: August 04, 2010, 04:45:13 am »
 :nervous: I do not understand your reply well, can you explain it more slowly? (i do not speak english very well)

Offline LeeBrother

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Re: new double dragon caos (jia)
« Reply #22 on: August 04, 2010, 02:05:23 pm »
I'm not sure it's very helpful, if he would type the letters in a slowly manner. :-[
You can set it up like a normal stage (without enemies), so the player has to walk a short distance and then the level ends (and the next one starts).
« Last Edit: August 04, 2010, 02:14:26 pm by LeeBrother »

Offline bibi2010

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Re: new double dragon caos (jia)
« Reply #23 on: August 04, 2010, 06:12:26 pm »
But this game all that can be late in stopping doing esque has very good looks like the double dragoon renegade not if this one finished or they have left it of side

Offline ARGOROK

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Re: new double dragon caos (jia)
« Reply #24 on: August 04, 2010, 06:52:43 pm »
Man has someone understand any word that bibi said? if someone did please tell me  :oops:. Good MOD jesus keep the good work I love double Dragon games

Offline jesus

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Re: new double dragon caos (jia)
« Reply #25 on: August 05, 2010, 04:04:33 am »
 :cheers!:

Anyone know something like this in another Mod?

Offline Bloodbane

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Re: new double dragon caos (jia)
« Reply #26 on: August 05, 2010, 12:04:48 pm »
Quote
I'm not sure it's very helpful, if he would type the letters in a slowly manner.

 :laughing:

Quote
You can set it up like a normal stage (without enemies), so the player has to walk a short distance and then the level ends (and the next one starts).

 That's not what he wants unfortunately.

 Sorry for not being clear before, technically it goes like this:
 
 1st of all, you need very long background and very long level to contain the stages. Excluding the ones where you enter building. Player walk as usual and at end of stage BUT not end of the long level, group of enemies or boss appear which notes stage's end and we have 'wait'. When all enemies are cleared in that 'wait', stage clear text appears showing end of stage.
 Then player is allowed to move forward again and process repeats.

 It would require script to forcefully move players but IMO let's allow players to walk on their own.

Quote
Man has someone understand any word that bibi said?

 I don't get it either. Looks like he has used certain translator.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline bibi2010

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Re: new double dragon caos (jia)
« Reply #27 on: August 05, 2010, 12:19:23 pm »
Forgive if e translated evil and changed translator say if this already completed the double dragon chaos or little that is not whether pass as the double dragon renegade was being done and do not know if this completed or left him in the medium by which i do not encounter by no side

Offline jesus

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Re: new double dragon caos (jia)
« Reply #28 on: August 05, 2010, 01:44:09 pm »
 thanks for your help, now i know the way (that i can follow) to resolve my problem (i think:))

Offline Bloodbane

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Re: new double dragon caos (jia)
« Reply #29 on: August 06, 2010, 04:23:25 am »
 No worries jesus. We all have to do trial n error to get what we want like it or not.

@bibi: Are you asking jesus if he has finished this mod? and are you also asking relation to Double Dragon Renegade?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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