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Author Topic: New OpenBOR Mod: Skull Kingz Remake  (Read 9128 times)

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Offline anallyst

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #15 on: March 22, 2011, 07:33:31 pm »
It happen to me also when i was playing with ariel in stage 5, this bug needs to be fixed up because i was playing this on openbor v3.0 build 3016 just to tell you this skull kingz you gotta fix this bug.  :)

i fixed this today in the SVN, OpenBOR won't shutdown on an invalid animation id index in the future. the next release that comes out after 3273 will have the fix.

Offline DJGameFreakTheIguana

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #16 on: March 22, 2011, 10:03:41 pm »
Looks like I made it N time, cause 3273 is up now.  :)

At some point, I'd really like to go back and remake or make new tracks for this mod. I feel I could do better with'em.

X)

Offline Kinjite30g

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #17 on: March 22, 2011, 10:23:01 pm »
It happen to me also when i was playing with ariel in stage 5, this bug needs to be fixed up because i was playing this on openbor v3.0 build 3016 just to tell you this skull kingz you gotta fix this bug.  :)

i fixed this today in the SVN, OpenBOR won't shutdown on an invalid animation id index in the future. the next release that comes out after 3273 will have the fix.
Looks like I made it N time, cause 3273 is up now.  :)

At some point, I'd really like to go back and remake or make new tracks for this mod. I feel I could do better with'em.

X)

Cool, i gonna try this openbor mod out tonight, thanks anallyst.  :)

Offline anallyst

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #18 on: March 22, 2011, 10:25:16 pm »
lol, i said the NEXT AFTER 3273 ;)
3273 doesnt have the fix yet. pls hold on until the next release comes out, maybe tomorrow...

Offline Kinjite30g

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #19 on: March 22, 2011, 10:32:29 pm »
lol, i said the NEXT AFTER 3273 ;)
3273 doesnt have the fix yet. pls hold on until the next release comes out, maybe tomorrow...

Alright.  :laughing:

Offline DJGameFreakTheIguana

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #20 on: March 22, 2011, 10:58:19 pm »
lol, i said the NEXT AFTER 3273 ;)
3273 doesnt have the fix yet. pls hold on until the next release comes out, maybe tomorrow...
Oh really?  :dunce:
I can hold out, besides, I need to think about what I wanna do for those new tracks anyway....  >:D

X)

Offline DJGameFreakTheIguana

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #21 on: March 24, 2011, 02:05:59 am »
Hey, I just wanted to share something with yall real quick before I leave home. I haven't been doing music that often, but sometimes I fire up FL-Studio to see if I can come up with some good loops, and I may even try to finish them if I'm feelin' them enough. These two Nu Skool Break beat style tracks here are my latest exports, and some of the best stuff I've done in a while, and I may make new tracks based on them for Skull kingz.:
001.mp3 - 2.58MB
002.mp3 - 2.95MB

Let me know what yall think and if you think they will work in skull kingz.

Catch yall on the flip.

X)

Offline Skull Kingz

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #22 on: March 24, 2011, 04:42:06 am »
Alright alright... I'm not gonna lie, i got a little rusty after i released this, but i am looking into this bug right now. I think i understand the bug. It never happened to me when playing as Onix, Legacy and Zeo. For some odd reason, the ghost don't like my female characters.  :laughing:

My Theory
I think it has something to do with the females pain anim, and the ghost character's grab attack anim. Whenever the ghost grabs them, the game just crashes.

Last Note
I'll definitely look into it and fix it with a Re-re-release. Hopefully I can tag team with somebody to make a 3rd edition to the game. lol. Dj, i see the new music lol. :cheers!: All day every day bro. If I do a "3rd Edition", I definitely need new content with new features. So if anyone is interested, please do throw your ideas at me. :taekwondo:

Offline DJGameFreakTheIguana

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #23 on: March 27, 2011, 01:30:02 am »
Yo, today I spit-balled two demos today. If any of yall have any thoughts about them being good for skull kingz, let me know. The first I did as a main theme for the game, the second is for the fight against magma and that other dude, it's the fight after you beat the wrestlers.
Demo0.mp3 - 0.89MB
Demo1.mp3 - 1.13MB

X)
« Last Edit: March 28, 2011, 06:05:30 pm by DJGameFreakTheIguana »

Offline Bloodbane

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #24 on: March 28, 2011, 12:10:13 am »
 The 1st demo sounds cool! It's also great for cutscenes and intro scenes IMO.

 The 2nd demo sounds serious, very serious IMO. Haven't played this mod yet but if those bosses are serious deal (important to the story), it should fit.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #25 on: March 28, 2011, 06:13:34 pm »
About the 2nd demo, which is intended for magma and his friend(His name escapes me), they seem to be rivals with the main guys, and Zeo's old crew, so when I made this, I was thinking of a song called instigator by D12:
http://www.youtube.com/watch?v=2AfgGbnw78Y#
But the bass is influenced by the song Hip-hop by Dead prez:
Spoilerand them put a breakbeat to it, so there a lot of hip-hop in it.

X)

Offline Kinjite30g

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #26 on: April 01, 2011, 01:22:06 am »
lol, i said the NEXT AFTER 3273 ;)
3273 doesnt have the fix yet. pls hold on until the next release comes out, maybe tomorrow...

Alright.  :laughing:

Thanks anallyst, i was playing skull kingz remake on openbor v3.0 build 3288 and i picked one of the female characters on chapter five fighting some ghosts and it didn't crashed when they touched me. Good job on fixing that bug in that mod, i made it through the game last night and beat it just to tell you about it that you had the time fixing the bug problem what we all had about this game, thanks alot.  ;)

Offline Shin Kazahara

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #27 on: May 22, 2011, 07:14:41 am »
OMG... this is fun Skull Kingz Remake
Downloads/Comprete Mod, Not Found.....!!!!!

please re-upload me!!
My OpenBOR MODs.
Denjin Makai ZERO(2009)
Hyper Final Fight : The Return Of Black(2010)

Offline Kawaki

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #28 on: June 26, 2011, 09:11:23 pm »
How do I download this? I cannot see it anywhere it the complete section of downloadable games.

Offline ARGOROK

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Re: New OpenBOR Mod: Skull Kingz Remake
« Reply #29 on: June 26, 2011, 09:44:39 pm »
Looks like you have to wait, as Plombo said there are a few MODS missing in downloads section, but they are working to ulpoad them as soon as possible

 



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