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Author Topic: Golden Axe Myth  (Read 52815 times)

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Offline krizalid

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Golden Axe Myth
« on: September 06, 2007, 01:13:14 pm »
Edited by DC at request of Oscar:

Golden Axe Myth is an awesome all original prequel to Golden Axe using all new hand drawn sprites. Release date April 20 2011.

« Last Edit: April 15, 2011, 06:28:27 am by Damon Caskey »


Offline kbandressen

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Re: Golden Axe Myth
« Reply #1 on: September 06, 2007, 01:37:36 pm »
Those are some awesome looking custom sprites!  Can't wait to see more of this one!

Offline CGRemakes

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Re: Golden Axe Myth
« Reply #2 on: September 06, 2007, 01:48:40 pm »
Looking spectacular!  To my knowledge, there are no completed mods with custom sprites.  I hope you are able to pull this one off, since Golden Axe is one of my favs, and there are no completed Golden Axe mods.

Offline SX

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Re: Golden Axe Myth
« Reply #3 on: September 06, 2007, 01:53:15 pm »
 :wow!:   Good luck.... this would be a treat to see on my PSP!

Offline Fightn Words

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art
« Reply #4 on: September 06, 2007, 02:13:54 pm »
You're friend Oscar Celestini is a talented artist just like Roel, and alot of the other gentlemen who edit sprites for BOR! Really nice work. The mock up screen-shots look really sweet- I hope you guys finish what you started. I would kill to play this.
« Last Edit: September 06, 2007, 02:22:58 pm by Fightn Words »

Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #5 on: September 07, 2007, 07:12:18 am »
I was waiting for this awesome project to be cited here. Keep on the good work!

Offline CE

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Re: Golden Axe Myth
« Reply #6 on: September 07, 2007, 01:27:12 pm »
Oh my god, this is so sexy.  :wow!:


Welcome to LavaLit and the OpenBoR scene, krizalid and Oscar Celestini  :cheers!:
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

Offline drikobruschi

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Re: Golden Axe Myth
« Reply #7 on: September 08, 2007, 10:31:50 am »
Great sprites dude! Hope see this one completed since no one produced a complete GA mod yet, just demos.

Offline krizalid

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Re: Golden Axe Myth
« Reply #8 on: September 08, 2007, 12:32:31 pm »
Thank friends!  :cheers!:

I insert the featuring :

1-Sprites all edit(by Oscar Celestini).
2-Gameplay Golden Axe Style(Special Moves,Magic,combo,Run/Run Attack,
jump,air attack and air attack special)
3-Original effect sound.
4-Music Original and Megadriver version(authorized!...site: http://www.megadriver.com.br/sitev2.html)
5-Final Attack(enemy mutilation).
6-Story mode with scenes.
7-for 1/4 players
8-6 Stages
9-4 Characters
10-3 mode: Story,The Duel and Art Gallery.
11-Classic Enemy's and new entry
12-6 boss
13-Include classic Red Dragon and Blue Dragon.

see yaa  :cheers!:
« Last Edit: September 08, 2007, 12:34:33 pm by krizalid »


Offline Bloodbane

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Re: Golden Axe Myth
« Reply #9 on: September 08, 2007, 01:41:12 pm »
 Hi krizalid! I want to see it but the link is broken (or what exactly it says?)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline krizalid

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Re: Golden Axe Myth
« Reply #10 on: September 08, 2007, 02:42:10 pm »
Hi krizalid! I want to see it but the link is broken (or what exactly it says?)

Hi!
Link is correct...but there are only screenshots and illustration.  :)


Offline krizalid

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Re: Golden Axe Myth
« Reply #11 on: September 09, 2007, 01:19:59 pm »
In Progress:

Sprites:
Completed Characters: Ax Battler,Tyris Flare,Gilius Thunderhead,Zuburoka,Long
moan,Thief,Blue dragon and Red dragon.
Completed Stage: all stages completed.

programming:
Ax Battler : 90%
Zuburoka : 100 %
Thief : 100 %
Long Moan : 100 %
Setting First Stage : 50 %
Select and ScreenPack : 100 %


Offline CyberSoulX

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Re: Golden Axe Myth
« Reply #12 on: September 09, 2007, 06:00:40 pm »
Looks amazing!

Offline the pizzaman

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Re: Golden Axe Myth
« Reply #13 on: September 09, 2007, 07:19:37 pm »
ciao  ;)

buon proseguimento and good luck  :cheers!:

Offline Fightn Words

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Golden Axe Myth Demo
« Reply #14 on: September 09, 2007, 09:24:32 pm »
Quote
In Progress:

Sprites:
Completed Characters: Ax Battler,Tyris Flare,Gilius Thunderhead,Zuburoka,Long
moan,Thief,Blue dragon and Red dragon.
Completed Stage: all stages completed.

programming:
Ax Battler : 90%
Zuburoka : 100 %
Thief : 100 %
Long Moan : 100 %
Setting First Stage : 50 %
Select and ScreenPack : 100 %

Wow! You've got allot more done then I thought- nice. Maybe you could release a demo of the first 2 levels? Just a thought.

 



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