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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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Author Topic: Final Fight GOLD  (Read 10749 times)

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Offline talic

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Re: Final Fight GOLD
« Reply #15 on: March 15, 2011, 10:22:23 am »
good work!the game work on psp slim with the old engine 3.0 V2851.i will do another test with phat psp and differant openbor engine! ;)
How do you manage to make it work?
I just pak it and put it in my psp and the game shut down in the main loading screen.

i am using the latets version.

Offline anallyst

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Re: Final Fight GOLD
« Reply #16 on: March 15, 2011, 11:42:52 am »
testing this game with openbor versions superior to that in the rar file (OpenBOR v3.0 Build 3109), it seems like the engine doesn't recognize the attack after the 10th... since i've used attacks from 1 to 13, and dean electric attacks are ATTACK13, this could be the problem. really strange indeed...
thats interesting, the engine supports only attack, attack1-10
if it worked before, maybe due to a bug in parsing in the old code, but it would not have assigned the right ATTACK type: attack.attack_type  = ATK_NORMAL2, since only attacks until ATTACK10 have predefined ATTACK values.

edit: oh it seems there was a special rule for "new attack types". i fixed it in SVN, release 3206+ will support your additional moves ;)
« Last Edit: March 15, 2011, 11:58:09 am by anallyst »

Offline Die_In_Fire

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Re: Final Fight GOLD
« Reply #17 on: March 15, 2011, 12:01:34 pm »
Pierwolf always deliver high quality stuff so I'll download this now!

i put an ogg encoded PAK in the downloads section, it has only 17MB.
i hope that is OK for you pierwolf, otherwise just tell me and i'll remove it immediately.

I don't get it, it works with ogg files instead of .bor files? the advantage of that is the weight? if that's true, the sound effects also works like oggs?

Offline anallyst

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Re: Final Fight GOLD
« Reply #18 on: March 15, 2011, 12:06:17 pm »
I don't get it, it works with ogg files instead of .bor files? the advantage of that is the weight? if that's true, the sound effects also works like oggs?
i reencoded the BOR music files to OGG for smaller filesize.
the sound effects are stored in a WAV format, and currently cant be played in any other other format.

Offline Die_In_Fire

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Re: Final Fight GOLD
« Reply #19 on: March 15, 2011, 12:16:01 pm »
thanks for the reply, a smaller option is great, that's why I also asked if wav can be tourned to oggs, but at least the most heavyweight files can be reduced!


Offline ALUCARD2009

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Re: Final Fight GOLD
« Reply #20 on: March 15, 2011, 07:20:30 pm »
the test with psp phat and slim 5.50 GEN D3 run perfectly with two differant engine 3.0 v3192 and 3.0 v2851.to play it,i make a pak file with the blankmod of nickp and put him in pak folder for openbor.if you can't run it on psp,it's perphaps a problem of firmwire.thanks for your mod! ;)

Offline Goresickness

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Re: Final Fight GOLD
« Reply #21 on: March 15, 2011, 08:30:52 pm »
Thanks for create a easy moves and throws (Enemys and players to difference all).
I ''copy'' the Grabup from Dean to add a Black Adam in my mod  :cheers!:.

Offline Shin Kazahara

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Re: Final Fight GOLD
« Reply #22 on: March 16, 2011, 07:26:04 am »
cody,guy,maki,lucia,dean
super moves and dean attacks and guy bushin gokusaken bug find.and holly wood fire bottle attack bug

please fix!!!
by Shin Kazahara.
« Last Edit: March 16, 2011, 07:42:48 am by Shin Kazahara »
My OpenBOR MODs.
Denjin Makai ZERO(2009)
Hyper Final Fight : The Return Of Black(2010)

Offline anallyst

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Re: Final Fight GOLD
« Reply #23 on: March 16, 2011, 07:35:46 am »
playing version:OpenBOR v3.0 Build 3208
=bug's report=
all heroes super move has last attack box
sorry ... what does that mean ? i'm not too used yet to openbor's 500 special terms.

edit: ok...you've edited your text. could you tell in more detail what is wrong ? TIA
« Last Edit: March 16, 2011, 08:30:43 am by anallyst »

Offline Plombo

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Re: Final Fight GOLD
« Reply #24 on: March 16, 2011, 10:28:39 am »
playing version:OpenBOR v3.0 Build 3208
=bug's report=
all heroes super move has last attack box
sorry ... what does that mean ? i'm not too used yet to openbor's 500 special terms.

edit: ok...you've edited your text. could you tell in more detail what is wrong ? TIA

I am used to OpenBOR's 500 special terms, and what he said still makes no sense.

Offline nedflandeurse

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Re: Final Fight GOLD
« Reply #25 on: March 16, 2011, 12:49:55 pm »
Very good mod.
I like the atmosphere! :)

Only one little thing bugs me : the blocking sound used for multi knee hold make me think the hit is blocked. :eek:

Offline Bloodbane

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Re: Final Fight GOLD
« Reply #26 on: March 16, 2011, 11:11:51 pm »
 I think Shin simply meant the attacks he showed miss as if it doesn't have any attackbox set.

 Pierwolf has mentioned this above:
Quote
testing this game with openbor versions superior to that in the rar file (OpenBOR v3.0 Build 3109), it seems like the engine doesn't recognize the attack after the 10th... since i've used attacks from 1 to 13, and dean electric attacks are ATTACK13, this could be the problem. really strange indeed...

and anallyst has answered it:
Quote
oh it seems there was a special rule for "new attack types". i fixed it in SVN, release 3206+ will support your additional moves

 I'm going to retry this mod with latest build to confirm this :).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline magggas

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Re: Final Fight GOLD
« Reply #27 on: March 17, 2011, 01:42:48 pm »
I was noticed too this attack10+ problem from my mk mod but i have no reported
this because i have see is fixed on  release version OpenBOR v3.0 Build 3208.
That?s cool guys :cheers!:

Offline Crimefighters2

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Re: Final Fight GOLD
« Reply #28 on: March 18, 2011, 08:57:12 am »
I really have to thank anallyst for another great ogg repak, I'm in the 3rd world so it's so much of a boon (data is really expensive), when I can save data, makes me very hesitant to try mods I'd like to try.

Can't wait to play FF Gold, thanks PW and anallyst, great work guys.
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline Kinjite30g

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Re: Final Fight GOLD
« Reply #29 on: March 18, 2011, 10:41:46 pm »
I try this game of yours out yesterday and it was cool, i'm trying to work this game on my dreamcast but it doesn't work, i use openbor v3.0 build 3208 burn the cd on bootdreams and when i put it on my dreamcast it resets back to the dreamcast screen, but do you know any openbor v3.0 mods that can work on the dc.  :)

 



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