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Author Topic: Streets of Rage: Silent Storm  (Read 58295 times)

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Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #720 on: November 27, 2012, 09:33:20 am »
inqualls:cheers!:

Quote
It really shows how much you care about the series.
Yes, it is a lot of work to do, but i want to make a realy interesting continue of the original trilogy.

And here is another Z special force thug (in comparison with Axel:



He is a medium speed enemy, can reach you anywhere because of his long legs and arms. Because of his thin structure and small weight, can be grabbed also like a regular enemies.
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Offline ryomaneo

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Re: Streets of Rage: Silent Storm
« Reply #721 on: November 27, 2012, 04:45:33 pm »
hi mtrain wheres your demo mate cant seem to find it and your mod is rad i love it big genious you are in designing  :cheers!:

Offline Bloodbane

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Re: Streets of Rage: Silent Storm
« Reply #722 on: November 27, 2012, 08:59:43 pm »
 Whoa cool! :wow!:

 I expect this guy to jump and stomp right at Axel (and other players too ;) )
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #723 on: November 28, 2012, 01:01:10 am »
Thank you guys! :cheers!:

Here is the color pictures of new enemies:




ryomaneo, demo is here - http://lavalit.com:8080/index.php?topic=6555.0  ;)
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Offline GaBoTiCo

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Re: Streets of Rage: Silent Storm
« Reply #724 on: November 28, 2012, 03:37:38 am »
WOW!!! This is looking better everyday, SEGA wouldn't be able to make a better sequel to their game.
WIP:
Teenage Mutant Ninja Turtles:
A darker version of the characters from the 1987 cartoon.

Watch Video:
http://www.youtube.com/watch?v=sRLtIov69Vc&feature=youtu.be

Download DEMO:
https://rapidshare.com/files/2730641852/TMNT%2010.26.2012.zip

Offline inqualls

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Re: Streets of Rage: Silent Storm
« Reply #725 on: November 28, 2012, 08:00:10 am »
New Z Syndicate thug even has the candid Haku-Oh Stance! Cool stuff mtrain.

Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #726 on: November 29, 2012, 09:30:58 am »
Mark 3 droid

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My WORKS // http://ellunare.deviantart.com/

Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #727 on: November 30, 2012, 05:31:04 am »
New Zamza`s redesign:



The way, i plan to make him appear in the game, i think, will be surprise and interesting)
There will be no just spawn and appearance of the each boss in the game, but a little cinematic appearance)
« Last Edit: November 30, 2012, 05:34:37 am by mtrain »
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Offline nedflandeurse

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Re: Streets of Rage: Silent Storm
« Reply #728 on: November 30, 2012, 06:26:51 am »
Looks good. V1 hair was more accurate, but most of the V2 is better! :cheers!:

Can I ask something.
Do you have increased the number of animation frames for the heroes (mostly)
Because, when a game hav a remake with better graphics but the same number of frames, sometimes it feels weird (Super street fighter HD remix), I can't rememember if your game have more frames or not.

It's only a detail...

Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #729 on: November 30, 2012, 03:59:01 pm »
Quote
Do you have increased the number of animation frames for the heroes

My bad, but no, because at this moment it is practically impossible for me (the trouble in the 3d program i am using). But i must say that i retouching all frames, and now they looking smoothly because of offset and, mostly, character foots positioning. It is hard to explain, now when someone attacks or walking their toes and feets dont "jumping". So this makes animation more "stable" or something like that (like an arcade ones) (in the demo i hadnt make that, so a huge ammount of my time takes all entities retouching)

And here is the Jet retouching, nothing special, but now he will look more accurate + he have some new moves.

« Last Edit: November 30, 2012, 04:02:00 pm by mtrain »
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Offline D@rin

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Re: Streets of Rage: Silent Storm
« Reply #730 on: December 01, 2012, 01:47:30 pm »
Hi i played the demo and that was amazing ,i really didn't think it will be so good .There's just something strange in axel's walking like he was moonwalking forward i cannot explain well.but i tried the others and they walk well .
And it would be good the heroes have footsteps sound when walking and running or maybe just running .
Your mod is superb, Playing the demo i was so excited about when we all have the full will be great.

Congrats ! Wonderful game ...

Offline 7massacares

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Re: Streets of Rage: Silent Storm
« Reply #731 on: December 02, 2012, 12:04:12 am »
I wait to that full mod

Offline mtrain

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Re: Streets of Rage: Silent Storm
« Reply #732 on: December 04, 2012, 08:17:32 pm »
Hey guys! I want to know what do you think about Axels redesign  :blushing::

here is the first variant:



Which one is better (the glasses will be acceptable by alternate palette)
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Offline Bloodbane

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Re: Streets of Rage: Silent Storm
« Reply #733 on: December 04, 2012, 09:18:40 pm »
 I prefer the right one, with or without shades. I don't like him with shorts like the left.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline nedflandeurse

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Re: Streets of Rage: Silent Storm
« Reply #734 on: December 05, 2012, 02:25:14 am »
Yes the right too!
But, this is only a costume swap? Because I think your original version of Axel is the best...
So as a bonus version of him, yes, it can be cool.
(all the heroes will have an alternate model/costume?)

 



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