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Author Topic: "Bio-Doom" and "Gears of Doom"  (Read 8932 times)

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Offline BulletBob

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"Bio-Doom" and "Gears of Doom"
« on: November 27, 2011, 03:02:30 pm »
Game:
This mod contains "Bio-Doom" and the sequel "Gears of Doom". Save the Earth from the threat of Bioweapons, zombies, demons, terminators, boogeymen, monsters, and aliens...

The Story:
In 1982 the special forces unit S.T.A.R.S.  led by a then young Albert Wesker was sent to Antartica in response to a distress call from Outpost 31.
The message: " This is helicopter pilot R.J. McReady from Outpost 31, we are under attack and need immediate assistance... SomeTHING has come out of the ice... Please hurry!!!
It is now 100 years later... Samus, Spartan, and Flynn Taggart had just escaped from the strange planet know as Warworld when all of a sudden a radio signal was recieved from Earth... "Earth is under attack, all avaliable space marines must come home immediately, this is an order from the President of the United States...Godspeed...
Your mission, get to Mars and use the Portal to travel back in time and save Earth from oblivion!!!

Playable characters:
Samus, Flynn Taggart aka "Doomguy", Master Chief, Marcus Phoenix, Duke Nukem, Kolchak the Night Stalker...

Enemies:
20 different Bioweapons including: Mr. X, Nemesis, Tyrants, Hunters, etc.
15 different Doom Demons including: Hellknight, Pinky, Baron of Hell, Cyberdemon, Mother Demon, etc.
12 different Boogeymen including: Freddy Krueger, Jason, Rawhead Rex, Michael Myers, and Pinhead, etc.
15 other creatures like The Universal Monsters, 4 different forms of The Thing, Molasar from "The Keep", and Aliens from Predator, Alien, Halo, Duke Nukem, and the Metroid series
Plus several original Boss monsters based on the above series..

Levels and Stages:
Over 35 stages like: Mars base, Haddonfield, Crystal Lake, Elm Street, The Keep, and many many more.


 
« Last Edit: September 05, 2012, 04:53:21 am by MatMan »

Offline theultimatenobody

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #1 on: December 05, 2011, 10:09:16 pm »
This looks really cool!  Can't wait to see more screens!

Offline DJGameFreakTheIguana

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  • Credit to Vyck_St.Judas, Edited by me.
Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #2 on: December 06, 2011, 12:52:35 am »
Man, this sounds really tight. Shows us some shots when you get something done.

x)

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #3 on: December 10, 2011, 10:10:56 pm »
Added a "Boss Mode" that can be played when you finish the game. Boss Mode will showcase every monster in the game in one epic battle.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #4 on: December 10, 2011, 11:02:25 pm »
how are you making these cool sprites ?

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #5 on: December 11, 2011, 05:36:10 am »
A lot of the sprites were made from various pictures that I found on the internet. I animate them on Adobe Photoshop by cut and paste method. The rest are sprite rips I obtained from people on the net. I also used some sprites from the Crisis Evil mod which in my opinion are some of the best zombie sprites out there.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #6 on: December 11, 2011, 07:23:10 pm »
Cool, so they have animated walking etc?

By the way I mentioned fonts too you earlier, I uploaded some fonts in the downloads section for you, but it was waiting for approval, now it's been approved.

http://lavalit.com:8080/index.php?action=downloads;sa=view;down=181

Or I've got the DOOM font done for my mod, the small font is perfect but the large one needs to be redone. You could use it if you like, although I think it might make it look to doomy and kill your theme a bit.  Some horror type font would be nice, like dripping blood font,  or some kind of sci-fi font.

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #7 on: December 13, 2011, 11:54:22 pm »
Thanks BeasTie, that was awesome. I have like every font now, good stuff!!

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #8 on: December 23, 2011, 11:11:28 pm »
I can't figure out how to create a charge attack or direction change for my selectable characters. I want something similar to what Master D. used on his Jennifer mod. Help please!!

Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #9 on: December 27, 2011, 03:49:07 am »
 Have you tried paxploding Jennifer pak? you could learn how Masterderico did it.

 Anyways,  chargeattack only requires CHARGEATTACK animation. There's a command to control how long attack button must be  held before release to unleash the attack.
 For direction change, what exactly do you want? you can direction normally in idle and walk animation.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #10 on: December 27, 2011, 05:13:56 pm »
I want to be able to rush forwards very fast and be facing the other way at the end of the rush. I extracted the Jennifer mod and I think Master D used a script to accomplish this move. I tried to duplicate the script in my mod, but the mod would not boot. I don't know much about scripting, so I wish someone could show me step by step how he did it or copy & paste a script with instructions on how to apply it. Thanks Blood...
Recent update: death animation, i'm a huge fan of Master D., so naturally I must have lots of blood

Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #11 on: December 28, 2011, 11:27:48 pm »
 Rush forward then face other way... well, flipframe does the trick if you only want to flip once. If you want to flip multiple times, you need to use script.
 Don't worry about it, it's simple and I have the function for flipping :).

Quote
death animation, i'm a huge fan of Master D., so naturally I must have lots of blood

 Fan of him or Jennifer :)?
 Anyways, do you like exploding bodies as well?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #12 on: December 30, 2011, 01:31:09 am »
Blood I read some of your manual today and I found some interesting stuff that I want to try, let me know what you can come up with on the dash or charge move. Once again I want to be able to move from one side of the screen to the other(very fast) and be facing the enemy at the end of the move. Thanks alot for the help. :)

Offline hitmanhart

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #13 on: December 30, 2011, 01:51:19 am »
this mod looks gud
S-smart

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #14 on: January 12, 2012, 08:26:55 pm »
Just got through uploading the "BioDoom & Gears of Doom" mod, just waiting for approval. I hope you enjoy playing it much as I enjoyed creating it. Please take time to view the scenes as you play through the game, I think you will find the "Resident Evil" & "The Thing" story twist to be very interesting and creative. This mod will be replacing the "Omni Masters: Countdown to Oblivion" mod in the demos section. Note: this mod is a complete game, but will always remain open because I will be adding new story chapters from time to time. I hope it will eventually become a colaboration project. Ryomaneo gave me the idea for the next chapter "Return to Planet Doom" which will have monsters from Quake, Doom, Bio-Shock, Dead Space,Resident Evil, Crysis, and The House of the Dead.

 



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