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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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"Bio-Doom" and "Gears of Doom" by BulletBob
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Author Topic: "Bio-Doom" and "Gears of Doom"  (Read 8881 times)

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Offline becker

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #30 on: February 15, 2012, 01:50:41 am »
It's looking good.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #31 on: February 15, 2012, 01:51:20 am »
looks good, I suspect you could still get the sprites better thou, without the pixel junk (example the dots all over the big guy's weapon in last screenshot).  Have these sprites been redone? remember each char can have it's own unique palette in 16/32bit mode, but you will have too convert the images again, also be careful not to use dithering etc. when converting palettes. (this could be causing the pixel junk)

The new stage size work well, nice looking stage too.

Offline nsw25

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #32 on: February 15, 2012, 04:19:05 am »
new screen shots look great, game seems like its going to work better with this new setup, main problem i have is game plays clunky and characters look clunky when they move and attack. But you keep me interested and i keep downloading latest version to see its progress :)
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #33 on: March 01, 2012, 12:38:45 am »
I decided to add "Metroid Warworld" to the Bio-Doom mod, so that all 5 chapters will be on the same mod. Here are some pics of Ridley and Mother Brain. Note: These sprites will have their own pallet and will not have the pink outline & pixel junk on them when i'm finished with them, these sreenshots were taken from a Mother Brain & Ridley fly test. Just wanted to show a progress update. I will have all of the Metroid bosses on the Warworld chapter of the mod, and a boss rush mode also.

Offline Raiden81

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #34 on: March 04, 2012, 02:26:52 pm »
Great,i like the mix of the characters,the sprites are awesome  :cheers!:

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #35 on: April 04, 2012, 08:44:31 pm »
I know you have heard me say this a hundred times, but I am almost finished!!! Screenshots below are Mecha Ridley, Crocomire, Queen Metroid, and the all powerfull Father Brain, plus a few more bad guys..

Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #36 on: April 06, 2012, 12:11:03 am »
 :laughing: Metroid bosses are back!

 I hope they have their special features to remind players of how they were in Metroid. For instance, Crocomire should appear in narrow level with hole on far end. The idea is he comes from behind 'trapping' players to hole ;). Player must defeat him before he reached his goal.

 Kraid should only have weak spot on his head forcing players to jump to attack him.

 Phantoon should play hide n seek by being invisible for some time like a Phantom.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline nedflandeurse

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #37 on: April 06, 2012, 05:55:50 am »
Wow, Good screens.
Nice atmosphere!! :nervous:

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #38 on: April 06, 2012, 05:14:04 pm »
:laughing: Metroid bosses are back!

 I hope they have their special features to remind players of how they were in Metroid.
Great stuff Blood, I hadn't really thought of that. The sreenshots above were taken while I was testing the bosses on just 3 stages. When I'm done all of the bosses will have their own unique stage/level. I will also get more into the origin of Mother Brain and the species that she originated from in the storyline, and without giving too much away lets just say that she is not alone and there are many more of her kind on planet Warworld!!

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #39 on: April 11, 2012, 08:00:27 pm »
More screenshots featuring Spore Spawn & Nightmare!!

Offline pong_666

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #40 on: April 11, 2012, 09:32:46 pm »
Yo that looks damn good you sir truly are talented

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #41 on: April 16, 2012, 08:20:58 pm »
Thanks alot Pong, but if it wasn't for Bloodbane, Becker, Beastie, Matman, Maxman, and several others who have guided me I would be totally lost on this stuff. My first Mod was terrible and so I decided to trash that project and start over, maybe this time around I will get it right. I love Metroid, Resident Evil, and Doom, I hope this mod will have the best of all of these games.

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #42 on: April 16, 2012, 09:20:40 pm »
Looking good dude, some many many years ago I did some demo tracks for a super metroid remake project, thou it wasn't their cup of tea - they're kinda weird versions of them.  Anyhow I managed to dig them up from the depths of my HDD's, feel free to use them if you will.

http://www.2shared.com/file/Oiip7OOo/Super_Metroid_remixes.html

They were made over 10years ago so probably a bit dated, my favourite being the versions of Mardia Theme.  The remix is probably DOOM inspired, they're all kinda dark/gothic so might be fitting for a stage or cutscenes in your mod.

Offline ryomaneo

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #43 on: April 17, 2012, 01:11:41 am »
 ;D How long to you release this mod it looks awesome love all the mixed enemies in it too such a great complination  :cheers!:

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom" WIP
« Reply #44 on: April 19, 2012, 06:42:24 pm »
Looking good dude, some many many years ago I did some demo tracks for a super metroid remake project, thou it wasn't their cup of tea - they're kinda weird versions of them.  Anyhow I managed to dig them up from the depths of my HDD's, feel free to use them if you will.

Thanks Beastie, after I listened to your tracks I kinda got the fever for some Metroid, so I pulled out my old Super Metroid and stayed up a few hours playing. Man I miss the good old days of side scroling action!! That is the main reason I decided to make a metroid mod, because I got tired of waiting on Nintendo to duplicate the fun of Super Metroid. I thought VonRichter would bring back the magic, but that fell through. I hope I can capture at least a little bit of the magic SM gave everyone...

 



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