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"Bio-Doom" and "Gears of Doom" by BulletBob
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Author Topic: "Bio-Doom" and "Gears of Doom"  (Read 8859 times)

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Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #90 on: November 19, 2012, 11:28:48 am »
I hate to make a prediction on whe a demo release will be out, but I am shooting for a Christmas release.

Offline ryomaneo

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #91 on: November 19, 2012, 08:09:47 pm »
fn terrific you could include hellraiser and omen and maybe a few more perhaps aliens or maybe final destinaton traps and chars from tales from the crypt i dont know your choice but its looks epic the way it is keep it up man.

Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #92 on: November 20, 2012, 01:42:03 am »
 I have watched about half of the video and it's nice to see new characters.
 But, again, rescale or recalculate HP and damage in your mod. It's very disappointing to see long lifebar which can be depleted so easily for both sides. IMO it's best to see short lifebar with low damages.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #93 on: November 20, 2012, 10:17:40 am »
Yeah BB my son said the same thing, I am going to increase the players HP ratio to compensate. I do want the game to be difficult & calllenging though. BTW ryomaneo there is a Hellraiser level already, actually all of the Boogeymen have their own unique levels.

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #94 on: November 22, 2012, 08:14:22 am »
I am making a lot of progress during my two week vacation, just added enemies: Gremlins, Universal Mummy.

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #95 on: November 24, 2012, 12:37:09 am »
But, again, rescale or recalculate HP and damage in your mod. It's very disappointing to see long lifebar which can be depleted so easily for both sides. IMO it's best to see short lifebar with low damages.
Hey Blood I recalculated & increased the player, not enemy HP ratios, now the players don't die nearly as often and the game plays smoother than before. BTW I have finished the Universal Monsters Mummy, and the Gremlins sprites, I think I will use them as regular enemies in the Boogeyman levels.
« Last Edit: November 24, 2012, 07:11:40 pm by BulletBob »

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #96 on: November 30, 2012, 06:44:46 pm »
Contra's Bill Rizer is now a playable character.
« Last Edit: November 30, 2012, 06:47:02 pm by BulletBob »

Offline magggas

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #97 on: November 30, 2012, 07:06:03 pm »
As an horror fan i like the concept of this game.As i looked to your images,i noticed that your fonts are not fit that well on such game.So,if you like to change them,i have make some fonts on Photoshop as an little contribution.They are not ready to use since i wanted to show you first the style and to known if you will like them.
See the attachment images and if you like them,then i can make them ready for use.
« Last Edit: December 02, 2012, 08:39:09 am by magggas »

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #98 on: November 30, 2012, 09:20:05 pm »
As an horror fan i like the concept of this game.As i looked to your images,i noticed that your fonts are not fit that well on such game.So,if you like to change them,i have make some fonts on Photoshop as an little contribution.They are not ready to use since i wanted to show you first the style and to known if you will like them.
See the attachment images and if you like them,then i can make them ready for use.
Thanks alot Mag I have been needing to change the fonts for a long time, but I never got around to it. I downloaded the images & they look great, let me know when they are ready to use.

Offline magggas

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #99 on: December 02, 2012, 08:20:19 am »
Check your PMs for the new fonts ;)

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #100 on: December 02, 2012, 09:15:19 am »
What's your/best method for preparing FONT sprites for OpenBoR?

Some I've managed pretty well, while others don't end up spaced how I want.  I couldn't find info on setting them up for monospaced setting.

Offline magggas

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #101 on: December 02, 2012, 11:54:49 am »
What's your/best method for preparing FONT sprites for OpenBoR?

Some I've managed pretty well, while others don't end up spaced how I want.  I couldn't find info on setting them up for monospaced setting.
I hope i got you covered on this topic:
http://lavalit.com:8080/index.php/topic,7195.msg98526/topicseen.html#new

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #102 on: December 02, 2012, 07:31:59 pm »
It's awesome thanks heaps for that.   Also thanks for helping Bob too, I was just going to give him my DOOM fonts, but I thought his mod would look actually better with ones like you made.  Now he'll have his own unique look.

@BB - just noticed the gremlins!

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #103 on: December 02, 2012, 07:40:35 pm »
Thanks for the help guys, I will include you in the game credits!!! :cheers!:

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #104 on: December 04, 2012, 11:33:56 pm »
Here is concept art for a new Bioweapon called Rigor-Mortis, that will be featured in the game. This will be one of many new creatures you will face in the Bio-Doom chapter of the mod. This monster was created by Bio-Tech, an company formed after Skynet & the Umbrella Corporation decided to form an alliance in order to gain world domination. This alliance was formed one year before the Bio-Doom Saga.

 



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