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Author Topic: 2 bugs report  (Read 281 times)

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Offline Bloodbane

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2 bugs report
« on: May 10, 2012, 11:57:47 pm »
1. I use script to alter defense settings, and although it clearly only change specific entity, other entities seems are affected as well.
 One example I could give is in Contra mod, I have item containers on walls which changes defense settings when it's closed or opened. Both alters defense for immunity when closed and the opposite when opened.
 The bug occurs when one container opens while the other is still closed, both loses immunity. For the opened one it's obvious why but not for the closed one.

2. Speed can be used to control biker's speed but it only affect IDLE. When biker is hit (and plays PAIN), it reverts to default speed.
 I'm going to test if it happens with SPAWN animation too
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: 2 bugs report
« Reply #1 on: May 11, 2012, 12:40:55 am »
1. Yes you are right. These properties are shared among models, which is a bit hard to separate because of the way they are allocated. I was thinking about changing that, though I haven't done a thing yet.

2 I thought it was always like that? Though the biker type was old and haven't receive enough update, the pain animation actually uses the same logic as when it is dead. It is easy to fix this, but not sure if it will cause side effects on old mods.

 



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