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Author Topic: Sailormoon arcade edits  (Read 504 times)

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Offline rgveda99

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Sailormoon arcade edits
« on: July 28, 2012, 02:51:03 am »
Hi.  Just want to get some criticism for my work.  Can't currently post at SMF.



http://s6.postimage.org/p705717tt/smthrow1junk.png

Fixed a few pixels here around the face and there was an error on the last frame.

Offline Mrgrill247

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Re: Sailormoon arcade edits
« Reply #1 on: July 28, 2012, 03:35:20 am »
looking good :cheers!:
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Sailormoon arcade edits
« Reply #2 on: July 29, 2012, 07:12:34 am »
 Great edit!
 For feedback, well if these sprite set are meant for leg throw, there are missing frames, mostly between grab and the throw. There should be some frames in which she hold opponent ONLY by her leg and revolve him/her around. Sorry, I don't know how to explain better  :blushing:
 However, these sprite set IMO are sufficient for Napalm Stretch and rolling slam move by Clark Steel ;).

 BTW nice detail on her hair! If I were working on her, I'd miss that.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Sailormoon arcade edits
« Reply #3 on: July 29, 2012, 09:46:43 am »
I would love to use this edit for an alternate throw.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

 



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