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Author Topic: Akelma Game Tmnt Nes 2013  (Read 843 times)

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Offline Ferhat

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Akelma Game Tmnt Nes 2013
« on: November 22, 2012, 03:08:00 am »

Offline GaBoTiCo

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Re: Akelma Game Tmnt Nes 2013
« Reply #1 on: November 22, 2012, 04:32:48 am »
That was cool! Is AKELMA an engine?
WIP:
Teenage Mutant Ninja Turtles:
A darker version of the characters from the 1987 cartoon.

Watch Video:
http://www.youtube.com/watch?v=sRLtIov69Vc&feature=youtu.be

Download DEMO:
https://rapidshare.com/files/2730641852/TMNT%2010.26.2012.zip

Offline maxman

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Re: Akelma Game Tmnt Nes 2013
« Reply #2 on: November 22, 2012, 05:29:36 am »
I don't think there's something special about Akelma. I had seen some of them before. It's a(n) Openbor/BOR clone, but it's Turkish. Nothing new about it.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Ferhat

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Re: Akelma Game Tmnt Nes 2013
« Reply #3 on: November 22, 2012, 01:25:06 pm »
yes there is akelma engine. Fred Flintstone Game. Nes Version Doing Now. I shall submit together with tmnt Nes Game. But the engine will not be published Akelma. Games to publish only. Games Release Date 2013. In short, continue to Openbor Edecez. Akelma Engine will not. As I said,. Only games submitted. XXX Extension.
I Akelma Game of the production. Music responsible at. :cheers!:
« Last Edit: November 22, 2012, 01:31:18 pm by Ferhat »

Offline magggas

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Re: Akelma Game Tmnt Nes 2013
« Reply #4 on: November 22, 2012, 01:43:08 pm »
yes there is akelma engine. Fred Flintstone Game. Nes Version Doing Now. I shall submit together with tmnt Nes Game. But the engine will not be published Akelma. Games to publish only...

And how we can play your games without your engine?
Ps:Please be careful..if you will say we will play them with Openbor engine, then i will laugh to death >:D
« Last Edit: November 22, 2012, 01:50:29 pm by magggas »

Offline Ferhat

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Re: Akelma Game Tmnt Nes 2013
« Reply #5 on: November 22, 2012, 01:49:13 pm »
This engine just. Mugen And Ufge. It looks like each other. Openbor and Akelma alike. The only difference Akelma Engine,. A little game that represents the window. I could not help my English is not more than. Plus Akelma Games are Made In One Exe. As Openbor Pak File N. Completely Single Exe. :cheers!:

Offline magggas

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Re: Akelma Game Tmnt Nes 2013
« Reply #6 on: November 22, 2012, 02:05:00 pm »
Ok,no problem about your English,now i get it how you want to present it.No offense but, i thing you are break some OpenBOR License rules in case you will release the engine in that way as an exe type,if i´m not mistaken.

I think the OpenBOR engine Developers here have to take a look of this anyways.

Good luck with it anyways.

Offline Ferhat

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Re: Akelma Game Tmnt Nes 2013
« Reply #7 on: November 22, 2012, 02:13:54 pm »
motor broadcast. Games to Issue. As a single exe. Click to Play Shape. I am a Turk. But your Forum Great. Openbor Engine top. Gives us a chance to make game. Written in the Code Akelma Engine Fully Enclosed. So Openbor Style a motor. But you can not do with her game. Not Open Source. Makes Games Ismail Akelma. We in Turkey 's play. I'm here, I'm here to learn Openbor. :blushing:

Offline Die_In_Fire

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Re: Akelma Game Tmnt Nes 2013
« Reply #8 on: November 22, 2012, 03:36:58 pm »
the attackboxes and bboxes are off and the animations are choppy, the fire on the attack of Hothead is not a different entity so it looks pretty bad, the enemy spawning is boring, the level design is bad and is stupid to see the turtles to fight without weapons, but I'm crazy for nes graphics so I want to try it 

anyways Akelma is a hack of bor/openbor?? Akelma doesn't look like an engine, it looks JUST like openbor/bor engine. żAkelma = Openbor?

becker's nes TMNT looks so much better though  ;)

Offline magggas

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Re: Akelma Game Tmnt Nes 2013
« Reply #9 on: November 22, 2012, 03:57:17 pm »
If i remember right,in BOR engine was not death animation(not sure though),so it must be just the OpnenBOR engine edited.

the attackboxes and bboxes are off and the animations are choppy..

Yeah,i think until 2013 he have some time to learn more about the OpenBOR engine  :-X
« Last Edit: November 22, 2012, 03:59:24 pm by magggas »

Offline Die_In_Fire

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Re: Akelma Game Tmnt Nes 2013
« Reply #10 on: November 22, 2012, 04:22:03 pm »
But the engine will not be published Akelma. Games to publish only.

 Akelma Engine will not. As I said,. Only games submitted.

why?? why akelma engine will not be published?

Offline Bloodbane

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Re: Akelma Game Tmnt Nes 2013
« Reply #11 on: November 22, 2012, 06:49:22 pm »
Quote
Written in the Code Akelma Engine Fully Enclosed. So Openbor Style a motor. But you can not do with her game. Not Open Source.

 Why do you not want others to hack your mod?

(after watching 2nd video)

 I have to agree with Die_in_Fire, especially about bare handed fight. Really, the turtles' weapons are their trademark. If you remove them, it's not TMNT anymore.

 About Hothead, you need to find better trick to make it real boss fight without those overnumbered foot soldiers. I don't play all TMNT games but from what I have played, the bosses and subbosses there give turtles challenge only by their aggression, attack speed, attack range and defense.

 I hope you fixed the issues mentioned by Die_In_Fire above and upgraded Hothead to real boss which can fight on his own. :)
« Last Edit: November 22, 2012, 10:24:56 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Ferhat

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Re: Akelma Game Tmnt Nes 2013
« Reply #12 on: November 22, 2012, 11:57:45 pm »
tmnt game is not actually.Fred Flintstone progress nes game. looking forward to it. :cheers!:  English is a bit bad .. I'm sorry.

Offline ryomaneo

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Re: Akelma Game Tmnt Nes 2013
« Reply #13 on: November 23, 2012, 02:48:33 pm »
looks swish keep it up man  :cheers!:

Offline Bloodbane

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Re: Akelma Game Tmnt Nes 2013
« Reply #14 on: November 23, 2012, 06:46:17 pm »
 There's another important thing I have to say about TMNT mod. In 2nd and 3rd video, you skipped some enemies by somersaulting (running technically) and reached end of stage.
 This is the sign of wrong level design. Somewhere in your level text, you must have set group before wait which causes wait to be inactivated until all enemies are defeated. To fix this, simply set group 100 100 before next wait.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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