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Author Topic: New Tool: An OpenBOR Editor by Gringo  (Read 6329 times)

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Offline SX

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New Tool: An OpenBOR Editor by Gringo
« on: October 31, 2008, 10:33:08 am »
Author: Gringo

Platform: Linux, Windows and SourceCode Available

Description:
I've come some time ago, start to make a mod and feel the lack of a decent entities editor.
So, as i had some time for this, and need to refresh my old C++ capacity, i make it (and it was  ...  hard ).

I give it the name obeditor, and here are his features :
 - Listing of entities
 - Entities properties edition
 - Complete Animations edtion
 - Basic file validations
 - Smart saving capability (ie: the program don't mess around the organisation of your files )
 - Reloadings capability

And here a desciption of the program's panels :

Starting window :

Here you can manage different OB project and choose one for edition.
I also made a tool for repair broken path, cause you know, under linux lots of "windows-men" path made are broken.

List of entities

Here the list of entities known from your models.txt file. You select an entity from the list, and rou can edit his properties.

Animation panel edition

It's the big thing. Here you have the list of the animations for your selected entity.
You can add/delete/copy animation. You can edit animation properties. You can add/delete/copy frames ... etc
All you can do is described in the help menu.
The important is that :
 - you can play your anim.
 - You can assign graphically your BBox, AttackBoxes and offset.

Errors report

A made some simple validations of files reads, here is there reports.



What to say more, i try to build the tool of my OpenBor dreams, know i have it :cheers!:, i just hope it fit to you too.


You can get the program for linux or window, or you can also get the sources:

Download Source Code Here!!!

Download Windows Version Here!!!

Download Linux Version Here!!!

Offline DJGameFreakTheIguana

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  • Credit to Vyck_St.Judas, Edited by me.
Re: New Tool: An OpenBOR Editor by Gringo
« Reply #1 on: October 31, 2008, 10:48:06 am »
This looks tight, I'll try it out, on Windows :)

heartlessfool

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Re: New Tool: An OpenBOR Editor by Gringo
« Reply #2 on: December 02, 2008, 12:26:23 am »
OK This looks Like It Could Be a big Help to me But I'm A Serious Beginner at this. when i enter my project it say not a valid model.txt. what is that?

Offline MatMan

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Re: New Tool: An OpenBOR Editor by Gringo
« Reply #3 on: June 19, 2009, 07:14:39 am »
Great little tool.

[Req for Attack box area]
Add a clear attack button as it be nice to click a button as opposed to manually typing in 0.
Add a copy previous/next frame attack settings
ShortCut key for next/previous frame no matter where you are in the editor (CTRL+Right/Left)

[Bug]
If tick "No flash" then it saves it as "unblockable"

Offline VILLENA

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Re: New Tool: An OpenBOR Editor by Gringo
« Reply #4 on: June 19, 2009, 07:10:13 pm »
Thanks for the Tool, I'm interested in OpenBOR but I didn't enough time to leard all the code, it will be useful for me. :laughing:

Offline Mantus

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Re: New Tool: An OpenBOR Editor by Gringo
« Reply #5 on: March 10, 2011, 04:44:50 pm »
.
« Last Edit: March 19, 2011, 06:31:01 pm by Mantus »

 



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