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Author Topic: openBorStats Tool  (Read 41493 times)

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Offline MatMan

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Re: openBorStats Tool
« Reply #330 on: November 22, 2012, 08:29:53 pm »
V0.62
-----
Fixed a character load bug.
All drop down buttons with a menu will remeber last used item chosen from that menu and will be used as the click on the button.
Improvements to "Character Template Creator"..
..Can now select what directory to save the new entity.
..Added 1 template (4 Total).

Get the update .... http://lavalit.com:8080/index.php?action=downloads;sa=view;down=81

Offline MatMan

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Re: openBorStats Tool
« Reply #331 on: November 24, 2012, 10:34:37 pm »
I spotted a bug with the new character/entity adder. Has been fixed and hpefully will be updated this monday.

Offline maxman

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Re: openBorStats Tool
« Reply #332 on: November 25, 2012, 01:38:19 am »
Ummmm, MatMan. I don't know if this problem was posted here, but before I let you update for your next release, you can take a look at this problem. Correct me if I didn't see the problem was discussed in this thread.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Die_In_Fire

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Re: openBorStats Tool
« Reply #333 on: November 28, 2012, 02:20:28 am »
How can edit walls on oborstats??

the level editor show me the walls and the level, but I don't know how to change the parameters on the program

edit: also I got this error when I wanted to use the character editor (see attached image)  :(

« Last Edit: November 28, 2012, 02:27:59 am by Die_In_Fire »

Offline MatMan

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Re: openBorStats Tool
« Reply #334 on: November 28, 2012, 03:12:55 am »
You edit the walls in the text editor part of the level editor. There is no wall/hole editor thingy magingy.

What the level editor does is display the result of your input (hit refresh, the green circle button).

My recommendation is take an example from some game then paste and alter it.

That error is most probably related to the fact that you don't have a entity loaded into the character editor (dbl click on a entity on the main tree listing).


Offline MatMan

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Re: openBorStats Tool
« Reply #335 on: November 28, 2012, 10:05:11 pm »
Sorry guys will try remember to bring the update friday.

Does anyone here know how the mugen file format works, specifically I would like to know how the soundfx work on it. Would like to know so that I can include it into the importer.

Offline BeasTie

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Re: openBorStats Tool
« Reply #336 on: November 28, 2012, 11:04:28 pm »
this is one of the mugen tools, SND2WAV.EXE

Sounds should be OpenBoR ready after conversion.

Offline MatMan

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Re: openBorStats Tool
« Reply #337 on: November 29, 2012, 12:20:47 am »
I think i might have this.

If i remember correctly it doesn't export the sound files from the mugen char pack/file? The only way that I know of is using that mugen character editor (can't remember what its called)

Offline BeasTie

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Re: openBorStats Tool
« Reply #338 on: November 29, 2012, 12:38:25 am »
actually I think I gave you a different one than I thought.  This one has it's own GUI.  Could just include it with stats I guess.

Edit: NVM this one sucks, it exports to a single .wav file
« Last Edit: November 29, 2012, 12:41:35 am by BeasTie »

Offline MatMan

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Re: openBorStats Tool
« Reply #339 on: December 02, 2012, 03:38:12 am »
v0.63
-------

Fixed creating new entity bug.
updated new entity templates.

Get it .... http://lavalit.com:8080/index.php?action=downloads;sa=view;down=81

Offline Die_In_Fire

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Re: openBorStats Tool
« Reply #340 on: December 02, 2012, 03:40:03 am »

You edit the walls in the text editor part of the level editor. There is no wall/hole editor thingy magingy.

What the level editor does is display the result of your input (hit refresh, the green circle button).

My recommendation is take an example from some game then paste and alter it.

That error is most probably related to the fact that you don't have a entity loaded into the character editor (dbl click on a entity on the main tree listing).

Thanks for the explanations  :cheers!:

Offline BeasTie

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Re: openBorStats Tool
« Reply #341 on: December 02, 2012, 05:16:49 am »
I downloaded the new one twice, but got 'unexpected end of archive' when I opened the .ZIP

Offline MatMan

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Re: openBorStats Tool
« Reply #342 on: December 02, 2012, 05:20:55 am »
oops, seems like the zip i brought to work is corrupted. :'(

Will re-upload a working one sooooooooon. :cheers!:

Offline BeasTie

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Re: openBorStats Tool
« Reply #343 on: December 02, 2012, 05:24:31 am »
NP, cheers for update, this new char template thing sounds handy, was still using v0.61

Offline MatMan

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Re: openBorStats Tool
« Reply #344 on: December 02, 2012, 05:45:49 am »
I've actually used it alot this last week or so (the obstacle decoration template) and the best thing is that anyone can create there own templates aswell.

 



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