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Author Topic: Final Fight GOLD  (Read 10748 times)

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Offline MIKE MASTERS

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Re: Final Fight GOLD
« Reply #30 on: March 19, 2011, 04:22:20 am »
How do you manage to make it work?
I just pak it and put it in my psp and the game shut down in the main loading screen.

i am using the latets version.
Had the same trouble, I got a Fat with CF 5.50 Gen-B full, but my Built is kind of old version

the test with psp phat and slim 5.50 GEN D3 run perfectly with two differant engine 3.0 v3192 and 3.0 v2851.to play it,i make a pak file with the blankmod of nickp and put him in pak folder for openbor.if you can't run it on psp,it's perphaps a problem of firmwire.thanks for your mod! ;)
Hey Man, would you upload the version of the Pak that runs in your Fat, 'cuz I wanna try this mod, but I don't want to erase levels or chars, what do you say?
"Champagne for my real friends, real pain for my sham friends"

Offline Bloodbane

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Re: Final Fight GOLD
« Reply #31 on: March 19, 2011, 11:55:53 am »
 I've played this demo and this is good mod! Not really great TBH.

 Couple things bug me though:
1. Edi uses attackbox for his gunshots?!? come on, this is OpenBoR mod not BoR mod anymore!
2. Andores jumps at wrong range. He just can't wait to get closer.
3. There are no wall when there's supposed to be one. Even walls in some level only use obsolete blocked command.

 I can see the level design here especially the rolling drums rush. But overall, the lack of enemies' 3D attack make the levels bland. Well, it's better than having waves of enemies everytime :).
 Really Pierwolf, if this mod uses script for slams and enemies attacks, it would be double better!
 Anyways, for players who like simple beat'm ups, this mod is good choice.

 Bug report:
 If player goes through Up Town, they'll be forced to go through Industrial Area after reaching ending(and go through 5th stage again :P). See this:
Quote
...
#--------------BAY AREA--------------#

z 195 239 160
file   data/levels/bonus02.txt

scene   data/scenes/start/bay.txt
z 195 239 160
file   data/levels/ST05_1.txt
z 195 239 160
file   data/levels/ST05_2.txt
z 195 239 160
file   data/levels/ST05_3.txt
z 195 239 160
file   data/levels/ST05_4.txt

scene   data/scenes/ending.txt
#<----- This is where an end is supposed to be
#--------------INDUSTRIAL AREA--------------#

branch   GO05
...

 I used latest build and Burning attacks work now but Dean's grabforward and grabdown is broken. It's because attack10 is considered attack11,attack12 or attack13 (not sure which one).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline talic

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Re: Final Fight GOLD
« Reply #32 on: March 21, 2011, 09:01:28 am »
How do you manage to make it work?
I just pak it and put it in my psp and the game shut down in the main loading screen.

i am using the latets version.
Had the same trouble, I got a Fat with CF 5.50 Gen-B full, but my Built is kind of old version

the test with psp phat and slim 5.50 GEN D3 run perfectly with two differant engine 3.0 v3192 and 3.0 v2851.to play it,i make a pak file with the blankmod of nickp and put him in pak folder for openbor.if you can't run it on psp,it's perphaps a problem of firmwire.thanks for your mod! ;)
Hey Man, would you upload the version of the Pak that runs in your Fat, 'cuz I wanna try this mod, but I don't want to erase levels or chars, what do you say?

With the latest openbor version the game works fine in my psp slim.

=======

This game is great but it has a lot of simple mistakes. (like no walls, no 3D attack, normal enemies with alot of HP, etc... )
Which is weird because the game is made by pierwolf.

I think that may be he rush in too much in releasing the game now.
« Last Edit: March 21, 2011, 12:56:54 pm by talic »

Offline magggas

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Re: Final Fight GOLD
« Reply #33 on: March 21, 2011, 12:00:47 pm »
This game is great but it has a lot of Rookie mistakes...

 :hmm: nice words man..
I hope i will have today time to try this game :cheers!:

Offline Crimefighters2

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Re: Final Fight GOLD
« Reply #34 on: March 21, 2011, 02:03:25 pm »
I played it and I thought it was pretty good.

My fav chars would be Cody, Dean, Lucia and Carlos.
I really, really love Cody's SDM it is one of the most awesome obor supers ever. Esp like the burn afterwards.

I thought Lucia was a bit cheap with her ffa attack but I still liked her, esp against the tough enemies. The game has got a old-school feeling but the gameplay is still pretty good. And it has a lot of nice touches. Carlos seemed a bit weak to me, pretty cool but he just seems weak, I dislike how vulnerable he is after/or doing his SDM, punched right out of it or smashed in the back :(. I wonder if the charas had just one or two more moves would the game have been better? Still they do have a lot of moves and the game is fun.

I also think I had a glitch with the recommended obor version? Or is it a very strange flaw, when two bad guys hit you at once your dead, whoa pretty rough if it is a design concept.

Thanks Pierwolf pretty good game.
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline Pierwolf

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Re: Final Fight GOLD
« Reply #35 on: March 21, 2011, 04:06:02 pm »
hi there!

i think you have had too much expectations from this mod! :blushing:
i consider this mod only a sperimentation from me about pseudo/custom throws and other small things, it was just for fun that i completed  and posted it.
after all, it took me only a couple of weeks, and i really don't have all that time at the moment to seriously work on a proper mod.
it's just a small homage to Mr.Q old mods.
anyway, thanks for playing it and give me your feedbacks, they're always appreciated!  :cheers!:

Quote
I also think I had a glitch with the recommended obor version? Or is it a very strange flaw, when two bad guys hit you at once your dead, whoa pretty rough if it is a design concept.
i think it has something to do with the fastattack command, but i didn't manage to resolve it. :S

Quote
Bug report:
 If player goes through Up Town, they'll be forced to go through Industrial Area after reaching ending(and go through 5th stage again

ouch, sorry! :dunce: anyway thanks for posting the solution.  ;)

Quote
I used latest build and Burning attacks work now but Dean's grabforward and grabdown is broken. It's because attack10 is considered attack11,attack12 or attack13 (not sure which one).

it's really strange that the newest openbor version didn't like the attacks superior to 10, isn't it?

Quote
Only one little thing bugs me : the blocking sound used for multi knee hold make me think the hit is blocked. eek

it's the original sound of the knee attack in final fight  :)



My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline DJGameFreakTheIguana

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Re: Final Fight GOLD
« Reply #36 on: March 21, 2011, 06:57:34 pm »
When I first saw this in the downloads section a few days ago, I was thinkin' "Man, another Final fight mod?". I went ahead and tried it expecting to play another copy with little difference from the other FF mods, but this one actually looks more interesting. First of all, you went widescreen, which always looks better on the wii. Secondly, You encluded every character from all three games with color palettes, most importantly to me, Dean.
I haven't gotten that far, but I'm actually looking forward to playing this again, and I'd play it more if it didn't crash almost every time I get to a new level. I don't know what's up, cause when I restart the mod, the level loads right up. Besides that, my only personal problem here is that this mod is only 3 players, but since I usually play alone(none of my siblings have any interest in OpenBOR  :P), it doesn't matter all that much.
Nice Job son.  :cheers!:

X)

Offline anallyst

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Re: Final Fight GOLD
« Reply #37 on: March 22, 2011, 07:31:57 pm »

it's really strange that the newest openbor version didn't like the attacks superior to 10, isn't it?


this is fixed in the latest download 3273.

Offline haggar79

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Re: Final Fight GOLD
« Reply #38 on: March 22, 2011, 09:02:07 pm »
hi i opened the game on pc but i cant figure out how to get my gamepad working i cant find any options

Offline talic

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Re: Final Fight GOLD
« Reply #39 on: March 23, 2011, 01:55:28 pm »
hi i opened the game on pc but i cant figure out how to get my gamepad working i cant find any options
is easy.

In main menu screen go to:
1-Options
2-Controls Options
3-Gamepads enable/disable... (set it "Gamepads enable..." )
4-Setup Player... (set your pad buttons)

Offline haggar79

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Re: Final Fight GOLD
« Reply #40 on: March 23, 2011, 06:39:31 pm »
there is no option the game opens automaticly and when the final fight screen comes up it just says press start

Offline anallyst

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Re: Final Fight GOLD
« Reply #41 on: March 23, 2011, 06:43:29 pm »
yeah, and after that you have 6 selectable items (with cursor keys).
the third one is "options"

Offline haggar79

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Re: Final Fight GOLD
« Reply #42 on: March 23, 2011, 06:57:28 pm »
sorted it thanks :)

Offline leprechaun

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Re: Final Fight GOLD
« Reply #43 on: April 11, 2011, 06:11:35 am »
add storyline ??


greathhhhhhhhh game
congratulations

thanks ;) i loved final fight

Offline Pierwolf

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Re: Final Fight GOLD
« Reply #44 on: April 29, 2011, 01:45:15 pm »
UPDATE:

- fixed carlos super witch now is invulnerable while doing it like it should be.
- fixed industrial area path: now the game end as it should be.

tested with the last openbor version actually (3342).

new download link:
http://www.megaupload.com/?d=PNP91V9B

update in the first page too.
« Last Edit: April 29, 2011, 01:48:01 pm by Pierwolf »
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

 



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