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Author Topic: Super Mega Beatdown V1  (Read 6706 times)

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Offline imaninja1991

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Demos Finally Here
« Reply #15 on: July 31, 2011, 12:29:29 am »
moved post to first post.
« Last Edit: July 31, 2011, 12:45:37 am by imaninja1991 »
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline ARGOROK

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Re: Super Mega Beatdown V1
« Reply #16 on: July 31, 2011, 05:42:00 am »
Downloading right now, I´m gonna give it a try, I´m sure it worths it.  :cheers!:

Offline ALUCARD2009

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Re: Super Mega Beatdown V1
« Reply #17 on: July 31, 2011, 07:00:12 am »
great game!the game works on psp slim 5.50 GEN D3 with the last openborbuilt.the choice of stage is good and the roster is great(venom had good moves).the brawl of heroes is a good idea but the game run slowly in this mod.in single mod,the game run very well.it's a great idea and an interesting mod! ;)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #18 on: July 31, 2011, 07:57:44 am »
great game!the game works on psp slim 5.50 GEN D3 with the last openborbuilt.the choice of stage is good and the roster is great(venom had good moves).the brawl of heroes is a good idea but the game run slowly in this mod.in single mod,the game run very well.it's a great idea and an interesting mod! ;)

It works on PSP?  :eek: That's good to hear. I heard that if a game has too much MB it won't work on the PSP. Does anyone know if that's the case. It would be nice if this game could continue to work on PSP when I plan to make more releases. I'm glad someone liked it. But you said it runs slow. I might have to take the trailer.C script out if it's giving problems.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline MatMan

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Re: Super Mega Beatdown V1
« Reply #19 on: August 08, 2011, 09:50:37 am »
Great game there. Love that loading screen picture :wow!:.

Some character un-balances but very enjoyable game ;D

Offline DJGameFreakTheIguana

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Re: Super Mega Beatdown V1
« Reply #20 on: August 08, 2011, 12:43:20 pm »
Nice to see you got something up Ninja, but for some reason, I can't download it from this PC in this hotel.  >:(
I'll have to remeber to check this out once my aunts PC back home is fixed (Again  :bored: )

Peace out, and good luck with the rest of the chars.

X)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #21 on: August 08, 2011, 12:52:13 pm »
Great game there. Love that loading screen picture :wow!:.

Some character un-balances but very enjoyable game ;D

Yeah I noticed that, since this isn't a stratedgy based game I didn't make all the characters balance very well. But I'm working on the enemies in brawl mode so they have an equal chance of winning.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #22 on: August 08, 2011, 12:53:56 pm »
Nice to see you got something up Ninja, but for some reason, I can't download it from this PC in this hotel.  >:(
I'll have to remeber to check this out once my aunts PC back home is fixed (Again  :bored: )

Peace out, and good luck with the rest of the chars.

X)

Well I hope it works for you at home. I'm glad I finally got to load something up. Expect version 2 to be coming soon.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline DJGameFreakTheIguana

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Re: Super Mega Beatdown V1
« Reply #23 on: August 14, 2011, 06:14:55 am »
Yo Ninja, I tried your mod and it's pretty tight. There's a few issues with attack boxes, but the biggest problem are the battle levels against other heroes. Whenever I go to them, the mod slows down a lot when they spawn into the screen, so I have to keep playing one player mode.

X)

Offline Crimefighters2

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Re: Super Mega Beatdown V1
« Reply #24 on: August 14, 2011, 08:44:45 am »
It wasn't slow for me and my pc is quite crappy. I think you need to reformat your pc or something? This isn't the first post I've seen of yours saying a mod is slow when it probably isn't. *shrugs*

Anyway on with mod, the characters are pretty cool but I think some of the moves are too fast to appreciate them. Also hitsparks would be better than the cartoon sparks your using they seem out of place.

The grapples need improving. Also for a demo this mod is way too big, you need to do some cleanup or convert the audio files to ogg. I doubt many people want to download a 100mb demo that only lasts like 15min.

Anyway games seems like it has potential good luck and thanks.



Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline ALUCARD2009

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Re: Super Mega Beatdown V1
« Reply #25 on: August 14, 2011, 12:40:20 pm »
It wasn't slow for me and my pc is quite crappy. I think you need to reformat your pc or something? This isn't the first post I've seen of yours saying a mod is slow when it probably isn't. *shrugs*

Anyway on with mod, the characters are pretty cool but I think some of the moves are too fast to appreciate them. Also hitsparks would be better than the cartoon sparks your using they seem out of place.

The grapples need improving. Also for a demo this mod is way too big, you need to do some cleanup or convert the audio files to ogg. I doubt many people want to download a 100mb demo that only lasts like 15min.

Anyway games seems like it has potential good luck and thanks.

i've said again that i have tested this mod in PSP(playstation portable) and i test all the mods in psp.it's for this reason,i explain always "the game works on psp"!!!

Offline ssj

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Re: Super Mega Beatdown V1
« Reply #26 on: August 14, 2011, 02:21:37 pm »
If this is a demo why is it uploaded under the completed games section?

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #27 on: August 14, 2011, 07:30:28 pm »
It wasn't slow for me and my pc is quite crappy. I think you need to reformat your pc or something? This isn't the first post I've seen of yours saying a mod is slow when it probably isn't. *shrugs*

Anyway on with mod, the characters are pretty cool but I think some of the moves are too fast to appreciate them. Also hitsparks would be better than the cartoon sparks your using they seem out of place.

The grapples need improving. Also for a demo this mod is way too big, you need to do some cleanup or convert the audio files to ogg. I doubt many people want to download a 100mb demo that only lasts like 15min.

Anyway games seems like it has potential good luck and thanks.

The thing is I've been cutting down on the GIF files and it still comes up to 100MB. Is it really the wav files that is taking up this much space? It might take a while to convert all the sounds to ogg but I could try it, I was wondering why the file was so big. I'm working on giving the characters atleast 2 grapples. And the old cartoon hitsparks are gone. I agree, they didn't make it seem like the characters were actally hitting eachother.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #28 on: August 14, 2011, 07:31:32 pm »
If this is a demo why is it uploaded under the completed games section?

Hmmm, i'm not sure, I was pretty sure I uploaded it into the demos section.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Update
« Reply #29 on: August 15, 2011, 04:15:03 am »
Something has happened that might cause a slight problem for my project, one of the 2 laptops I own, the 2nd one being the better one has been corupted somehow. I'm not even to play Openbor games without it freezing every 5 seconds. So I moved my entire project onto the flashdrive and it will be a while until I get all the sound files for the characters. I'll still be able to work on it, but the volume 2 release might take a little longer then I wanted. But there are lots of new characters I'm adding in also to volume 2, there will be 3 times as more in this version and i'm working on 30 unique brawling levels.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

 



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