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Author Topic: GI JOE - Attack on Cobra Island  (Read 20617 times)

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Offline nsw25

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Re: GI JOE - Attack on Cobra Island
« Reply #90 on: April 08, 2012, 04:51:54 am »
its a great game, are you guys getting paranoid on this, example: Capcom is a company that have been happy with fan creations etc and see its harmless, im sure these guys wont chuck a big stink, In an ideal world they may see it and ask for your help in creating a game or something lol i say keep it as it is with a little disclaimer saying it is fan work non for profit, if all else fails you can always say its a parody of the old cartoons- saying something is a paradoy gets you out of all legal trouble these days lol
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline BeasTie

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Re: GI JOE - Attack on Cobra Island
« Reply #91 on: April 08, 2012, 11:25:16 am »
As mentioned it was probably just the music that got it flagged.

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #92 on: April 08, 2012, 02:53:39 pm »
I've removed all my videos on YouTube.

The other video that someone put up is still on YouTube after almost 3 weeks, along with a download link to the beta.  Since Hasbro didn't shut down their video or download link I'm wondering if they realized this is a non-profit fan thing?
I won't be putting up any new videos or providing download links just to be safe.  I am uploading the PAK since it's a very limited group of people who can access it. 
Damon (or any other mods who see this) -- if you're not comfortable with the PAK being available, I totally understand, feel free to remove it if need be. 

Offline leo86

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Re: GI JOE - Attack on Cobra Island
« Reply #93 on: April 08, 2012, 07:31:51 pm »
for PSP ?

Offline nsw25

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Re: GI JOE - Attack on Cobra Island
« Reply #94 on: April 08, 2012, 08:34:15 pm »
Once the PAk is available can you please make a list of what the gameplay changes/updates are from the previous download ?
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #95 on: April 08, 2012, 08:38:29 pm »
Sure, I'll list it here for now:

Here's some of the changes:
1) New secret bonus mission added. You unlock it during the Cobra Island mission if you find the secret trigger. This secret bonus mission only appears on the world map if you unlocked it.
2) More rooms added to Cobra Terrordrome base on Cobra Island mission (HINT see above).
3) More rooms added to Silent Castle bonus mission, along with Slice and Dice
4) Gun ammo recharges faster
5) Various bugs fixed, other small tweaks (your bazooka does A LOT more damage now) etc

Offline nsw25

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Re: GI JOE - Attack on Cobra Island
« Reply #96 on: April 08, 2012, 08:48:34 pm »
Sure, I'll list it here for now:

Here's some of the changes:
1) New secret bonus mission added. You unlock it during the Cobra Island mission if you find the secret trigger. This secret bonus mission only appears on the world map if you unlocked it.
2) More rooms added to Cobra Terrordrome base on Cobra Island mission (HINT see above).
3) More rooms added to Silent Castle bonus mission, along with Slice and Dice
4) Gun ammo recharges faster
5) Various bugs fixed, other small tweaks (your bazooka does A LOT more damage now) etc

awesome thanks, cant wait to download the PAK and check it out.
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline SkullND

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Re: GI JOE - Attack on Cobra Island
« Reply #97 on: April 08, 2012, 09:22:55 pm »
Where would the pak be

Offline bulletndahead

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Re: GI JOE - Attack on Cobra Island
« Reply #98 on: April 08, 2012, 10:20:26 pm »
The game is alot smoother now and thanks again for adding the Slice and Dice I made even though I never sprited before. It looked cool in game to see what I did and hopefully it could motivate any other members to create other characters for the game. Thanks once again Count Monte and Bloodbane for such a great game. :cheers!:

Offline musiciancheck123

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Re: GI JOE - Attack on Cobra Island
« Reply #99 on: April 08, 2012, 10:23:04 pm »
Allright people here is the final release of GI JOE Attack on Cobra Island. Have to thank Count Monte and Bloodbane for releasing this really cool game that will take you back. Enjoy

http://www.sendspace.com/file/3hfa2h

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #100 on: April 08, 2012, 10:54:54 pm »
bulletndahead, THANK YOU for doing such a good job spriting Slice and Dice. 
Bloodbane and I were doing our final tweaks and tests, ready to release the game when bullet asked me if Slice and Dice were in it.  I had wanted to put them in, and had some ideas on how to sprite them but was just too slammed.  I sent all the files to bullet and he made some great Slice and Dice sprites, so Bloodbane was able to add them as mini-bosses to the Silent Castle.
This is a great example of how 'downloadable' content can work -- we'd love to encourage more people to make levels, enemies, playable characters, new missions.

I've uploaded the PAK and we are awaiting approval (or not, we respect the mods decisions either way).  In the meantime, if you want to play the FINISHED version, you can download it from the link that musiciancheck123 just kindly posted above this.  I can confirm that link is legit. 
« Last Edit: April 08, 2012, 11:05:20 pm by Count Monte »

Offline BeasTie

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Re: GI JOE - Attack on Cobra Island
« Reply #101 on: April 09, 2012, 01:43:52 am »
Cool grabbin it now, congrats on finishing it too!

Offline maxman

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Re: GI JOE - Attack on Cobra Island
« Reply #102 on: April 09, 2012, 03:58:44 am »
Yaaaaayyyyyyy!!!! Finally!!! G.I. Joe HAS gotten completed in he-ah. Hope there's a disclaimer, Count Monte. Your mod is good, man. :) My colleague played it and he liked it, but doesn't know what to do so I showed him.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline BALDOGON

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #103 on: April 10, 2012, 07:33:05 pm »
Outstanding work!! :cheers!:
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #104 on: April 11, 2012, 01:42:35 am »
 Alright guys, sorry it took so long, here's the controls for vehicle mode:

- Skyhawk :
  Arrow keys = move
  Attack = shoot
  Shoot = drop missile

- Tank :
  Arrow keys = move
  Attack = shoot
  Shoot = drop bomb

- Motorcycle :
  Arrow keys = move
  Attack = shoot forward
  Back+attack = shoot back

- Swamp Skier :
  Arrow keys = move
  Attack = shoot forward
  Back+attack = shoot back

- SHARC :
  Arrow keys = move
  Attack = shoot torpedo forward
  Shoot = shoot torpedo upwards

- Space Shuttle :
  Arrow keys = move
  Attack = shoot laser

- Skystriker :
  Up & down keys = move up or down (airborne only)
  Left or right key = fasten (same direction) or turn (opposite direction)
  Attack = shoot (hold up or down to shoot upwards or downwards)
  Shoot = drop bomb
  Special = shoot downwards
  Down key while on USS FLAGG = stop

  After stopping move forward until enough speed is reached before ascending

- WHALE :
  Left & right keys = move left or right
  Attack = shoot forward
  Shoot = drop depth charge
  Grenade toss = shoot missile upward

 Skystriker mode has more complex control cause it's based on old game named Wings of Fury. The plane control there is much stiff than this.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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