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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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ClaFan - Classic Fantasy ver 1.17 by soniczxblade
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Poll

Should characters have unique stats? Example: Fighter has 170 HP/0 MP, Black Mage has 80 HP/230 MP. Currently, all characters have 100 HP/MP.

Yes, it will balance the game and create special roles for each character!
10 (76.9%)
No, it will only increase the gap in character balance, and make some characters useless!
3 (23.1%)

Total Members Voted: 13

Author Topic: ClaFan - Classic Fantasy ver 1.17  (Read 6261 times)

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Offline soniczxblade

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #60 on: November 16, 2012, 11:28:30 am »
Comments like these are what give me some of the best motivation.(this is supposed to be a quote, sorry my net was loggy so, need a shortcut, and also using an android so, can't type clearly)

Hi NickyP, thanks, think you can add sone new more chars, cloud,( I played final fantasy, your mod) squall, or sonic?;D,
onion knight seems quickster, I like him on 012
Favorite games
Spoiler
ClaFan 1.17 - NickyP
SBMM - DjGameFreakTheIguana
kingdom hearts demo -NickyP
Cosmic damage - DjGameFreakTheIguana
Valdivia city ransom - Die_in_Fire and maxman
None openbor games
sonic vs LF2 - SonicBleachFan
Panzer bandit ps1 - banpresto

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #61 on: November 16, 2012, 12:22:11 pm »
I thought DJGameFreaktheiguana mod has way more chars than your mod :)

That's right! I completely forgot about DJ's mod.  :laughing: He's got what, like 50 characters?

Anyways, do these new chars have significant difference with the others?

Well, let me describe them like this...

Valkyrie
For the most part, she's a variant of Fighter and Knight. Her neutral Chain is rolling forward, turning around, and slashing. This is a great way to approach enemies, as you remove yourself from danger and attack them from behind. Her mid-combo Chain is similar to Fighter's: she knocks them upwards, but instead of knocking them back down like Fighter, she knocks them forwards. This is great in multiplayer; when the other players are mages, it keeps enemies away so that spells can be cast without danger!

Onion Knight
Like the character description says, Onion Knight doesn't have any Chain attacks whatsoever. At first, it sounds like the Onion Knight is a useless character. However, his main attack string is critically different from every other character in the game; instead of the last attack knocking enemies back, his is a launcher. This means, with proper timing, the Onion Knight can transition from ground melee to air melee fluidly. Notice that with the other launching characters (Fighter, Knight, Dragoon, Dwarf), you have to use the Chain button. Because Onion Knight only uses the Attack button, it makes it easier for the player to fight in the air. As such, Onion Knight is basically "Easy Mode." Even though he's a very limited character, he's a solid choice for someone who is unfamiliar with the Chain gameplay!

Monk
Monk's neutral Chain is a lunging kick with a recoil upon landing a hit. This means that Monk can basically play "pinball" with his enemies and attack without putting himself in immediate danger. The downside is, this also leaves Monk completely vulnerable to attacks from the rear. Monk's mid-combo Chain is a backflip kick that launches enemies upwards, then transitions into the neutral Chain attack.

I hope that explains the diversity a little better.  ;D

Hi NickyP, thanks, think you can add sone new more chars, cloud,( I played final fantasy, your mod) squall, or sonic?;D

Cloud and Squall probably not, and Sonic is really doubtful.  :laughing: I'll think about making them NPC's, though...

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #62 on: November 18, 2012, 06:46:26 pm »
Please look at the poll.  :)

Offline Bloodbane

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #63 on: November 20, 2012, 08:54:47 pm »
 Here you go Nick, attached below is White Mage NPC. She follows one player and heals that player if his/her HP falls below 60. She also can heal herself :).
 The catch with her is she's not invincible and she ignores enemies at all.

 Enjoy!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #64 on: November 20, 2012, 09:43:08 pm »
Here you go Nick, attached below is White Mage NPC. She follows one player and heals that player if his/her HP falls below 60. She also can heal herself :).
 The catch with her is she's not invincible and she ignores enemies at all.

 Enjoy!

Bloodbane you are awesome; thank you! And I know just the stage to use her in, too!  :)

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #65 on: November 27, 2012, 09:08:55 am »
Well, the poll was up for a few weeks. Nine of you voted, and six of you voted for the Fighter's sprite to be changed to FF3 style. So, without further ado...


Say hello to the new Fighter!

"But NickyP," you're probably thinking, "new characters and updated characters are cool... but what about new stages? That's what we really want!"

Well, I'm still working on that. But in the meantime, would you perhaps be interested in...


A brand new town system?

Offline maxman

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #66 on: November 27, 2012, 11:43:00 am »
Wow! Terrific work on the RPG style/feeling, Nick!
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Pierwolf

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #67 on: November 27, 2012, 01:42:55 pm »
very interesting nick! keep up the good work!
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline Die_In_Fire

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #68 on: November 27, 2012, 04:53:53 pm »
wow!!that new town system screen looks like a snes game  :cheers!:

Offline BeasTie

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #69 on: November 27, 2012, 05:09:40 pm »
Looks really good, you could probably hide stuff in the town map too, eg. destroyable bushes,like zelda.

Offline Bloodbane

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #70 on: November 27, 2012, 09:06:52 pm »
 The new town looks great!

Quote
you could probably hide stuff in the town map too, eg. destroyable bushes,like zelda.

 :laughing: :laughing:
 oh sorry, I was thinking about throwing bushes ;D
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BeasTie

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #71 on: November 27, 2012, 09:42:48 pm »
Which ever works ;D

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #72 on: November 28, 2012, 09:59:53 am »
 :) I'm glad you guys like it. I hope you like it even more when I release the next update!

wow!!that new town system screen looks like a snes game  :cheers!:

I made all of the maps in the game (world map + towns) using RPG Maker. It's neat, because I've been making games in RPG Maker since I was 13! I stopped using it when I discovered BOR some 8 years later... and thanks to ClaFan, I get to use both!  ;D

But enough talk. You want to see more new stuff, right? Well--


The World Map has been expanded two-fold in width!


You can talk to NPC's!

And that's all for now. Once these law school exams are over (December 6th, baby) there will be such an awesome explosion of new content to see. You won't even know what to do with yourself.

Offline Pierwolf

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #73 on: November 28, 2012, 01:45:49 pm »

I made all of the maps in the game (world map + towns) using RPG Maker. It's neat, because I've been making games in RPG Maker since I was 13! I stopped using it when I discovered BOR some 8 years later... and thanks to ClaFan, I get to use both!  ;D


i was thinking of doing the same thing for my game. i have RPG MAKER VX Ace, but i've never used it, or any of the previous versions. i only use the cool img files that i find in the various rpg maker folders, and assemble them in photoshop, for now.

from what i've understood, you use instead the program itself to create maps? this could make me save a lot of time. any tips for a totally rpg maker noob like me, nyck?
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline NickyP

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Re: ClaFan - Classic Fantasy ver 1.17
« Reply #74 on: November 28, 2012, 02:32:28 pm »
from what i've understood, you use instead the program itself to create maps? this could make me save a lot of time. any tips for a totally rpg maker noob like me, nyck?

Yep, that's what I do! It's simple, really. I just make a map, set the view setting to 1/2 (it may be different in VX Ace, I use 2000), and prntscrn. It's just that easy! But sometimes, the map will be bigger than what you prntscrn, so you'll have to kind of put together the "pieces" in MSPaint or something.

The reason you have to use the prntscrn key is because there's no other way to export RPGMaker maps into an image file. Hope I helped, man!

The new town looks great!

Quote
you could probably hide stuff in the town map too, eg. destroyable bushes,like zelda.

 :laughing: :laughing:
 oh sorry, I was thinking about throwing bushes ;D

I like the idea, but I'll save it as an "extra-but-sweet feature." It'd be detracting from the main game if I edited all 20-some characters to give them world map attacking sprites! That's time I could be spending on making more stages and stuff! ;)

 



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