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Author Topic: Marvel Dc Snk demo I.  (Read 1212 times)

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Offline Goresickness

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Marvel Dc Snk demo I.
« on: June 01, 2012, 06:01:35 pm »
Six bosses, 12 levels, music and various players from Dc and Marvel (I'm work now with a Image comics players) and revised versions for Spiderman and Iron Man.
Thanks for all, whith your support to this demo and the help from other creators.
 :cheers!:

http://www.mediafire.com/?h6h3dc9qqhetrkh

Offline rafhot

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Re: Marvel Dc Snk demo I.
« Reply #1 on: June 01, 2012, 06:22:07 pm »
nice!
thanks

Offline darknior

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Re: Marvel Dc Snk demo I.
« Reply #2 on: June 01, 2012, 06:26:43 pm »
Thanks,
Think to post some more news, images videos please ...

Offline Bloodbane

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Re: Marvel Dc Snk demo I.
« Reply #3 on: June 04, 2012, 05:55:23 am »
 I got play this demo. I played as new heroes to try out something new.

 Hulk is great although his attacks seems less convincing. He needs hitpause and dropv in his attacks.
 Ironman's special is disappointing. He only puts shield instead of shooting or anything. The other attacks are good enough though.
 Spiderman is even worse. His spider web is used like a spear and his special and freespecial is too slow IMO. His web should trap enemies instead.

 Bugs I found:
1. In ship level and stage 2, some obstacles are placed too far behind outside playing area cutting access to them.
2. Bucky's rocket is fired from him instead of mouth from his rocket launcher
3. Train level has specials disabled. I doubt there's a purpose for this.
4. Manta is using enemy version's icon, his icon is on right side instead of left
5. 1st level has blocked end even though there's no wall or anything to block there

 My comments on this mod:
- The broken glass effect is cool but it gets boring if every enemy give this effect. Try saving it for bosses.
- Bucky's rocket deals small damage :(. I thought it would be bigger.
- What's the reason of having Heaven or Hell splash screen?
- I know your reason why Iron Man sounds metal in each hits but it makes him like Tin Man instead. IMO default hitfx is better for him.
- Boat stage would look better if the background is moving and the boat is rocking.

 Well sorry for the bad comments. I only wish this mod would be better :)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline ALUCARD2009

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Re: Marvel Dc Snk demo I.
« Reply #4 on: June 04, 2012, 10:50:07 am »
the game can't work on psp slim.

Offline Pierwolf

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Re: Marvel Dc Snk demo I.
« Reply #5 on: June 04, 2012, 04:23:00 pm »
but why all chars are edited from the same guy? (gai tendo from KOF XI) i dont' understand the language, is this some sort of cosplay thing? and why all chars have socks (even ironman!)  ;D
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline Sumon788

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Re: Marvel Dc Snk demo I.
« Reply #6 on: June 05, 2012, 09:13:50 am »
would you please release as .pak file of the game ?

Offline djpredador

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Re: Marvel Dc Snk demo I.
« Reply #7 on: June 05, 2012, 09:29:44 am »
And a great job done from scratch ... keep it up! :cheers!:

Offline PartyMummy

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Re: Marvel Dc Snk demo I.
« Reply #8 on: August 07, 2012, 03:45:30 am »
Looks really cool! I'd like to second the request for a .pak, so I can try it out.
« Last Edit: August 07, 2012, 04:50:50 am by PartyMummy »

 



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