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Author Topic: Final Street Fighter  (Read 57662 times)

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Offline DARK HAYABUSA

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Re: Final Street Fighter
« Reply #15 on: July 08, 2009, 02:31:44 am »
If you're interested create a 3D effect to the floor but just use this example:
bglayer      data/bgs/STG1/ASF1      0.50   1   0   160   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2      0.48   1   0   165   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3      0.46   1   0   170   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4      0.44   1   0   175   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5      0.42   1   0   180   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF6      0.40   1   0   184   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1      0.38   1   0   188   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2      0.36   1   0   192   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3      0.34   1   0   197   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4      0.32   1   0   202   0   0   100   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5      0.30   1   0   207   0   0   100   1   0   0   0   0   100   0   1

The ASF(XX) referred to gif floor divided into 2 pixels high!
For the rest use the command "SETLAYER" ;D
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Offline yotatouch

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Re: Final Street Fighter
« Reply #16 on: July 08, 2009, 05:08:46 am »
Wow Guys, Thanks for all your comments, everything is good to read!
I'll try to answer to everyone:)

Hanzo, Syo, Legend76, Maxman, Ryomaneo, Fightn Words, DARK HAYABUSA, MasterExploder, Thank you Guys, i'm trying to do my best for the graphical part, i'm alone to work so it is a collossal mass of work to redraw everything, but very fun! :)
I was tired to see this prisonner Cody, i always thought Capcom made a mistake to change his clothes and made him on this way. the Classical one was so charismatic, so i decided to make him as the original one. Hope the result will be interesting...
So thanks for support, it helps me.

DJGameFreakTheIguana
Quote
I may give this mod a shot when it comes out, but I'm hoping to see Guile, Charlie, and/or Fen-Long in this.
It is not in my plan actually to put those chars.

nedflandeurse; CyberSoulX
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Wow!!
Yotatouch, are the BG done from scratch? :wow!:
Quote
Did you draw the backgrounds yourself? It looks professional.
The BG's is approximately 50% imagined, 50% edited. For this BG, I took some existing elements from Capcom games and i drawn other things myself. It's a big mix between real and imagination, hehe...
2 fglayer plans, 2bglayer plans, and i added a scrolling for the clouds.
You'll see soon the result in video.

TheGamePlayer
Quote
Is Haggar going to be in the game? Don't forget to add them piledrivers and spinning fist of fury. Are you going to add weapons in this game? i would like to see bats, swords, pipes, and anything else you can think about.
I'm thinking about editing a Zangief with Haggar Clothes or not, still thinking about it but not sure, i'll see how much time the whole work will takes to me.
AMAZING WORK on those backgrounds, man!

Mr.Q?
Quote
PM me if you still need some help, i?ll try to help as much as I can.
I started this game thanks to you, first by enjoying your Hyper Final Fight, and Final Fight Apocalypse games, then trying to understand how the mechanic works.
So you are the first person i have to thanks, and you are always helpfull, thanks man;)

Thank you all for support!
More updates soon, Iyaa!
Yota.


If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Orochi_X

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Re: Final Street Fighter
« Reply #17 on: July 08, 2009, 12:31:50 pm »
I've known about this project for quite a while now but I'll still say it.....

Looking good!   ;)


* Orochi_X says : " Sore ga doushita? " :looney:

Offline Pierwolf

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Re: Final Street Fighter
« Reply #18 on: July 08, 2009, 02:08:21 pm »




now this is what i call a professional sprite editing! :wow!:
« Last Edit: July 08, 2009, 02:10:38 pm by Pierwolf »
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline G

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Re: Final Street Fighter
« Reply #19 on: July 08, 2009, 07:39:00 pm »
look great  i like that cody sprite and that backgrounds... :wow!:

Offline yotatouch

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Re: Final Street Fighter
« Reply #20 on: July 09, 2009, 10:21:48 am »
Thanks guys for your comments.
I almost finished the last Super Art of Guy, so the video presenting his game play will come very soon. I added some new attacks, hope you'll like it.

Thank you OX for supporting and helping me when i need, if the game is going to be as i imagine, it's also thanks to you, arigatou !
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Bloodbane

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Re: Final Street Fighter
« Reply #21 on: July 10, 2009, 04:22:35 am »
 Great work on Background! It's obviously from Final Fight but it's been reworked.

 AAhh, nice Guy and Cody edit! I wonder how many attacks they are going to have.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline x-boy

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Re: Final Street Fighter
« Reply #22 on: July 10, 2009, 06:59:57 pm »
for yota
salut "yota" je suis le pote a nino, nino ma demander de t'envoyer certaine de mes prod. donc voila c'est fait
 -vieu edit
 -final-fight

sinon ce que tu a l'air super je kif ce que tu as fais avec cody

Offline yotatouch

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Re: Final Street Fighter
« Reply #23 on: July 11, 2009, 08:27:52 pm »
Hi Guys,

This is the Metro City 1-1 Stage.
The song isn't the definitive one, just a placeholder sound.
I have to fix some stuffs but i can say this version is almost the final one. Even if the video quality isn't so good, you can say the result.
The spawns elements appearence will change too (telephone, drumb etc...)
5 different plans + the scrolling of the clouds.
I think the PSP version of the whole stages won't have so much BG plans cause i think/guess it is too heavy but anyway, this will be the PC version.

Very soon the video of Guy attacks.
See you all ;)

OpenBOR Metro City 1-1 Final Street Fighter
« Last Edit: July 11, 2009, 08:44:42 pm by yotatouch »
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline ryomaneo

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Re: Final Street Fighter
« Reply #24 on: July 11, 2009, 08:37:17 pm »
 ;) Such great starting progresss you have made i cant wait to see the next stage you make for it. And to think psp would have done this months ago or even ps2 anyways nice job keep up your grand work  :cheers!:

Offline yotatouch

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Re: Final Street Fighter
« Reply #25 on: July 13, 2009, 01:05:45 pm »
HI everyone,

I finally finished the Guy gameplay video from Final Street Fighter Mod.
You can also see the Tittle of the game and i think it could be the good logo one.
The game is still in WIP and could change in the final version. Chain Combos, Special Attacks, and Super Arts, Cancels etc are presented on this video.
the most large of the attacks have weak, strong, and Ex moves, and could be cancelable for some of them.

Here is infinite energy but i'll add MP rate for every EX moves and Super Arts.
Next character will be Cody but i have a lot of graphical work on him before to present his gameplay Video.

If you have any questions about this movie, don't hesitate to ask ;)
Thanks for watching.

OpenBor Final Street Fighter Guy moves
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Pierwolf

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Re: Final Street Fighter
« Reply #26 on: July 13, 2009, 01:47:01 pm »
sir, this will be the next big thing for me! i'm absolutely amazed! great collision, frames and effects! woo.. just... wow. :eek:
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline DARK HAYABUSA

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Re: Final Street Fighter
« Reply #27 on: July 13, 2009, 06:56:31 pm »
The gameplay is worth a FIGHTING GAME, not only looks good but  :wow!: also has an excellent playability'm eager to play but I have to ask you this: will be compatible with Dreamcast?  :praying: :praying: :praying:
My strength comes from training not from some curse in my blood.

Offline yotatouch

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Re: Final Street Fighter
« Reply #28 on: July 14, 2009, 12:30:51 pm »
Pierwolf
Quote
sir, this will be the next big thing for me! i'm absolutely amazed! great collision, frames and effects! woo.. just... wow. :eek:
Thank you man ;) I have to work a lit bit more collisions and needs more effects, the game will be heavy  ;D

DARK HAYABUSA
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The gameplay is worth a FIGHTING GAME, not only looks good but  :wow!: also has an excellent playability'm eager to play
This is my wish. The purpose is to be the most closer from a Fighting Game inside a Beat Them All, mixing the both styl game could be really interesting, that's what i'm trying to do.
I also have a lot of work on Enemy AI's, and freespecial to make them more aggressive and having specific gameplays, making each characters uniq.
Quote
I have to ask you this: will be compatible with Dreamcast?
I don't know yet how to make a dreamcast version but if yes, why not, of course, it will be good.

« Last Edit: July 14, 2009, 03:11:05 pm by yotatouch »
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Fightn Words

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Re: Final Street Fighter
« Reply #29 on: July 14, 2009, 11:07:26 pm »
So it takes place around the first Final Fight- do any characters from FF2 or FF3 show up?

 



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