LavaLit

OpenBoR => Mod Center => Completed => Topic started by: BonusJZ on April 23, 2009, 06:35:12 pm

Title: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 23, 2009, 06:35:12 pm
So here it is after long wait lurking in shadows, creatures of night rise again and will hunt for brains.

(http://img260.imageshack.us/img260/4886/22279759.gif)

(http://img147.imageshack.us/img147/277/bor0004.png)

(http://img21.imageshack.us/img21/2883/bor0038.png)

(http://img147.imageshack.us/img147/9908/bor0017.png)

(http://img24.imageshack.us/img24/9589/beztytuusno.png)

(http://img27.imageshack.us/img27/9471/31778311.gif)

(http://img21.imageshack.us/img21/8828/bor0070.png)

(http://img21.imageshack.us/img21/8735/bor0078.png)

(http://img21.imageshack.us/img21/5344/36753679.gif)

(http://img260.imageshack.us/img260/8088/64737315.gif)

Features:


There are two versions:

(please not make mirrors - link to this post if needed)

Characters moves and gameplay mechanics:

Spoiler
Night Slashers X - by BonusJZ (http://www.youtube.com/watch?v=gYxJX5jTBw4&feature=channel_page#lq)

Special thanks and history:

First I want to thank our main coder SX for his input in the engine and what its possible with it now  :cheers!: - specially for memory optimization - without it this game could not be released .
The main reason after thisgame  in the first place was to bring it to the consoles (xbox/psp) so more people can enjoy this jewel . Also the original gameplay was unbalanced and full of cheap enemy AI which force player to use repetitive techniques - hopefully that is gone (still much depends from skill of players but the fighting tactics are more diverse as in long/close/ground/air or grab distance ) plus this game is still very poorly emulated as in music , sound fx or graphic department. Gameplay is faster and more gore than ever also hope you like it new music track .
This game take more than 1.5 year to complete and all of few tausends sprites are ripper , cleaned and edited by me so the pak is secured (plus few other reasons). Still I will release all scripts and txt entities files for new moders learning purpose.


Enjoy  :)

BonusJZ


For psp users:
on psp it takes around 3.04 minute to load - but I think its not big price .... also please replace original eboot (included in game) with this one and put setting.sav file in saves folder (delete previous ones) for incresing performance:
http://www.4shared.com/file/101523855/5e5f83a8/psp_new_faster_build.html (http://www.4shared.com/file/101523855/5e5f83a8/psp_new_faster_build.html)

For pc users:
You can resize the screen in video options menu (screen size 320x240, 640x480, 1024x960) and change full/window mode.
In attachments you can find openbor dlls - put then in the same folder as openbor.exe - it can solve the problem on some operating systems


-----------------------------------------------------------------


PSP download HERE (http://lavalit.com:8080/index.php?action=tpmod;dl=item263).

PC download HERE (http://lavalit.com:8080/index.php?action=tpmod;dl=item262).



HighScore list:

1 . Bloodbane - 825 305 - Christopher - ALL
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on April 23, 2009, 06:41:43 pm
Looks good!
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 23, 2009, 08:05:44 pm
I love you
Title: Re: Night Slashers X - by BonusJZ
Post by: SX on April 23, 2009, 08:08:21 pm
Both have been approved!
Title: Re: Night Slashers X - by BonusJZ
Post by: DJGameFreakTheIguana on April 23, 2009, 08:18:43 pm
whoa :wow!:
I saw the original but never played it. I'll try it at the crib later on :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 23, 2009, 08:28:42 pm
Downloading!!!!!

No chance in heck this will be DC playable huh?

Im still extrrrrrrreeeeeeemly happy!
Title: Re: Night Slashers X - by BonusJZ
Post by: SX on April 23, 2009, 08:42:18 pm
Bonus, I've updated your original post just to tidy up the text and added a duplicate post to the News section, so your latest accomplishment is published on the main page of LavaLit. 

Great Work loving this mod!
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 23, 2009, 08:46:37 pm
i downloaded this, i played it off his version of openbor, it loads till halfway through the load screen then openbor stops responding...... any ideas?
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on April 23, 2009, 08:47:49 pm
i downloaded this, i played it off his version of openbor, it loads till halfway through the load screen then openbor stops responding...... any ideas?

Same problem here.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 23, 2009, 08:59:47 pm
Just leave it alone, it did that for me too, but then it eventually goes
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 23, 2009, 09:15:47 pm
Ok, I played Nightslashers X by Bonus,

Here is my review:


Music: 8, stays true to the arcade version, but I believe there were some nice additions to kick it up.

FX: 8 Again, stays true to the arcade

Gameplay: 10, he definitly revamped and kicked this version into gear! A far superior controll over the arcade.

Look: 10, he added a load of extra animations and fx that the arcade was lacking! There is so much detail and extra touches that will blow your mind!!! Very surprised at how well everything just improved from the arcade visually

Overall:  10!!!

Im just going to cut to the point here. This is a game, I dreamed about playing since the arcade. But he did something better then that. He brought back the arcade game with superior gameplay, additional enemies, gore, lvl design...
This is what I wanted, he delivered, and therefor I give this game a 10!

I only have 2 problems:

Its reallllly challenging!!!! I cant even seem to get past lvl3, my lives and continues got dwindled away befor I could blink! I would have liked to have seen more continues or some more lives. This game has so much to offer! I just want to see everything!!! lol
I better practice!

My only other problem, isnt with the game at all. Much like everything else I say on lavalite, Im curious to see if this will be available for the DC?
I really feel with superior games like this, the PSP is getting all the "gory" err...Glory. How about the DC get in on some of the action!
Again, this isnt a Bonus JZ issue, this is just my soap box moment.

With all that said, Bonus, I applaud you :applauding: you allways amaze me!
Title: Re: Night Slashers X - by BonusJZ
Post by: tendeep2007 on April 23, 2009, 10:08:02 pm
sweet mother of god, this looks beyond awesome. downloading...
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 23, 2009, 10:13:13 pm
ya, if u leave it after a while it loads, and then its all spectacular, one of the best mods ive ever played, but wut else could you expect from bonusjz
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on April 23, 2009, 11:24:20 pm
Great mod Bonusjz- it really is another game all told, love the new weapons, continue screen, background FX, gameplay, bosses, music- the bar has been officially raised.
Title: Re: Night Slashers X - by BonusJZ
Post by: HideRaisen on April 23, 2009, 11:58:46 pm
Nice mod Bonusjz it's probably one of the best mod I've ever played, you got tons of things going on there that will keep the fun like counters, air recovery, body slams, an escape move by jack like zangief power driver also you can move him while doing it awsome! :laughing:.I just started playing today and couldn't get past stage 3 but it was fun and congratz on this mod!
Title: Re: Night Slashers X - by BonusJZ
Post by: MCW on April 24, 2009, 01:31:25 am
I cannot pass through stage 4 while fight against the knight with devil sword.

I like the random weapon drop that sometime help a lot. Love the machine gun.

The most annoying and high advantage is the flame creature that need good strategy to lure it.
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on April 24, 2009, 05:13:13 am
so far I played the mod once, and I must say is one of the better mods I ever played!!

that damn frankie thing took me 2 lives!!! also had to "loose" a credit because of a glitch I found, so I only managed to get to the 4 level, after the paintings and the Armor Sword.

the glitch: yo can see it on the images, the Golem threw me, and then the word "Recover" did appears, and the char stayed frozen there, I can't do anything... except to use player 2 and play with another char (the mod didn't allow me to play with the same char, bad news for me because I don't like the other chars...), so I had to waste this credit with another char and killed the golem, on the next stage I had the two characters and as I like to play with the girl, I had to use them both to not waste the lives I had to took for player 2 (the blonde guy)

here are the images of the glitch:
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0002.gif)
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0005.gif)
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0007.gif)
so here to continue playing I had to use P2
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0008.gif)

playing with both chars:
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0010.gif)

and finally died here:
(http://i254.photobucket.com/albums/hh109/Vladphemer/NightSlashersXXBOXPC-0013.gif)

surely tomorrow I will try again, a fuckin' great mod!!!  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on April 24, 2009, 05:32:46 am
Nice touch on the Resident Evil music in the intro!!!  I love the fact that you have included Kuroshiki from Denjin Makai 2-Banepresto Camp.  She is my favorite character. Keep the good work.  Great pic using Bret Butler from Sailormoon Arcade is in this game too.   
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 24, 2009, 06:00:52 am
Quote
he glitch: yo can see it on the images, the Golem threw me, and then the word "Recover" did appears, and the char stayed frozen there, I can't do anything...

Its the random engine glitch - I bet it will not happen offen - seams like the frame with scripted checks was skipped .... and the propher action was not triggered . I will add few more checks on next frames to minimize it to zero ... Thanks for playing and info

Quote
Nice touch on the Resident Evil music in the intro!!!  I love the fact that you have included Kuroshiki from Denjin Makai 2-Banepresto Camp.  Keep the good work.

How could I resist such boobs and short skirt with such loooong deadly legs .....

Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on April 24, 2009, 06:01:58 am
Excelent work :D
Very beautifull, many moves, many animations, many sprites .... lol ... all is many lol
Like always, BonusJZ, you are one of the BEST moder for OpenBOR :D

I know some people of some countrys DL very slowly on LAVALIT server ...
For them, i reUP the two files on MEGAUPLOAD ;)

Get the links :

NightSlashersX (PC-XBox Extra Gore Version).zip : http://www.megaupload.com/?d=ESMVTVHR (http://www.megaupload.com/?d=ESMVTVHR)
NightSlashersX (Sony PSP Version).zip : http://www.megaupload.com/?d=YZW76GX0 (http://www.megaupload.com/?d=YZW76GX0)

Bye
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on April 24, 2009, 06:08:48 am
Quote
I love the fact that you have included Kuroshiki from Denjin Makai 2-Banepresto Camp.

 It's Kurokishi.
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on April 24, 2009, 06:16:23 am
Quote
I love the fact that you have included Kuroshiki from Denjin Makai 2-Banepresto Camp.

 It's Kurokishi.

Hmm, seems I have a typo.  Just died at this stage.  Thumbs up for the chase mode.
Title: Re: Night Slashers X - by BonusJZ
Post by: krizalid on April 24, 2009, 06:21:33 am
A-W-E-S-O-M-E!!!!!

The best mod in recent years!!

Great,Sprite.
Great,Background.
Great,Color.
Great,Animations.
Great,Scenes.
Great,Gameplay.
Great,Level.

The collisions are the best ever made on openbor.

The only "defects":
-high difficulty.
-Game Action sometimes too chaotic.
Title: Re: Night Slashers X - by BonusJZ
Post by: lodoss118 on April 24, 2009, 07:41:43 am
awsome mod only down part takes a forever to load
Title: Re: Night Slashers X - by BonusJZ
Post by: baritonomarchetto77 on April 24, 2009, 07:56:38 am
Downloading it now man  :wow!:
Title: Re: Night Slashers X - by BonusJZ
Post by: Shin Kazahara on April 24, 2009, 08:01:00 am
Did you change to not Hong Hua why but Kuroshiki from Denjin Makai 2-Banepresto?
Please teach the reason.  :wow!:
Title: Re: Night Slashers X - by BonusJZ
Post by: CE on April 24, 2009, 08:40:43 am
@BonusJZ: I would like to ask for permission to see if I can get this to work on Dreamcast in case the Dreamcast port of OpenBoR is fixed and working again.

This obviously would include the condition that you would have to approve any changes before a public release is made.


Let me know if that's okay.
Title: Re: Night Slashers X - by BonusJZ
Post by: Ericard Production on April 24, 2009, 09:20:56 am
Thanks for the Megaupload! :cheers!:
It is just what the other country wanted.
Title: Re: Night Slashers X - by BonusJZ
Post by: Hanzo on April 24, 2009, 09:48:52 am
I will do a mega size review for this Bonus JZ and Downloading now...........

Edit: Is this a .spk file can you still extract it from Paxplode
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 24, 2009, 10:20:08 am
Hanzo, you must have missed part of bonusjz's comments. He asked for the pak to be secured, which is exactly what .spk is. You cannot paxplode it.

Btw, I just tried this, and it is an enjoyable mod. Only real issues I see are:

-Recycled animations (like say, the vampire hunter reusing a combo attack for his back attack).

-Animation in general is kind of choppy, but this is probably due to source material.

-No wide screen. You put out good stuff bonusJZ and using the minimum resolution doesn't do your work justice.

Everything else is as it should be. Nice job! I'll also note I had never even heard of Night Slashers until this mod was released, but I can tell it's probably been enhanced over the original quite a bit.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: cuchara on April 24, 2009, 10:33:36 am
Ohhh MAN !! this is a super mod !!! and yes I have played many times the original N.S. I have ripped this game and use some enemies too for my new mod , BTW this is really one of the best obor games ever !!!
Title: Re: Night Slashers X - by BonusJZ
Post by: SX on April 24, 2009, 11:47:49 am
@BonusJZ: I would like to ask for permission to see if I can get this to work on Dreamcast in case the Dreamcast port of OpenBoR is fixed and working again.

Just an FYI, the PSP Slim Specific Version requires a serious amount of slimming down if you wanted to run on Dreamcast or PSP Phat model.  On Average it is using 30 MBytes of Ram per level and he is already using the new unloading model feature quite a bit for memory savings.  But its a valiant effort in any case for Dreamcast and PSP Phat users if you where successful.
Title: Re: Night Slashers X - by BonusJZ
Post by: kmilloz on April 24, 2009, 11:55:18 am
the mod does not work here, download the version for pc and xbox, but the program closes when you try to load the mod... :teary_eyed: :'(

sorry... openbor v3.2244a work! congratulations!
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 24, 2009, 02:07:33 pm
If Anyone, could make this DC playable...I would be a very, very, very happy camper!
Title: Re: Night Slashers X - by BonusJZ
Post by: CE on April 24, 2009, 02:48:02 pm
Just an FYI, the PSP Slim Specific Version requires a serious amount of slimming down if you wanted to run on Dreamcast or PSP Phat model.  On Average it is using 30 MBytes of Ram per level and he is already using the new unloading model feature quite a bit for memory savings.  But its a valiant effort in any case for Dreamcast and PSP Phat users if you where successful.

Hm, that certainly sounds like quite a challenge, but I would love to give it a try. I always got one or two tricks up my sleeve.

...plus it requires that someone fixes the sound issues on the Dreamcast version first ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 24, 2009, 02:56:35 pm
Dude...I am willing to help u as much as u need...be it testing or whatever!!!

Just a side note again: Man...this game is tough! lol
Title: Re: Night Slashers X - by BonusJZ
Post by: MateoGodlike on April 24, 2009, 06:02:39 pm
Looks great testing on psp :].
Title: Re: Night Slashers X - by BonusJZ
Post by: idealsoft on April 24, 2009, 09:53:56 pm
Great game: One of the best mod for OpenBor.
I made a review and a video for italians people on my site:
This is the url:

http://www.idealsoftblog.it/2009/04/night-slashers-x-openbor-si-tinge-di.html (http://www.idealsoftblog.it/2009/04/night-slashers-x-openbor-si-tinge-di.html)

Bye from Italy.

Idealsoft.
Title: Re: Night Slashers X - by BonusJZ
Post by: lbf on April 24, 2009, 11:08:16 pm
Ah yes!  The original Night Slashers was awesome and your version of this mod kicked everything up a couple notches!!  This mod kicks major a$$$$$$

I dunno how you do it Bonus, you are the most prolific modder and everything you put out is golden.  For me to reach this level of productivity I would have to quit my job, get a healthy supply of amphetamines, and mod like there is no tomorrow.  You da man!  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: DJGameFreakTheIguana on April 24, 2009, 11:14:13 pm
Man this mod is sick! out of all the arcade remakes I've played, this actually feels like I'm playing an original game on an emulator :). sadly the kicked me out after the knight boss with the talking sword....
I'll attach the full log since there's a lot of stuff on it.
but great job man, a bit stingy on the food but great.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 25, 2009, 06:32:03 am
Quote
Great game: One of the best mod for OpenBor.
I made a review and a video for italians people on my site:
This is the url:
http://www.idealsoftblog.it/2009/04/night-slashers-x-openbor-si-tinge-di.html (http://www.idealsoftblog.it/2009/04/night-slashers-x-openbor-si-tinge-di.html)
Very nice review - with screens and all - very liked - thanks  :cheers!:

ps:
map buttons to your likeness so you not use taunt/victory pose so offen when you want a jump  ;)

Quote
Man this mod is sick! out of all the arcade remakes I've played, this actually feels like I'm playing an original game on an emulator Smiley.
Quote
Ah yes!  The original Night Slashers was awesome and your version of this mod kicked everything up a couple notches!!  This mod kicks major a$$$$$$
Quote
Ohhh MAN !! this is a super mod !!! and yes I have played many times the original N.S. I have ripped this game and use some enemies too for my new mod , BTW this is really one of the best obor games ever !!!
Thanks guys  :)
Quote
sadly the kicked me out after the knight boss with the talking sword....
I'll attach the full log since there's a lot of stuff on it.
but great job man, a bit stingy on the food but great.
Its not the game problem ...I bet it work fine .... just use load option  - it will bring you to last reached stage with all things saved (score/credits/lives etc)
As for food suplies - they are random as weapons - so it depend on your luck if you get more points (sooner 1up) or more energy which can be used to kill enemy's with super special moves (S in midjump / U,D+S/D,U+S) plus its make every playtough little different(not to mention about strategy aspect - what happen if I'm use all energy on specials and later not get the food item ...etc) . Keep also in mind that when your character is low on life (25% or less) you gain access to powerfull desperation moves witch can turn the result of boss fight on your advantage

Quote
Did you change to not Hong Hua why but Kuroshiki from Denjin Makai 2-Banepresto?
Please teach the reason.
Well i still have lots of unused content that from few reason was not included in this first release ... more weapons (I'm used all possible in engine right now - 10) ,Hong-Hua ,more bosses and stages ,wide screen option with 3 players - to name few. That all must wait till xbox version of openbor is ready .....
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 25, 2009, 07:40:44 am
I would give 5 from 5 for graphic ,fx ,cutscenes and everything but gameplay... actually running attacks are perfect but chain combo is too slow and pausetime in them is too small,i would speed up first chain combo attack,when you use running attakcks then you have a big chance but chain combo has small reach and is kinda slow ,game is hard if i play using chain combo ,you have to know when to use it cause its risky.You get hit when you starting your chain combo cause delay value is too low.First chain combo attack should be super fast like in Cadillacs ,AVP or final fight.Next combo attacks can be slow but still not very slow,pause time in attacks determines slowness of it.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 25, 2009, 07:53:01 am
Not at all .... delays in combo are so small like 3 .... and I'm not making it that its looks like 2 frames of animation .... also its speed is different per character - Jasmin is fastest , Jack - slowest with Christopher in middle. Its exactly as in C&D AvsP but here you have 4 moves witch can be canceled in many others by pressing U or D also there is super fast finish basic combo by pressing F while hitting more then two targets at once. Its much more deep than you think and I bet you not see even halve of possible combinations and moves ....

As for difficulty ... again its perfectly balanced ... tell me how many times have you finish AvP or C&D on one credit .... than we can talk .
I finish all of capcom brawlers back in arcades on 1 credit and believe me I know what is balance gameplay and how important is training and I'm bet every time you play this game you reach step futher

Title: Re: Night Slashers X - by BonusJZ
Post by: danno on April 25, 2009, 08:59:34 am
 Thanks BonusJZ, I'm really enjoying playing this.
Title: Re: Night Slashers X - by BonusJZ
Post by: KRZYS.DC on April 25, 2009, 09:03:15 am
Fantastic work BonusJZ  :cheers!:
Wiadomo, Polak potrafi  ;)



Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 25, 2009, 11:32:47 am
Yes but i talking only about chain combo not balance of gameplay.
There are some infinites in this mod and infinites are not not balance.
Dont be so hostile against peoples like if its some kind of competition,you acting weird sometimes in your comments,you can play on one credit but its completely not important for me,i play for fun not for points or credits.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 25, 2009, 01:14:17 pm
Quote
Thanks BonusJZ, I'm really enjoying playing this.
Quote
Fantastic work BonusJZ  cheers!
Wiadomo, Polak potrafi  Wink
Thanks guys  :)
Quote
Dont be so hostile against peoples like if its some kind of competition,you acting weird sometimes in your comments,you can play on one credit but its completely not important for me,i play for fun not for points or credits.
You talking again the same thing around and around - just like infinity.
This is not mugen or versus fighter - when you understand this ....you are not fighting one enemy at a time but are out number like 1 to 10
Quote
Yes but i talking only about chain combo not balance of gameplay.
Read again me post or use fast Jasmin if you want fast combo.
Quote
There are some infinites in this mod and infinites are not not balance.
Of course they are - I make them with premeditation - but at the same time they are not so powerfull at all (read to finish a boss with them you must be very poor player or like to do one move over and over).C&D have it ,AvP have it , FF have it , vs fighter have it ....
Quote
you can play on one credit but its completely not important for me,i play for fun not for points or credits.
And exactly because of that brawls genre dies after arcade era (when game play length on one coin stop be a factor). Even me grandmother can finish any game with 100 credits .... but I'm not call her good player after that .
I have given 4 credits and ability to replay last level you reach as much as you want - its very kindly from me side IMO
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 25, 2009, 02:14:52 pm
i agree with bonus, i felt it played like a real arcade only better with more moves, its suposed to be hard, that way those who beat it its more rewarding.
Title: Re: Night Slashers X - by BonusJZ
Post by: Ericard Production on April 25, 2009, 02:47:24 pm
I can feel the counter attack was so real!

I hope I can learn from...
Title: Re: Night Slashers X - by BonusJZ
Post by: mctuna on April 25, 2009, 02:49:24 pm
Thank you BonusJZ very god game
Title: Re: Night Slashers X - by BonusJZ
Post by: Orochi_X on April 25, 2009, 03:07:22 pm
Finally got to play it and it's fantastic!

I just need to ask something. I noticed that you used my template for scripted rush counter bonuses. You do realise that the script I posted was a W.I.P and the bonus doesn't actually get added?
Title: Re: Night Slashers X - by BonusJZ
Post by: TheGamePlayer on April 25, 2009, 03:40:16 pm
how does this game work? i have a problem playing it. can someone please tell me how to work it?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 25, 2009, 03:42:05 pm
Quote
Finally got to play it and it's fantastic!

I just need to ask something. I noticed that you used my template for scripted rush counter bonuses. You do realise that the script I posted was a W.I.P and the bonus doesn't actually get added?
Actually I written it by myself with utunels info posted in script topic plus little help of kbandressen (but actually I have solved it by myself that score are multiply and added).
I do not want to make update.c to heavy so the bonus display only how many extra point you get for this particular hit and not in total .
Spoiler
example:
on 10 hit , bonus will display 500 but remmember you already get points for:
4 hit - 100 p extra
5 hit - 125 p extra
6 hit - 150 p extra
7 hit - 175 p extra
8 hit - 200 p extra
9 hit - 225 p extra
10 hit - 500 p extra
so it total for 10 hit combo you gain bonus = 1475 extra points

I short :
4 ~ 9 hits is worth 25*hits
10 ~ 19 hits is worth 50*hits
>= 20 hits is worth 75*hits

Still I'm very greatfull to you for score reset after continue :cheers!:
Quote
how does this game work? i have a problem playing it. can someone please tell me how to work it?
On what system you trying to play - pc or psp ?
Title: Re: Night Slashers X - by BonusJZ
Post by: Orochi_X on April 25, 2009, 03:47:32 pm
That's cool. I just didn't want to spoil your mod by having an incomplete feature.
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 25, 2009, 03:49:29 pm
Ales dojebal z tekstem o babce ,ja nie gram o mistrzostwo i wpis w hall of fame tylko zeby sie zrelaksowac mistrzu.
Ataki z nightslashers maja po 3 klatki zanim pojawia sie attack box,a jak dajesz delay 2 czy 3 dla kazdej klatki to jest dosc powolno.Wez sobie alien vs predator ile masz tam klatek w pierwszym uderzeniu z  chain combo,dwie klatki zanim pojawia sie attack box,jedna klatka i na drugiej masz attack box.Chodzi o to zeby pierwsze uderzenie bylo szybkie ,avp ,cadillacs i final fight wszsytkie tak sa zrobione ze pierwsze uderzenie jest najszybsze.Gameplay w nightslashers byl powolny bo za duzo klatek mialy pierwsze uderzenia z autocombo.Wez sobie zobacz ze nawet haggar szybko moze napierac z piesci jesli nikogo nie uderzasz i szybko wciskasz przycisk a przeciez on jest bardzo wolny,zwalnia kiedy cios trafia bo ma duze pausetime w pierwszym ataku i w pozostalych.I to jest wlasnie roznica,mala ale jednak spora jak masz pelno przeciwnikow na ekranie z obu stron.
Title: Re: Night Slashers X - by BonusJZ
Post by: Ericard Production on April 25, 2009, 04:00:29 pm
Ales dojebal z tekstem o babce ,ja nie gram o mistrzostwo i wpis w hall of fame tylko zeby sie zrelaksowac mistrzu.
Ataki z nightslashers maja po 3 klatki zanim pojawia sie attack box,a jak dajesz delay 2 czy 3 dla kazdej klatki to jest dosc powolno.Wez sobie alien vs predator ile masz tam klatek w pierwszym uderzeniu z  chain combo,dwie klatki zanim pojawia sie attack box,jedna klatka i na drugiej masz attack box.Chodzi o to zeby pierwsze uderzenie bylo szybkie ,avp ,cadillacs i final fight wszsytkie tak sa zrobione ze pierwsze uderzenie jest najszybsze.Gameplay w nightslashers byl powolny bo za duzo klatek mialy pierwsze uderzenia z autocombo.Wez sobie zobacz ze nawet haggar szybko moze napierac z piesci jesli nikogo nie uderzasz i szybko wciskasz przycisk a przeciez on jest bardzo wolny,zwalnia kiedy cios trafia bo ma duze pausetime w pierwszym ataku i w pozostalych.I to jest wlasnie roznica,mala ale jednak spora jak masz pelno przeciwnikow na ekranie z obu stron.
???
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 25, 2009, 04:06:55 pm
Better check first how fast you punch with every character in empty air before writing :

Christopher:
   offset   72 140
   bbox   57 43 27 73
   cancel 1 3 2 f freespecial12
   sound   data/sounds/punch2.wav
   delay 5
   frame   data/chars/chris/027
   delay 1
   hitflash flash
   attack2 74 73 62 19 6 0 0 0 10
   frame   data/chars/chris/026
   hitflash smash
   delay 6
   attack2 74 73 62 19 20 0 0 0 15
   frame   data/chars/chris/026
   delay 5
   attack2  0 0 0 0
   frame   data/chars/chris/027
Jack :
   offset   72 140
   bbox   57 43 27 73
   cancel 1 3 2 f freespecial12
   hitfx data/sounds/beatb.wav
   sound   data/sounds/punch2.wav
   delay 5
   frame   data/chars/jack/028
   delay 1
   hitflash flash
   attack 81 49 62 30 6 0 0 0 12
   frame   data/chars/jack/027
   hitflash smash
   delay 6
   attack 81 49 61 30 20 0 0 0 17
   frame   data/chars/jack/027
   delay 5
   attack2  0 0 0 0
   frame   data/chars/jack/026
Jasmin :
   offset   76 143
   bbox   60 47 25 69
   hitfx data/sounds/beatb.wav
   sound   data/sounds/punch2.wav
   delay 2
   frame   data/chars/jasmin/077
   frame   data/chars/jasmin/078
   delay 1
   hitflash flash
   attack2 85 72 63 18 6 0 0 0 6
   frame   data/chars/jasmin/079
   hitflash smash
   delay 6
   attack 85 48 63 38 20 0 0 0 9
   frame   data/chars/jasmin/079
   delay 2
   attack2  0 0 0 0
   frame   data/chars/jasmin/078
   delay 3
   frame   data/chars/jasmin/077

So if you look closely it even possible to inflict very serious damage even with first attack .... (still never happen in cheap combo as first frame of damage frames have very low hit impact) - and that's is deep and balance my friend . Next - I don't think even if i make it all with delay 1 and without bbox - that will help you , as poor player stay poor no mather what .Again have you finish any of this games with 1 cc .... i bet you dint .....
Title: Re: Night Slashers X - by BonusJZ
Post by: lbf on April 25, 2009, 07:48:40 pm
Yes but i talking only about chain combo not balance of gameplay.
There are some infinites in this mod and infinites are not not balance.

Yep, the classic infinite works i.e. jab jab jab wait a sec jab jab jab.  without it i would not have gotten as far into the game on my first play  ;)  But these are minor details that I don't think need fixing, this mod is difficult enough as is.

The biggest issue for me is the obscene load time.  Luckily the load time is offset by the quality of the mod, good things come to those who wait. :eek:
Title: Re: Night Slashers X - by BonusJZ
Post by: megatron187 on April 25, 2009, 08:31:52 pm
Hi guys BonusJZ fantastic mod "love it"!!!! I had a quick question though how do you get this to boot on the xbox?? I use openbor on my xbox and have several games that work for it, but when i try this game it just stays at a black screen or goes to the main dashboard. Is there a certain version of openbor for the xbox I'm suppose to use or am I doing something wrong??? Please help anybody!!! thanks

"AWESOME MOD BONUSJZ"
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 25, 2009, 08:34:01 pm
But load time is worth it.
--
Delay 5 is still quite slow,Jasmine has delay 4.Too long delay on first frames can cause "slow response of controls" effect,in Final fight when you smash button very fast you can see second frame (the one with attack box)and you almost not coming back to idle animation,first chain combo attack is super fast.And final fight has One of the best gameplays and its quite hard.Its about enjoyable fight not so much about difficulty level.
Death reason of arcades were video game consoles ,not this thing what youre talking about.Why people would play game for money if they had their favourite games on consoles for free.In early 90s we had most beatemups and game consoles were still 8/16bit and 2d .When 3D consoles came ,it was the end of arcades.
Title: Re: Night Slashers X - by BonusJZ
Post by: black-spirit on April 25, 2009, 09:08:35 pm
looks awesome, but loads 3/4 way for me,then exits back to the PSP XMB. Any ideas?
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 25, 2009, 09:09:36 pm
Its for 64mb versions only,doesnt work on phat.
Title: Re: Night Slashers X - by BonusJZ
Post by: black-spirit on April 25, 2009, 09:20:26 pm
I see, is there a stripped down version,or only for slim?
Title: Re: Night Slashers X - by BonusJZ
Post by: piu13321332 on April 25, 2009, 09:33:32 pm
doesnt work on phat,HELP :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 26, 2009, 11:03:51 am
Quote
But load time is worth it.

Finaly we agreed with something  :laughing: - well on me pc its game loading 10 s on psp its exactly 3.04 min . Thanks to long loading time on start up pause betwin levels is maximally minimize to around
 5~10 s on psp)
--
Quote
Delay 5 is still quite slow,Jasmine has delay 4.Too long delay on first frames can cause "slow response of controls" effect,in Final fight when you smash button very fast you can see second frame (the one with attack box)and you almost not coming back to idle animation,first chain combo attack is super fast.And final fight has One of the best gameplays and its quite hard.Its about enjoyable fight not so much about difficulty level.
I finally understand what your problem is - you like mash buttons  standing in one place and like when enemy come to you to get killed and best if there was invincible frames during it (aka FF , C&D - but that not work in me game sorry).
FF is very bed example as this game is so cheap - bosses that can kill you with full life landing few punches  , invincible cheap Sodom boss , etc.
Not to mention that kicking so fast is totally un natural just as enemys flying after punch with the speed , like they ware hit by tgv train .....
I'm actually like to play like this :
Night Slashers X - by BonusJZ (http://www.youtube.com/watch?v=gYxJX5jTBw4&feature=channel_page#lq-lq2-hq)
I was very lucky this time - getting food midlevel ,shotgun and maschingun on boss - but that not a point , I'm not standing in one place mashing buttons .... I'm mixing the moves , dodge and counter attack - thats the way I like to play and make my games
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 26, 2009, 11:45:10 am
did I mention how much I love this?
Title: Re: Night Slashers X - by BonusJZ
Post by: bozeefus on April 26, 2009, 12:55:48 pm
 :wow!:

I'm amazed. just.... :wow!:

must try this mod ASAP
Title: Re: Night Slashers X - by BonusJZ
Post by: SmashedBrother on April 26, 2009, 02:10:44 pm
*Awesome* mod!!  Easily in my top 3 favorite mods of all time!  At least, until Vampire Hunters is released -hint, hint-  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 26, 2009, 04:21:55 pm
How about no weapons version for PSP phat ?
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 26, 2009, 04:45:05 pm
thats cool, i never knew there was a spin around throw till i saw that bideo  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: cleric on April 26, 2009, 05:37:58 pm
is there any way to get it workin on a phat psp?
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on April 26, 2009, 07:12:40 pm
I dont think so,but maybe it would work if you would cancel loading weapons ,they would be onscreen but you wouldnt be able to pick them up.It would save some memory.
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on April 26, 2009, 11:42:52 pm
Found an error- not sure if anyone else has gotten it. By the way, I love the counter/recover option in this game it really helps out when you know you can't avoid a hit.

When my health was next to gone, I tried to recover & the character locked up after making a death sound. The monsters just wandered around the screen aimlessly.

Observe:
Spoiler
(http://www.image-upload.net/images/uz6xc85a3p59vn93x3kq.png)
(http://www.image-upload.net/images/71iw9c04ev2m72kvb8a.png)
(http://www.image-upload.net/images/v8b55rttjv9jkadwewyg.png)
(http://www.image-upload.net/images/tmukem0fnml8v3buztuq.png)

*EDIT*

Yep. It happened again, almost the same spot  :laughing:. As you can see he was almost dead, imagine my frustration?

Spoiler
(http://www.image-upload.net/images/sk3hu9mcss65dm8c6m8c.png)
(http://www.image-upload.net/images/cl8cy6g05ry6l34wir0s.png)
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 27, 2009, 02:36:48 am
judging by yer health id assume its cause u recovered while dead..... or so id assume
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on April 27, 2009, 04:06:52 am
yeah Burnking, I also think the same, also because I had the same problem, and posted on page 2 or 3 from this topic... also happened on the same zone as Fightin'

Fightn, if happens again, try using a credit with player 2 to continue playing as I did
Title: Re: Night Slashers X - by BonusJZ
Post by: baritonomarchetto77 on April 27, 2009, 05:00:57 am
Very good work Bonus, this mod is the new reference for incoming works: excellent colors, gameplay, everithing is balanced and for the second time i felt like playing a commercial game. You know, i am not a "1 credit only" gamer, so i could not reach the end... but thats a problem of mine  :envious: ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on April 27, 2009, 05:50:18 am
Die In Fire, I just read your post- sorry I skipped over it before posting :doh!:- thanks for the advice. Yeah BurnKing, I definitely died- my guess is I died & the script kicked in not being able to take in to account my having zero health. Bonusjz has already said he'd look at it so my post was irrelevant.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 06:37:51 am
No its random engine bug ... there is a check for amount health left  but if somehow this frame are skipped (when the check is performed) ... well i need to add more same scripts on following recover frames to prevent it (also successfully recovery restore 4 points of health)

But i see you was on 1cc and with pretty good score as for this boss fight so I'm really sorry FW  :-[

Quote
You know, i am not a "1 credit only" gamer, so i could not reach the end... but thats a problem of mine  envious Grin

Don't worry , for me its not matter how far you reach but how you was fighting .By the way yesterday I recorded my 2 player 1 cc AvP run - I add it on me youtube channel later ....

http://2dfighter.com/freeplay/2DF%20FreePlay%20Client.application?replay=53/2009/116/35286_21568_128852553821026250.2df&p1=motonari1029&p2=BonusJZ (http://2dfighter.com/freeplay/2DF%20FreePlay%20Client.application?replay=53/2009/116/35286_21568_128852553821026250.2df&p1=motonari1029&p2=BonusJZ)
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 27, 2009, 08:12:31 am
bonusjz, since I haven't seen where and how you are running your check I can't tell if this will apply, but you might want to consider the on death and onfall script as possible remedies.

The ondeath runs before the engine actually applies death status, so you could (if you wish) potentially "bring them back to life" and perform the counter seamlessly, ignore the counter attempt, or whatever you want to do in that situation. Neither of these scripts rely on animation frames being just right, so they may do the job for you without having to slap individual checks over all the place.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 08:42:28 am
Recover is possible only in default fall animation if health is >= 3 and only in highest peak of fall anim by pressing or holding jump button .
In other words some aifalgs are not disabled and entity is treated as projectile or still in grab etc.

Again for time being (till update) just pause game ,exit to menu ,chose load and replay last level with previous  lives ,credits, scores etc.
 
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 27, 2009, 09:09:28 am
Recover is possible only in default fall animation if health is >= 3 and only in highest peak of fall anim by pressing or holding jump button .
In other words some aifalgs are not disabled and entity is treated as projectile or still in grab etc.

Again for time being (till update) just pause game ,exit to menu ,chose load and replay last level with previous  lives ,credits, scores etc.
 

Where are you getting the player's recovery input? Is in it key#.c , @cmd, or @script?

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 09:15:55 am
Recover input is performed with @cmd , aiflags changes also , back to idle trigger - in which character is frozen on screens - is performed by @script.

I have added more frame for @script plus bbox (if all fails) so even if this happen again (which never happen to me during many tests)  enemy should be able to hit you and everything back to normal (in short - right now 10 triger frames must fail opose to only 1).
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 27, 2009, 09:26:05 am
That probably should fix it.

You might also want to consider the use of key#.c and flags to do the job instead though. In your fall animation, you set flag:

Code: [Select]
dropframe 1
landframe  3

frame up
@cmd {X = 1}
frame peak
@cmd {X = 0}
frame down
frame laying


Then in a key# script:

Code: [Select]
if player# pressed jump
AND
X = 1
AND
HP >= 3
Then
X = 0
Set counter animation.

This would 100% guarantee the counter animation would work only when it is supposed to, and also force the player to actually time their press of Jump instead of holding it whenever getting knocked down.

DC


Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 09:32:31 am
That can be easily solved with playerkeys(iPIndex, 0, "jump"); but I want to make this move really usefull ....

Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 27, 2009, 09:41:14 am
True, but I was under impression from previous posts you were all about strict timing and such on every move. Anyway, the key#.c model model was not about key timing; that can be taken care of lots of ways, it is more to get rid of bugs.

You'll find that you can never guarantee something always works as you intended when running frame based input checks. It might work 99% of the time, but that 1% will come up sooner or later. That's just the way things are in the engine. Only using event scripts ensures absolute 100% that you will get player input exactly when and how you want it.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 09:50:20 am
That was not easy decision - but in the end I chose easier to players road for first release. Its really not a problem to change it
Title: Re: Night Slashers X - by BonusJZ
Post by: cleric on April 27, 2009, 11:15:17 am
pleeeeeaaaaaase, optimise it for phat  :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 27, 2009, 11:37:55 am
pleeeeeaaaaaase, optimise it for phat  :'(

Cleric, you can't "optimize" it for phat. You can port it, but it won't be the same game. Some elements (probably quite a few) would have to be cut.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: vdalmonte on April 27, 2009, 12:47:57 pm
That's incredible! We really needed something like this: Arcade-style survival horror!
By the way, I only tried once, so I'm not sure this is gonna show up again but I got stuck at stage 3 at the cemetary, prolly cos I didn't destroy all the tombstones...
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 27, 2009, 12:53:15 pm
You don't need to destroys tombstones at all - zombies find the way out - just wait a little ;) .

But was that psp or pc version - but im pretty sure it not happen again
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 27, 2009, 12:56:30 pm
i never attacked the tombstones, if u wait they come out anyway, i never got stuck there
Title: Re: Night Slashers X - by BonusJZ
Post by: MateoGodlike on April 27, 2009, 04:57:31 pm
Looks Great :] Testing on PSP
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on April 27, 2009, 05:32:13 pm
Quote
You don't need to destroys tombstones at all - zombies find the way out - just wait a little ;).
Quote
i never attacked the tombstones, if u wait they come out anyway, i never got stuck there

If you wait out the tombstones, you can grab the weapon and use it on the boss instead of all those zombies. BonusJZ is a sneaky guy that way.

Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on April 27, 2009, 06:06:20 pm
Thumbs up!
Where I can find moves list?
Title: Re: Night Slashers X - by BonusJZ
Post by: vinson77 on April 28, 2009, 12:32:00 am
Why is it telling on its' log (PSP Version) "System Error"? The Caching is nearly complete, then it sends me back automatically to the XMB.... Is there a fix to this problem.  The PC Version failed to load 4 music files(1up.xxx,...) when I Checked its' log.
Title: Re: Night Slashers X - by BonusJZ
Post by: kellyblender on April 28, 2009, 03:54:22 am
Hi there :)
The game is so amazing.I totally love it.Congratulations! :)
i think i love you! :blushing:
The only problem is that i think the game is so hard for newbies like me!  :nervous:
do you consider in putting cheats on for the bad players?... :'(
I dont mean to ofend you,i just love your game and need to see the end of it!i hope one day i can finish it and become a great fighter!!! :cheers!:
loved the blondie,i only play with her,i like to imagine me in the fight  ;D
oh yes,i loved the RE music in the beggining,is such a nice touch!
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on April 28, 2009, 07:35:40 am
Yeah this game is probably the best obor mod, very, very great.

Awesome gameplay, graphics and gore. 5/5
Thanks very much BonusJZ, I don't think this mod will be beaten for a long time.

I love stomping ppl on the ground, so many moves, still finding new moves.

I don't seem to be able to look at the pak files, is it secure for a reason?

Made it to stage 5 1st try I was kinda cheap though.
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on April 28, 2009, 08:01:49 am
found this:
http://www.todopsp.com/foros/showthread.php?t=101349 (http://www.todopsp.com/foros/showthread.php?t=101349)
http://www.pspstation.org/viewtopic.php?f=2&t=6919 (http://www.pspstation.org/viewtopic.php?f=2&t=6919)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on April 28, 2009, 12:01:15 pm
Yep! This game is made with secure pak!!! So peeps cant go peeping around others work!
Love it!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on April 29, 2009, 06:06:18 pm
Damn 3d day and 5th level!
Damn hard, but damn interesting!
Have anyone found charging moves?
And i don't get it - for what taunt is?
Title: Re: Night Slashers X - by BonusJZ
Post by: draffpick2 on April 29, 2009, 10:51:28 pm
i downloaded it it say 4 me the application configuration is incorrect. n this is 4th time downloadin it! can somebody tell me if im doin sumthin wrong.   
Title: Re: Night Slashers X - by BonusJZ
Post by: vinson77 on April 30, 2009, 12:07:13 am
It can't run on the PSP Fat 'coz the PSP Fat has a smaller memory compared to PSP Slim.  It always resulted to System Error due to Out of Memory when caching the Map Sprite. Is there a solution to this guys? Thanks in advance.  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on April 30, 2009, 01:22:31 am
Quote
It can't run on the PSP Fat 'coz the PSP Fat has a smaller memory compared to PSP Slim.  It always resulted to System Error due to Out of Memory when caching the Map Sprite. Is there a solution to this guys? Thanks in advance.  Smiley

Well you can play it on pc ... or try buy psp slim.
This game was made for xbox - and was ready for last year helloween - still after a year of wait there is no good working xbox version .
I dont say that I will not make stripped version for psp fat and  dreamcast .... but it not happen before releasing xbox openbor port ....

Quote
And i don't get it - for what taunt is?

Actually for many things:
1.you can add little drama to pre boss fight ,cutscenes or after some devastating move or combo 
2. use it as victory pose after fierce boss battle (check video in first post)
3. after picking a weapon - you can use it to throw it or put back (thanks to this you can spare some ammo for the boss fight , give weapon wounded player or toss it smashing few brains on the way)

Title: Re: Night Slashers X - by BonusJZ
Post by: lawson357 on April 30, 2009, 07:38:26 pm
cant get this to work in my softmodded xbox when u unrar the pak file it comes with the extension .spk, when I switch that tht to .PAK or .pak it still does not work. Any ideas.
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on May 01, 2009, 11:55:22 am
Anyone have a movelist? BonusJZ?

Also any secret charas or something.
Did find a secret path, in the first stage, takes you too a lab and then a truck.

My friend used all my continues, but he did find the path.
Wish I had just a few more extra credits.

Is there a survival mode or anything when you beat it?
I'm on stage 6 so far.
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 01, 2009, 02:00:19 pm
very good. also i like the new things that openbor 3.0 can make.

the only think bad is that i feel y a little hard... i always like play in hard difficultys, but now i think i need more credits!  :teary_eyed:

one question, what is one securepak?

is a protection for non extract the file?
or is a new system for make the game dont fail and autorepair in some little errors cases and avoid crashes?

by the way, congratulations. not only for this mod, even for the others demos i see from you, because always are good, and are really diferent of the simple beat em up game that can be maked with openbor.
you know, they are in some cases things like one metal slug or hyperduel (one arcade r-type style with a beat em up engine  :oops:).

i think that you must search some friends for help you and maybe you can end some those good games you started, because i see very good ideas, but i know is totally impossible end all those proyects :laughing:. (is hard end one game, so well imagine more... :P)

by example, i like the metal slug bor of you since i are a huge fan of metal slug saga, but unfortunate i think that these proyect is now abandoned right? :'(

well, congratulations again for this cool mod ;) and keep the good work :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: megatron187 on May 01, 2009, 10:04:17 pm
cant get this to work in my softmodded xbox when u unrar the pak file it comes with the extension .spk, when I switch that tht to .PAK or .pak it still does not work. Any ideas.

BonusJZ has informed me hat there is no good openbor emulator for the xbox yet that can run this game. I'm hoping there will be one soon.
Title: Re: Night Slashers X - by BonusJZ
Post by: lawson357 on May 01, 2009, 10:57:22 pm
cant get this to work in my softmodded xbox when u unrar the pak file it comes with the extension .spk, when I switch that tht to .PAK or .pak it still does not work. Any ideas.

BonusJZ has informed me hat there is no good openbor emulator for the xbox yet that can run this game. I'm hoping there will be one soon.

Dammit 2 Hell. LMAO. I guess Ill Keep posted thanks for your reply this sucks though
Title: Re: Night Slashers X - by BonusJZ
Post by: DJGameFreakTheIguana on May 01, 2009, 10:59:46 pm
Just wanted to let you know before the admins warn you, don't post in all caps
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 01, 2009, 11:22:32 pm
Quote from first post  :whoosh!::

Quote
There are two versions:

    * PC and XBoX (XBoX xbe is still in development) - extra gore version!!!
    * Sony PSP Slim only (you can still use pc/xbox pak but game will suffer from lower framerate) , just unzip the folder and put on your psp in game3xx or game5xx

(please not make mirrors - link to this post if needed)





Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 01, 2009, 11:46:42 pm
OMG....caps! No no no no! You're gonna get yelled at!!!! :wow!:
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 02, 2009, 06:52:10 am
 Thanks again to Fight n Words for the help downloading this big mod!

 When I read tons of posts in this thread saying about this mod's difficulty, I'm almost worry about it. But after trying it myself, it's not as 'nightmare' as those posts said. In fact, it's normal difficulty for me.
 Not saying I learn it instantly, but as said before, I had practices to get used to this mod's gameplay, in other mods actually. At 1st, I had to lose credits early and end my journey at 7th stage, 2nd level. But on 2nd try, I could survive long enough until Grim Reaper took my last life. I did finish the mod and killed the last boss. I'm surprised to know that he has last trick on his sleeve ;). Almost unnoticed. Good!

 There's no movelist for this mod so I had to figure out couple moves myself. I played as Jake BTW. Took some time to realize that enemies can only be grabbed in pain state but after that, it's slam party! ;D ;D. Piledriver, suplex, slam and 'skateboarding' LOL. It was fun! Great work BonusJZ!
 Haven't tried other heroes yet. I'll try them after I get complete movelist. OTOH I don't
think I've tried all of Jake's moves yet. Still wonder about his super uppercut command.

 For enemies, for those who have played original NightSlasher, you could notice AI difference. Quite significant IMO. Guy with knife is usually nightmare for me but in this mod, he's quite tame. Aggression level is lower here than in original one.
 If I'm not mistaken, bosses use chase AI in this mod. In original, they use chasez AI. Significant difference. Still, Grim Reaper is headache in both IMO.
 Not saying it's bad thing though. It's another aspect which make this mod easier than original game.
 Oh yes, I'm surprised to see Pharaoh can summon doppels. I didn't see him do that on 1st try. Still, took some time to figure out the real one.

 New weapons are good addition! M-16 is ace card in boss fights ;). I didn't thought I could throw grenades more than once.
 Ah, taunt for dropping weapon! Alright, I'll try it.

 The 1st stage is nice addition. I was wondering if I could visit it when I played the original.

Quote
Did find a secret path, in the first stage, takes you too a lab and then a truck.

 Aaah, thanks for the info!

Quote
Anyone have a movelist?

 I only figured out some. I said above about grabbing enemy in pain state. While grabbing, there are lots of moves. Haven't tried all but grabup, grabdown, grabbackward are doable. And in addition to that there are slam moves which require jump button i.e Jump+Back, Jump+Forward. I still need to find how to perform Dynamite Spin (Jake).
 BTW Jake can move while performing Attack+Jump. And he can move while grabbing enemy.
Title: Re: Night Slashers X - by BonusJZ
Post by: Shin Kazahara on May 02, 2009, 09:56:41 am
After this game had been started with PSP, it was deported to Home Menu.
If possible, please correct it.
Title: Re: Night Slashers X - by BonusJZ
Post by: SmashedBrother on May 02, 2009, 03:29:26 pm
After this game had been started with PSP, it was deported to Home Menu.
If possible, please correct it.

It works just fine on my PSP Slim.  Do you have that one, or the old 'phat' model?  I believe that it doesn't work on that model.
Title: Re: Night Slashers X - by BonusJZ
Post by: OSBORNE, A. on May 03, 2009, 01:39:47 am
After playing this for several hours, I have come to the conclusion (like many others) that the credit limit is too low.  I would definitely drop more than 75 cents on this at an arcade, and since this feels so much like a true arcade port, having just three credits takes away from the experience and adds unnecessary difficulty.  The few who are arguing that three is more than enough can simply play on less credits.

Also, someone needs to get together a hidden level / move list compendium fast.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 03, 2009, 03:49:41 pm
Thats a good point, actually. This is basically a upgraded (amazing) true to arcade port with ALOT of extra flair! Now dont get me wrong, I am from the oldschool nintendo generation, no continues, no options to save, and the system resetting itself or freezing near the very end of the game. So I enjoy a challenge, and this game is pretty challenging. However, reading what you said, there is no way in heck you could have beaten this game in the arcade with 2 credits. Even 4 or 6 credits in total, and that game couldnt be beat. Now, maybe for a person who dosent sleep and lives at the arcade and knows the timing and the game inside and out could possibly beat it on 2 or 3 credits...but I dont see the majority doing this well.

I think the no of credits should be optional to the player. If they want it more challenging, then they can allways decrease it. This game has so much to offer, I would love to see what comes next, but sadly I seem to keep joining the dead at lvl4 and thats it!
Again, I feel this game is perfect, that was my only complaint
Title: Re: Night Slashers X - by BonusJZ
Post by: the7k on May 03, 2009, 04:59:35 pm
Well, I'm not sure how hard the original was, but I assume that anybody can beat pretty much any well designed game on even one life. I personally beat Metal Slug 2 without getting hit, and I've heard of some beating games like Ikaruga without dying.

I got pretty close to beating this (I feel pretty sure), but right after the stage where you fight on top of an airplane, my game crashed. It crashed, I assume, right after lv6b/before lv6c, because that is the last thing shown unloading/loading in the log. Not sure if this has already happened to anybody else.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 03, 2009, 10:04:40 pm
Trust me...I can name some games you COULDNT beat with one life no matter how hard u try... there are some oldies that might give that statement a run for its money...lol
Title: Re: Night Slashers X - by BonusJZ
Post by: OSBORNE, A. on May 04, 2009, 12:18:56 am
Well, I'm not sure how hard the original was, but I assume that anybody can beat pretty much any well designed game on even one life. I personally beat Metal Slug 2 without getting hit, and I've heard of some beating games like Ikaruga without dying.

I'm positive you could finish this game on one life if you were so inclined.  The load game feature makes this very very possible - you can start a run, work on a level until you perfect it, then move on to the next.

My issue with this is that, as I'm not a beat 'em up god (I abuse the jab infinite on bosses and know only a handful of combos), it's much harder for me to appreciate this game when I have to start over because I am at the eighth stage with one life and no continues.

Frustration is a dated game mechanic.

Oh, and also: this is not a problem I have with Night Slashers, specifically.  Unnecessary difficulty is true of many OpenBOR games.  The difference is that this game is so well-executed that I truly want to make my way through it more than once.
Title: Re: Night Slashers X - by BonusJZ
Post by: Ericard Production on May 04, 2009, 02:30:30 am
Do we need to sacrefice any HP during the counter attack?
Title: Re: Night Slashers X - by BonusJZ
Post by: HideRaisen on May 04, 2009, 02:36:25 am
I still haven't beat this game yet but the arcade version yes and this version seems more well balance then the arcade for me at least. The only bad thing I can say is the recovery glitch which happens sometimes when I try to escape boss throws other then that the difficulty I feel is mid range for me.

This is some of the move I've just figured out

U, U, A
D, D, A
D, U, A
D, F, A while in the air press down to do the final hit.

While enemies are down:
press D, A or U, A

that's all!
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 04, 2009, 02:59:04 am
Quote
Do we need to sacrefice any HP during the counter attack?
No , but the timing is crucial - you need to press and hold block just before enemy hit lands
Quote
I still haven't beat this game yet but the arcade version yes and this version seems more well balance then the arcade for me at least.The only bad thing I can say is the recovery glitch which happens sometimes when I try to escape boss throws other then that the difficulty I feel is mid range for me.
Its already solved along with few improvements - specially Jasmin users will be happy  ;) .
Quote
Guy with knife is usually nightmare for me but in this mod, he's quite tame.
I have added him few painfully moves

PS:
-Also I have included description to moves used during this gameplay video :
Spoiler
Night Slashers X - by BonusJZ (http://www.youtube.com/watch?v=gYxJX5jTBw4&feature=channel_page#lq)

-There still few MB of free memory (hopefully enough for xbox and psp slim) and I think about adding one more character (all waepon slots are used so no more weapons for now)

The priests exorcist :
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 04, 2009, 03:43:28 am
 :laughing: I was wondering if you would like to add that guy from Guardians here too.

 BTW, thanks Hide! I've discovered the command for uppercut attack: F D F A.

 Haven't replayed Jake again but I forgot to add this before:

 While running, heroes can perform 3 different attack (AFAIK), with Attack, Special and Down+Jump. The last is slide attack, perfect to hit fallen enemies.

 Oh yes, found the alternate path and it's in 2nd stage instead of 1st one. I was almost disappointed to meet the mad doctor again but after he transform, I lost my disappointment.

Quote
Trust me...I can name some games you COULDNT beat with one life no matter how hard u try... there are some oldies that might give that statement a run for its money...lol

 I have same thought but unfortunately I can't tell which one. Each games have their own way of playing so you need to get it 1st before attempting one credit survival.

Quote
However, reading what you said, there is no way in heck you could have beaten this game in the arcade with 2 credits. Even 4 or 6 credits in total, and that game couldnt be beat.

 For boss fight, I'm sure there's a way for survival but for regular stages, I doubt it.
Title: Re: Night Slashers X - by BonusJZ
Post by: WCB_DIE1 on May 04, 2009, 05:25:03 am
Good Mod!  ;D

What's the editor for this mod?
In general is pak xplode but doesn't open NightSlashersX (XBOX & PC).spk

Can you help me please?

in italian:
come si pu? editare questo mod?
Title: Re: Night Slashers X - by BonusJZ
Post by: ryomaneo on May 04, 2009, 05:30:04 am
 :laughing: um no you cant take his work its been bricked so you cant extract it sorry you might have to get permision from him >:D
Title: Re: Night Slashers X - by BonusJZ
Post by: MCW on May 04, 2009, 05:32:28 pm
Anyone experience the air recover glitch?

While player's health is very low, hold jump while thrown by enemy.

Especially fight against boss that can throw player.

I use Chris. While the glitch happen, he just walk away to left and right side.
Title: Re: Night Slashers X - by BonusJZ
Post by: WCB_DIE1 on May 05, 2009, 04:19:50 am
:laughing: um no you cant take his work its been bricked so you cant extract it sorry you might have to get permision from him >:D

Excuse me, is only for my personal use. Give me a private messagge for the editor if is possible!

 :dunce:
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on May 05, 2009, 06:45:16 am
BonusJZ is it possible if you can share an mp3 of the 1st boss music? I will not use it on a mod, just have that song on mind and I want to listen on the car or on my discman.
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 05, 2009, 07:32:12 am
hi, so is impossible extract the pak because is not a normal pak?.

well, if bonusjz want, i also want the extractor like WCB_DIE1. of course for personal use and i dont share it with none for respect the maker. also i dont know how create a bor game, is only for add some credits more and maybe (it works) for add another chars like zangief.
and always for personal use. (only if you want)
Title: Re: Night Slashers X - by BonusJZ
Post by: ryomaneo on May 05, 2009, 07:40:05 am
 :laughing:And may i just say this mod is excellent and probably the best release as of following. So far one of the top mods and is a very challenging game in my opinion which is  a good thing. It also like as if it was a arcade so once again grand job bonusjz your mod the bomb. Ps cant wait to see your next grand mod in style like violent storm would be a great game to see finished and released from its grave.:cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: baritonomarchetto77 on May 05, 2009, 09:13:57 am
Please guys, don't try to modify this mod in order to make it better: IT'S NOT POSSIBLE! The game is perfect as it is and dont need new features.

If your intention is the understanding of advanced modding, this could be a good reason to unpak this gem.
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 05, 2009, 02:10:16 pm
hi all.

well after see that the game only have 2 lives and 3 credits, and the game is very cool but also hard i think, i try the desperate and use the artmoney trainer (that fails me almost all the times... :P)

but this time NOT fails, and i can find one code for play the night slashers x with inf credits! :laughing:

if you want it, is in here ;):

SORRY. DELETED BY DESIRE OF BONUSJZ.


pd 1:
important: i really hope this not annoy the creator bonusjz, because i don't have too much time for play and also i see the game really hard with only a few credits, so because that i do this... only for enjoy more your fantastic game!.
if you make a new version with more credits, i try it with no cheats (i only use cheats when i cant do the things...)

for example: one of my very hard challenges... i finish metal slug 2 in one arcade in level 8 and without lost none life! ;D, but of course i do things like that only when i have time and challenge desire (well and also some lucky). and by the way because the arcade owner see that i finish the game almost always and wants to punish me, but none plays with me   >:D  :laughing:.

also apart the people can select if they uses or not the cheat...
if you want the challenge dont use the cheat, but if you cant finish the game, and you are bored of die always in the same place, well you can use this cheat.


pd 2: i really like the general aspect of this game, in fact i think is the best openbor game i see never, because after see all those very good bor/openbor games i play, this one have even more moves! due in part to these new openbor 3.0.
...with things like counter-attacks moves when you have been hit, and some other things like the weapons... and all these new improvements are at the same time!.

so i repeat, congratulations  :cheers!: not only for this cool mod, also congratulations  :cheers!: to the openbor makers for the openbor 3.0, that have achieved new improvements little by little, and that make this game very close to the original arcades... like cadillac and dinosaurs, or alien versus predator games playability style.

for me these are the feeling of the player when plays this mod.


and talking about fails, well i only see one. is these rare stretch ?? of the screen in some moments, like when you punching one enemy. is a little annoy for me.
maybe is a limitation of the engine, but of course is not a really important thing.

also i think is a pity protect the bor.pak file, because this avoid other bor makers can learn more easily how make one bor in this cool style, and learn how make some new things/tricks, for make for example one Cadillac's & dinosaurs mod, or one alien versus predator mod like this game.


pd 3: i follow your future work, and i think that if you make one day these violent storm mod can be really interesting, because these are a good game, but a little limited in moves, but if you make one new version with more attacks can be really cool to see  ;D

also (if i remenber fine) i see shots of a proyect from you of a dungeons and dragons, these game use several thinks and one mod of these game can be also great  :oops:

bye ;), and sorry my limited English :P
Title: Re: Night Slashers X - by BonusJZ
Post by: talic on May 05, 2009, 02:36:20 pm
Is a trainer for a openbor mod??  :eek:
Title: Re: Night Slashers X - by BonusJZ
Post by: Hanzo on May 05, 2009, 04:08:49 pm
I beat the game but I still can't find the hidden levels if anyone have tips please let me know?
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on May 05, 2009, 05:23:15 pm
you beat the game  :wow!:

so far I can't pass the vampire lord...

ohh I found some Castlevania references: an attack of the Vampire lord are the Dracula's meteors. Also the "X" on the title screen.

some other moves: grab an enemy then D, F, jump and you'll surf on the enemy.

the hidden stage is on Stage 2, before you face the doc... don't want to spoil for others...

there's a library on that stage, lab and meat truck
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 05, 2009, 06:02:18 pm
ok, I beat the arcade game...years ago
Im close to beating this one now, but damn...this is still way difficult.
Maybe on two player the issue would easier
Title: Re: Night Slashers X - by BonusJZ
Post by: Shin Kazahara on May 06, 2009, 05:41:29 am
It is something amusing. Even if Download Button is pushed after Jump is done to

http://rapidshare.de/files/47039078/am_nsx.rar.html (http://rapidshare.de/files/47039078/am_nsx.rar.html) and a correct number and the alphabet three words are input,

Download cannot be done at all.
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 06, 2009, 06:56:47 am
hey it works for me  :eek:. well no problemo, i create a mirror for you all in megaupload.

mirror of the cheat trainer (artmoney program) for night slashers x:
SORRY. DELETED AS DESIRED OF BONUSJZ.

and sorry but i forget put inside the rar file in the instructions one VERY IMPORTANT THING  :blushing:

the steps to follow are:

1) execute the night slashers x openbor game

2) execute the artmoney trainer program

3) in artmoney select what of the process working in your pc is the correct (i forget say this!) and of course select BOR.

4) load the table with nslashers x inf 9 credits code

5) in the code, in the left side enable the square for put the X and enable the cheat to ON. (and by the way change the data number in the code for put 9 credits)

and that's all, enjoy ;).
also i recomended enter the game and with no pause the game go back to artmoney by keys combination alt + tab.

sometimes don't works the first time, just enter the bor and the artmoney and reenter 9 in data number some times and select the 9 number with the cursor and go back to the bor, and finally works. TRUST ME it works.

found one cheat in artmoney is hard as the hell, but the process is very easy, the problem is that is not a very good cheat search program and fails several times, but i can discover some cheats for flashgames or this for can play 2 players in this games just for fun, because if my friend don't know the game is sure that we can finish the game, you know.

and by the way you can always challenge and try to use only the 3 credits, but if you can do it, you can continue because you have inf credits.

or can be enable for have 9 credits and then exit artmoney, so with that you are limited to 9 credits and not only 3 and 2 lives.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 06, 2009, 06:59:20 am
Dalete the links to this **** from this tread.... >:(
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 06, 2009, 07:21:45 am
well by the "dry" response of bonusjz, i see this annoy him...

sorry about that. i deleted the links since i see the last post of you.

i dont want to cause any trouble to none person here. in fact in all the forums i post, i always respect the people...

i only want do some facilities for make the game more easy for those dont have too much time for play like me  :(.

but with all the respects, humbly im still thinking that the credits are too limited  :dunce:.

well sorry again if this annoy you :blushing:, and congratulations again for make this great mod.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 06, 2009, 09:32:11 am
Yeah man, I would have gotten permission from Bonus first befor posting any modifications of his mod. I mean, I know your heart was in the right direction, but as much as I would like to see extra credits, you gotta respect his wishes since he put insane amounts of time into this mod.  He obviously wants to make his work a challenge to the players, which is respectable.

I think it was an honest mistake, you took the links down. Shake hands, and lets get back to making and playing great games.

 :electrocution: I included this animation for your viewing enjoyment, isnt that cool? I have been watching it now for like 12 min....
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 06, 2009, 09:34:10 am
No flame ,just my point of view...
But... "Secure pak, no cheats"...

C'mon bonus, is just a mod of copyrighted sprites...

And about cheats, if they have fun doing this, let the guys be happy playing your mod with cheats! Whats the problem ?

 
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 06, 2009, 09:40:32 am
Good point, but maybe he feels he put so much time into this mod, maybe he wants others to put in the time to truely play it. Not just run through it once and be done.
Plus, you know your allways going to have those specific few who will say "Oh...that game was too easy".
But you did bring up a good point, Im right in the middle as far as how I feel about this.

In the end though, its his project that he brought to life for us to play. I wished so long to have a version of this game, and he did it. I cant be dissapointed in anyway...even if I cant beat it, lol.
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 06, 2009, 09:44:41 am
Man, commercial games has cheats.

Think about it! ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 06, 2009, 09:48:04 am
yeah... true

Maybe it should be a secret! Kinda like a cheat code, that way you have to work for it.

up, up, down, down, left, right, left, right, B, A, Start!!! ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 06, 2009, 09:49:27 am
yeah... true

Maybe it should be a secret! Kinda like a cheat code, that way you have to work for it.

up, up, down, down, left, right, left, right, B, A, Start!!! ;D
Konami old cheats ? :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on May 06, 2009, 09:52:45 am
the Konami code!!
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 06, 2009, 09:53:56 am
Actually noone have copyrights to this game  - that was one of a reasons about use the seal of quality , out of respect for DataEast and people that make it originally .

4 credits (like home version of neo-geo), extra life every 200 000 point , unlimited ability to try last reached stage is enough . Cheating is like backstabbing and I spent lots of time on testing and balancing gameplay , giving players many options to minimize the enemy damage .
In your game you can make unlimited continues /lives /energy ... you can even don't include bbox for players to make game truly cheap , but I'm not support that approach and don't wish to learn people play that way.
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 06, 2009, 10:01:00 am
Yes but u cant "force" the guys to play how u like!

Alot of casual gamers play the mods here, and has more fun using cheats.

U prefer a guy bored playing your game, or a happy guy using cheats ?
Title: Re: Night Slashers X - by BonusJZ
Post by: DJGameFreakTheIguana on May 06, 2009, 10:05:31 am
to tell the truth, all he could have done was let us restart with all our lives and health back and I would've been good. as much as I like this mod, the level of this game is hard and seems more like the challenge level of a game you did bet on a hard level, like sonic heros when you beat everything and your last challenge was to beat all the levels on a very hard difficulty. but that's just me. now if this was the hardest level after beating it on easy and normal than yeah, I'd have no complaints, but then again, I leave the Modding to the Modder.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 06, 2009, 10:14:19 am
Well, the game to me (or how I like to play games like this), is basically to go running through the hordes of zombies smashing away with different moves in a cluster of blood and glory! Just punching and kicking and smashing my way to victory as I would imagine this game should be played. However...your going to take some hits playing that way.

Being safe and watching your pwr bar and making every single move count and keeping an eye on every vomit spitting zombie, kinda takes away from that onslaught of carnage that this game wants to bring.

I told you how I feel allready, im torn basically, and I could go both ways with the matter.
Its his decision in the end.

However, if you think about it. Arcade games were made so you would deposit, lots of coins. Meaning, heck...they wanted you to die....ALOT.  More death= more money.
I understand Bonus tweeked the gameplay, but I swear... its like old times playing this game.
Which isnt a bad thing. But at the same time I cant insert more quarters to continue if i wanted.
Title: Re: Night Slashers X - by BonusJZ
Post by: Roel on May 06, 2009, 12:58:48 pm
A simple, yet oft overseen game design fact: a game's creator inevitably has an advantage over all other players. So if you make a game's difficulty "just right" for yourself, you're doing it wrong, because it will be too hard for everybody else.

I'm not saying this is what BonusJZ did; I don't know the first thing about how he creates games. But I do know that this mod is hard, and the advantage of the creator over other players is offset even more in the absence of a move list. Although I respect BonusJZ's work and share his aversion to cheats, it seems to me that he may be expecting a bit too much of his audience.

Then again, the games that took me the longest time to finish (because they were so damn hard) are oftentimes the ones that I have the fondest memories of, and I'm sure his mod will have the same effect on many of you. So what seems like a misstep may actually be a stroke of genius.
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on May 06, 2009, 02:48:47 pm
its true, the games you walk through u rarely remember
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 06, 2009, 04:22:16 pm
Sor series is easy, and is a classic!

God hand is a amazing hard game, and nobody know/care...


Hard games dont make the game a instant classic!
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on May 06, 2009, 04:53:44 pm
double dragon 1 and 2 (arcade) are easy and of course are a great classic!!!

castlevania 1 nes is easy and is classic

on the other hand battletoads nes is hard and is a classic too

I don't think is related to the difficulty level

Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 06, 2009, 05:07:42 pm
Yeah... if a game is too difficult, the only thing I remember was how much hair I pulled out
Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on May 06, 2009, 05:51:48 pm
Hi guys,
I read this topic since the beginning and please, let me to give you my opinion.
It's not about making the game boring or whatever else, it's more about 'frustration' for some casual players.
Let's just try to think about it, some gamers aren't the same ability than others, for some players, they can't easily finish the game, even if the Modder (who made a wonderful work...) tested and balanced the gameplay for long time, he can't say that this game is easy or hard for everyone in the same way...

To let gamers decide to put cheats or not isn't necessary but can help some people who would like to use it, and it doesn't mean that everybody will use it, it is just an option.

I imagine a gamer who can't complete the game or finish a level, even if he try and try and try again, in the end, what will he do, maybe give the idea to play it again, or lose the hope to finish it?
This is just my opinion.

Anyway, BonusJZ made this game, his Mod, and this is his decision, so gamers have to do with that :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 07, 2009, 02:16:58 am
Quote
I don't think is related to the difficulty level

 Agreed. It's the fun IMO. I play some games for fun and if I get lot of fun, I'm willing to replay. There are couple games which I didn't finish but I never like them.

Quote
Although I respect BonusJZ's work and share his aversion to cheats, it seems to me that he may be expecting a bit too much of his audience.

 Hmmm... I have feeling I'm expecting too much too.

Quote
Arcade games were made so you would deposit, lots of coins. Meaning, heck...they wanted you to die....ALOT.  More death= more money.

 I have same thought but I can't proof which games would that be.

Quote
you know your allways going to have those specific few who will say "Oh...that game was too easy".

 Yeah, I once played game which I finished on 1st try and I feel like "Huh? is that all?". I never played that game again.

Quote
Yes but u cant "force" the guys to play how u like!

 Well, that's why he give so many moves, so players have choices of gameplay. I rarely block but I can finish this mod. TBH I forgot about it  :-[.

Quote
Alot of casual gamers play the mods here, and has more fun using cheats.

 So that's the truth!

Quote
U prefer a guy bored playing your game, or a happy guy using cheats ?

 Nobody is forced to play this mod so if someone is bored, he/she can just stop playing. Why did that guy download this mod anyways?

 I believe BonusJZ brings back the experience we once had in old gaming times. In those games, you don't finish the game on 1st try. You need to replay over n over until you master the game. It's true, that you may feel like "Argh, I failed!  >:( " but you also feel "Alright, I'll try it better later!  ;)".

 TBH I can't believe secure pak for this mod could start this whole thread. Some ppl here revealed the truth!

 BTW yesterday I managed to beat this mod with one credit and with 2 lives left as Christopher. Finally I can outwit Grim Reaper and King Zarutz. I'm not at home unfortunately so I can't show some shots. Believe me, it's possible to do it. I'll do it again with Jake next time!  ;D
 I said so not for bragging but to show ppl here that beating this mod with 1 credit is possible.

 Oh yes, about the movelist, apparently Jake don't have slide attack IOW he can't perform running+D+Jump.
 And running special is actually forward+special (ala Streets of Rage 2). If you hold special while performing this attack, hero will charge his/her attack. Colour of fire circle shows charging process. Let go of special button to unleash the attack.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 07, 2009, 03:27:24 am
Oh yeah? Well I beat it without getting hit once! How do you like that? Not so high up on your gaming pedastal now are ya? :painfull_laughing:

I said I was conflicted with both sides. I agree that a challenge is fun, but hey...if people didnt want cheats, there wouldnt have been a game genie, game shark, so on and so forth

Im going to simply say this: This game is great, its been posted, the people now play it and review it. You can all argue as much as you want who is the more skilled player, who is the most patient, and who needs help, but its all a matter of personel opinion. And its up to Bonus in the end anyway.
Title: Re: Night Slashers X - by BonusJZ
Post by: Skull Kingz on May 08, 2009, 11:18:08 am
Damn...Talk about hard!!!
This game is a pain in the neck. But who doesn't love challanges?
The challenge keeps me coming back! I love the gameplay. And for some reason I play with chick most of the time. :D (she's cool)
I made it to stage's 4 boss. The big knight guy with the sword.
I'll give it another try though. Great game, definitely on my top.

PS. I love how I do a new move each time I play this. :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: DJGameFreakTheIguana on May 08, 2009, 11:24:41 am
I actually couldn't play with that chick, I perfer the guy with the metal arms ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 09, 2009, 01:03:25 am
 Same here DJ, I prefer Jake myself. I could play as anyone though.

 
Quote
You can all argue as much as you want who is the more skilled player, who is the most patient, and who needs help,

 I wasn't arguing about that and I don't even care.

 BTW, Hide or anyone, is it true there's D F A freespecial in mid-air? I've tried it but nothing special happened.

 There's another thing I haven't posted here about movelist, for those who don't know there's dodgerise ability. Hold Up,Down,Left or Right while rising to dodge in that direction.
 This ability can also be performed at the end of certain slam move. AFAIK only Forward+Jump slam move which allowed this, the Back+Jump one don't allow this.

Quote
I managed to beat this mod with one credit and with 2 lives left as Christopher. Finally I can outwit Grim Reaper and King Zarutz. I'm not at home unfortunately so I can't show some shots.

 Here are 2 shots at end (made a mistake, I forgot that I got another life before end). Hopefully this could encourage ppl to play better.
Title: Re: Night Slashers X - by BonusJZ
Post by: HideRaisen on May 09, 2009, 01:32:26 am
Quote
BTW, Hide or anyone, is it true there's D F A freespecial in mid-air? I've tried it but nothing special happened.

Yes! its true only with Jake when do the D F A freespecial and your up high enough press down, you don't need to be all the way up. ;)

Watch bonusj youtube video of this again and it will explain the moves set when the character does the moves.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 10, 2009, 07:11:43 am
Congratulation  :cheers!: - Bloodbane - I will add highscore list to the first post .
Quote
Is it true there's D F A freespecial in mid-air? I've tried it but nothing special happened.
Many moves can be canceled to other ones , for example D,F+A can be extended be pressing U/D/F which could lead to next jungle or ground finisher .
Same goes for basic combo , holding F/U/D in every normal attack can produce diffrent combos .
Quote
There's another thing I haven't posted here about movelist, for those who don't know there's dodgerise ability. Hold Up,Down,Left or Right while rising to dodge in that direction.
 This ability can also be performed at the end of certain slam move. AFAIK only Forward+Jump slam move which allowed this, the Back+Jump one don't allow this.
You can also dodge from basic stance be pressing D,D+J or U,U+J
There is also block bodge - hold B after first blocked hit - it will prevent enemy's pearsing your guard (Jasmin can use it any time)
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 11, 2009, 08:57:25 pm
I have two funny problems when I played it.


I forgot to post some screenshots
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 12, 2009, 01:42:54 am
 Ugh! I can't perform aerial D,F,A. Must be wrong on timing here.

Quote
You can also dodge from basic stance be pressing D,D+J or U,U+J

 Ah, thank you! I thought there's no such move

Quote
There is also block bodge - hold B after first blocked hit - it will prevent enemy's pearsing your guard (Jasmin can use it any time)

 Let me try that!

Quote
I reached to 600000 but it didn't increase. laughing How strange is that?

 Not strange for me. I've seen similar bug with old BoR in which reaching 50000 didn't give you extra life.

 Speaking of bug, the only bug I get is Golem's Stun Punch. I named it that way cause it really stun hero. Though actually, it makes hero uncontrollable until he/she's hit again.
Title: Re: Night Slashers X - by BonusJZ
Post by: kellyblender on May 12, 2009, 06:11:05 am
I have a question....how do i do a block and taunt buttons for my character in a normal bor mod?Im doing a mod ,but im not so good in programing this new stuff,is it ok to ask about this?
block and taunt is a great opition!
thanks... :)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 12, 2009, 06:17:35 am
Quote
Ugh! I can't perform aerial D,F,A. Must be wrong on timing here.

Well D,F+A its uppercut - it can be used in many ways - as combo finisher ,jungle launcher , counter to boss aerial attacks ,etc.
Its can add also lots of variants to your fighting style as it can be extended by pressing one of directions (D/F/U depends from character) .
Lets take Christopher as example - he can be deadly in air with some practice:

try this custom combo:
A ~ A ~ D,F+A ~ U ~ wait till lands then jump forward ~ U+A ~ U ~ wait till land ~ finish it with run attack / freespecial / or jungle again

You can also make very spectacular coop combos with help of second player  

Quote
Quote
I reached to 600000 but it didn't increase. laughing How strange is that?

 Not strange for me. I've seen similar bug with old BoR in which reaching 50000 didn't give you extra life.

Indeed its engine - its add life's exactly when given score is reached . Problem starts when you somehow skip that exact point in score (for example with scripted score multiplier) . There is only one solution to this - don't use score life , but 1up items - and its possible that will be changed.

I have ready new version which correct for example recover glitch (CPU processor speed can be a difference here why its happen more offen for some people) and adds few nice new things - but I think I wait till release of xbox obor xbe ...

Quote
I have a question....how do i do a block and taunt buttons for my character in a normal bor mod?Im doing a mod ,but im not so good in programing this new stuff,is it ok to ask about this?
block and taunt is a great opition!
thanks... Smiley

Offcourse  ... My blocking system its quite complicated - but still use block and hold block command in its base (extended with few scripts , aiflags , followup anims and freespecials).
As for taunt well its attack2 with few tricks that adds deep to it (you can hold it to controll the dramatic effect - for example Jack will rise hands up and hold them till you relase button - check video in first post).
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 12, 2009, 06:32:08 am
This game was so hard especially the last boss (Zaruts). I found a way on how to beat the boss; He is super hard (or the hardest) to defeat. Give 3 or 4 attacks at him and he'll move with his pain move. When he does that, get close to him quickly and attack and go with U,U,A. 9 or 10 combo attacks. But when you're far, just attack him without using freespecial moves (U,U,A or D,D,A). I did mine but I didn't screenshot it. Sorry. Should've done it.

Also, the knight and the mummy are easy.

I started with only 3 credits from the beginning and lost countless times from Stage 2 and on. Stage 1 was a fresh start.
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on May 12, 2009, 08:35:13 am
I have a question....how do i do a block and taunt buttons for my character in a normal bor mod?Im doing a mod ,but im not so good in programing this new stuff,is it ok to ask about this?
block and taunt is a great opition!
thanks... :)

The secret here isn't programming per say, it's wrapping your head around NOT thinking like a human. In other words, don't think just because the buttons are labeled "attack" or animations are called "Freespecial" that they have to be those types of things. They are just labels. The engine doesn't know and doesn't care what you actually do with them.

You want a simple taunt? Make a freespecial animation that, well, taunts. Map it to one of the attack buttons, and voila, you have a taunt. Later you can do things like extended animations/alternate actions as BonusJZ's does, or perhaps give it functionality like draining the mp of nearest enemy and or making him turn his attention to you as I do. Those things are a bit more involved, but nothing all that complex.

Blocking is even easier, as there is a built in block function. Like BonusJZ said, you can then build off it with your own tricks. Some modders (Bloodbane's Crimebuster) have even created blocking on their own to circumvent the engine's built in system and its limitations.

Think in terms of "What do I want to do" rather then "Can I do this". The answer to the latter question is ALWAYS yes, you only need to concern yourself with the former.

DC



Title: Re: Night Slashers X - by BonusJZ
Post by: Tulius on May 12, 2009, 10:02:28 am
   What's the status of the Xbox version BonusJz?
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on May 12, 2009, 03:15:30 pm
Foof
finally made it till the end
has anyone found secret levels that are shown in the end credits?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 13, 2009, 08:01:21 am
Quote
What's the status of the Xbox version BonusJZ?
You can check it here ..... :
http://openbor.svn.sourceforge.net/viewvc/openbor/xbox/ (http://openbor.svn.sourceforge.net/viewvc/openbor/xbox/)
Quote
Foof
finally made it till the end
has anyone found secret levels that are shown in the end credits?
Few post back there is nice (without spoilers) info about it

I wonder - is there someone that could translate few lines of text like this to English :
Spoiler
(http://img216.imageshack.us/img216/7843/91187765.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: meik1111 on May 16, 2009, 07:32:16 am
HOW CAN I PLAY THIS ON MY XBOX??? :wow!:
NEED THE "XBE"
CAN SOMONE HELP??? :'(
PLEASE!!!! :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on May 16, 2009, 12:59:21 pm
How about the DC version, egh?

yeah i know...
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on May 16, 2009, 02:27:55 pm
Finally i completed this game, its great but really hard, even for me. It took me a whole week to master Chris and beat the game :laughing:
So, my rating is 5/5 - exelent work BJZ, i expected nothing less from you, your mods are my favourite, will be waiting for Vampire hunters now :) ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: meik1111 on May 16, 2009, 03:23:30 pm
HELLO EVERYONE!!!
need help pc version dont work problem with the exe need to install!!?? :(
psp version crash at start screen !!!?? :( ON SLIM)BLACK SCREEN!!
use kernel m33 3.66
where can i get a working version!!!??? :'( :(
no version works!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on May 16, 2009, 05:35:27 pm

I wonder - is there someone that could translate few lines of text like this to English :
Spoiler
(http://img216.imageshack.us/img216/7843/91187765.gif)

did you get a translation? this monday I have to meet a japanese friend, I can ask her for translation (I can only translate half of it... I think she will mocke on me hah)
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 16, 2009, 06:34:24 pm
I PM'ed to Orochi_X last night for your help in translating Japanese to English. I gave him a link for this, so I hope he'll reply this.
Title: Re: Night Slashers X - by BonusJZ
Post by: Orochi_X on May 16, 2009, 06:39:21 pm
Yeah , I was just about to reply to that.....

I'm not actually Japanese but I could translate it. I was going to take a look tomorrow but if Die_In_Fire's friend is actually Japanese , it might be better to let them do it.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 16, 2009, 06:45:10 pm
I know you're not Japanese, Orochi_X. I just asked you if you could translate. Heh! I know a little Japanese but I can't read in Kanji.
Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on May 16, 2009, 07:31:00 pm
Hello here, I just saw your request and i translated it for you if you still need it ;)

1st sentence:
これ以上増えないように叩き潰そう.
before they will multiply, let's crush them.

2nd sentence:
ここの病院でゾンビや人造人間を造っているのか.
Does this laboratory(hospital) zombies or androids are manufactured?

3rd sentence:
なら話は早いわ.
If it's so, the discussion will be short.

See you!
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 16, 2009, 08:59:10 pm
Wow - I was sure that original translation was not accurate but not so much , I'm really greatfull  :cheers!: thanks Yotatouch - of course you will be credited .






Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on May 16, 2009, 09:47:31 pm
Hehe, glad to help! Thanks for the credits man :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on May 17, 2009, 09:46:24 am
So I finally beat the game pretty tough.

I didn't get the secret chara or is he still a WIP?
This game would be really cool if it had a hectic survival mode?


What is the big reason this game is in .spk mode?
I'd really like to take some code from it for my own mod.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 17, 2009, 10:41:30 am
Quote
So I finally beat the game pretty tough.
Posting hall of fame screenshot will be nice so I can add you to high score table in first post

Quote
This game would be really cool if it had a hectic survival mode?
That was originally - only 2 credits and no loading option - its possible that will be put back.

Quote
What is the big reason this game is in .spk mode?
I'd really like to take some code from it for my own mod.
The sprites which take enormous amount of work and time to rip (many of them must be put-ed together from tiles) , edit (around halve of total) , and recolor . Also I want that people concentrate on playing and not messing with my work (I'm not making sprite sheet's but games ....) .
But as promised in first post , soon I include all scripts and entities.txt for learning purpose. Till now everyone who wish to know something about gameplay mechanics get the solution.

Here example - you can try to put them together :
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on May 17, 2009, 04:17:23 pm
I dont think there are enough parts on this small picture to make one complete sprite.
This is probably worst way to rip sprites especially if there are no patterns to guess how to put the tiles together.
Besides arent those changing when you have different enemies onscreen ? Also guesssing which frame have which order in animation is odd.
With backgrounds in mame is sometimes much easier.
Good thing about this is that you can discover unused game art in tiles.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 17, 2009, 04:46:56 pm
Quote
I dont think there are enough parts on this small picture to make one complete sprite.
Lol look closely
Quote
This is probably worst way to rip sprites especially if there are no patterns to guess how to put the tiles together.
Belive or not im pro in riping and know which sprite technike use where
Quote
With backgrounds in mame is sometimes much easier.
Good thing about this is that you can discover unused game art in tiles.
Actualy all backgruunds in NSX are edits
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 21, 2009, 07:05:41 am
meik1111, you say that the game dont works for you?
the same problem happens to me.

first the game works, but the last week i want to show the game to one friend and it dont works ??,
and yeah also happens to me these rare error that says
"installation is wrong, you must reinstall for repair" or something close to that.

i think is a windows registry problem for used another openbor 3.0 game, this causes windows registry crashes and you can play anything (openbor games, openbor 3.0 games, emulators) everything less the night slashers x openbor 3.0...

so i have the same problem of you, and in "downloads", i donwload the 4 new openbors 3.0.
not download the first, enter here in "later releases treat" and down, in the firm of the post, download these 4 new openbors.

i cant try it because i dont reaches my home, but i hope these are the solution because the treat says that new openbors 3.0 supports securepak night slasher x files.

so good luck to you and me ;)

EDIT: finally i come to home and try the most new openbor 3.0 and... nothing. night slashers x securepak mod still dont works.

also i read some other post about some other people, that have the same problem.
so i think we all have to wait for one of the next releases of the openbor 3.0 engine for avoid this rare fail and can execute without problems securepak mods like this.

pd: i read these post about it, in "engine" treat.

pd: even i repaired windows! by think that my windows have something wrong ??, because the other day i unistall some programs that i dont use...
but after do it that, the game still not working.
and finally i read those treats about my same problem...
Title: Re: Night Slashers X - by BonusJZ
Post by: Koban on May 21, 2009, 10:46:07 pm
Downloaded it and I love it, I only wish there was a way to make it larger. Even on fullscreen it's still relatively small.
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on May 21, 2009, 10:57:00 pm
(http://lavalit.com:8080/index.php?action=dlattach;topic=2841.0;attach=3040;image)

I'll try, i love puzzle!   :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 22, 2009, 04:05:25 am
Quote
Downloaded it and I love it
Glad you like it  :)
Quote
I only wish there was a way to make it larger. Even on fullscreen it's still relatively small.
Just change it in video option screen - very nice effect (like on arcade monitor) you can get by setting :
Title: Re: Night Slashers X - by BonusJZ
Post by: Koban on May 22, 2009, 02:24:43 pm
Quote
Downloaded it and I love it
Glad you like it  :)
Quote
I only wish there was a way to make it larger. Even on fullscreen it's still relatively small.
Just change it in video option screen - very nice effect (like on arcade monitor) you can get by setting :
  • screen 2x - 640x480
  • filter  16bit tv 2x
  • display mode - full


The funny thing is that it never occurred to me to just do this. Thanks!
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 25, 2009, 01:58:58 am
 miguelo, tried using OpenBoR.exe with .dlls, I had same problem and solved it by using one with dlls.
Title: Re: Night Slashers X - by BonusJZ
Post by: CHINESET850 on May 25, 2009, 10:23:11 am
I love this game,I play it in my psp-2000,The felling is very good! ;D
(badly:Opening Waiting time is too long)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 26, 2009, 06:52:06 am
Quote
I love this game,I play it in my psp-2000,The felling is very good! Grin
(badly:Opening Waiting time is too long)
Nice to hear it sadly installing can be only longer in next update . Also its done like this to minimize to absolute minimum loadings betwin the levels for more arcade feel. IMO its better to wait 3 minute on begin then 1 minute betwin every level .... losing focus
Well maybe i put some topless picture as loading screen  ;D - I bet noone will notice loading time  ;)

I'm still working on new playable character and enemy's ,also available cast gain new moves (players/enemys) - can someone recognise this one (take awhile to make):

(http://img41.imageshack.us/img41/9093/34504528.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on May 26, 2009, 08:23:01 am
IMO its better to wait 3 minute on begin then 1 minute betwin every level .... losing focus

Agreed.

Quote
I'm still working on new playable character and enemy's ,also available cast gain new moves (players/enemys) - can someone recognise this one (take awhile to make):

I don't know if it is where you got the inspiration from, but the animation is nearly identical to Terry Bogard's Burn Knuckle. That said, I believe it needs one more frame. Going right from the arm fully extended to a generic landing pose is a bit jerky. Using the Burn Knuckle as an example, you'll notice it has a custom land animation with Terry's arm still partially extended.

DC

*Edit* Actually, I just looked closer, and realized it isn't the Burn Knuckle, it's Blood's forward A+J attack from Vendetta. Nice. It still needs an extra frame though. Just like I was talking about with Terry above, Blood had a land animation with his arm recoiling.

Title: Re: Night Slashers X - by BonusJZ
Post by: Ericard Production on May 26, 2009, 08:41:01 am
Is it going to be SPK again? :worried:
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 26, 2009, 09:10:33 am
Quote
*Edit* Actually, I just looked closer, and realized it isn't the Burn Knuckle, it's Blood's forward A+J attack from Vendetta. Nice. It still needs an extra frame though. Just like I was talking about with Terry above, Blood had a land animation with his arm recoiling.
Exactly  :) - hmm ... maybe indeed i will add frame for more swing effect
Title: Re: Night Slashers X - by BonusJZ
Post by: VaMpiRE LieD on May 26, 2009, 02:14:00 pm
Night Slashers is finally portable!!!!!!    ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on May 26, 2009, 02:32:49 pm
BonusJZ is it possible to release version with one character only ? To save memory and be able to play on PSP with 32MB ram ? Maybe even dreamcast ? Maybe 3 versions for each character.Im not sure how you made models.txt and loading but this could be as simple as deleting characters txt files from models.txt and leave just one character to play.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on May 26, 2009, 02:58:57 pm
Yea I was writing about that few post ago - but first I want wash out all possible bugs and make ultimate version (I'm only human) - bosses/enemy's gain new moves ,gameplay - mechanics and balance ,characters nice moves and edits
Then is a mather to make a pool and all of you chose the characters to that version (hope for two) - its really not a problem to remove some things ...
Title: Re: Night Slashers X - by BonusJZ
Post by: VaMpiRE LieD on May 26, 2009, 03:11:20 pm
jz i sent you a pm but i dont know if you got it.
i love this game, but i can't get throught it. is there any way to add infinite credits or to cheat at all? i have psp version.
thanks for the help!
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on May 26, 2009, 03:25:35 pm
lol - no cheats dude :laughing:
You will have to train hard - it took me a week to complete the game))
Title: Re: Night Slashers X - by BonusJZ
Post by: zerobinary on May 26, 2009, 03:32:24 pm
jz i sent you a pm but i dont know if you got it.
i love this game, but i can't get throught it. is there any way to add infinite credits or to cheat at all? i have psp version.
thanks for the help!

Yes, I too enjoy BonusJZ's latest masterpiece on Night Slashers X.
I agree with VaMpiRE LieD in that some levels and Bosses can be particularly difficult to finish and defeat, especially when you only have one life and are out of continues. This is what makes it very difficult for some people, including myself who would like the ability to continue to enjoy the game and be able to finish it and see it's ending, a little frustrating. I can understand if cheats are disabled in this game to make it a little more challenging for some players, but it wouldn't hurt to have the option of having a difficulty level that the player could at least choose from. The player could select from a difficulty setting like Easy, Normal, or Hard to be able to comfortably play the game at their particular level, but the only option available is Survival Mode.

Please BonusJZ, consider these constructive comments as I and VaMpiRE LieD have mentioned. You have a very good game on your hands, and that shows with every game you continue to put out, but please do take all suggestions and comments into consideration that you receive as positive feed back.

Also, if you wouldn't mind enabling cheats for Vampire Hunters as well, that would make game play a little easier for that game too.  :cheers!: 
Title: Re: Night Slashers X - by BonusJZ
Post by: zerobinary on May 26, 2009, 03:51:45 pm
lol - no cheats dude :laughing:
You will have to train hard - it took me a week to complete the game))

Yes, it is true that there is no option to be able to cheat in an OpenBor game while playing it on your PSP, because it is not incorporated into the OpenBor Engine for PSP itself. However in versions that are out for the PC, a cheat option is readily available under system options if you take a close look. What I would like to see more of, is the ability to be able to keep the option of using cheats on an open-minded level, so that players can choose at their own free will, whether or not they wish to use unlimited lives or continues to help them progress through an otherwise difficult game, stage, or boss that they can not get through.

This is what I am kindly asking BonusJZ to consider doing with his latest mods for OpenBor PC versions, as I know and am well aware of that there are many mods available here for OpenBor for the PC, that have the option to use cheats enabled. It would be as I've kindly stated, beneficial to the game player if they were having difficulty in the game or just trying to finish it, without too many limitations on lives and continues. Or, the other alternative as I had mentioned earlier, would be to have a difficulty setting to choose from like Easy, Normal, or Hard Mode the player to pick from.
Title: Re: Night Slashers X - by BonusJZ
Post by: VaMpiRE LieD on May 26, 2009, 05:18:05 pm
My problem is that I play on psp almost exclusively as it is convenient.
I was searching forever for an emulator that would run night slashers and stumbled upon openbor. My only problem is the difficulty, which players of the original arcade night slashers complained about.
With an emulator, you could just keep adding credits. This version i am finding impossible.
Also, I downloaded the splatter house trilogy and cannot get it to run.
Any help with any of the above would be greatly appreciated.
The obvious solution is to play on a computer, but I'd rather play on psp because it's convenient, and I'd like to play more than one time through, which i would do on computer as it frustrated me.
Thanks guys.
And to bonusjz thank you for making night slashers possible!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Barbalbero on May 28, 2009, 03:53:00 am
First of all, thank you BJZ for this truly awesome game, it's by far the best mod I've ever played on OpenBOR, so keep up the good work ^_^

You surely know how to make a good scrolling beu!

Now, since i like this game so much, I want to point out three things that I find "problematic", hoping to be of some help ^_^

1) I've the feeling that characters are too similar move-wise. It's almost if it doesn't matter who I choose, because they have the same moves, done in the same way (well this is quite standard for scrolling beu anyway), with almost the same effect (speed, range), so I tend to choose the one I prefer graphically (Christopher). There're slight differencies between characters, but not that great, and I think it would be better if they had really different moves and "palyability", something like SORII, where choosing Max instead of Skate completely changes the way to play the game.

2) By far the most annoying thing I found on this game is when I want to start a combo and accidentally pick-up an item hidden by a corpse on the ground. I lost countless lives by Bosses because of that (since all Bosses attack/counterattack istantly if you break the standard combo or wait too much in front of them without attacking). With health items it doesn't happen because there's smoke coming out of them which is usually visible, but gems and weapons are not. I don't know if that was intentional or not (maybe to add some more difficulty), but I found that annoying most of the time.

3) Two days ago I finished the game with Christopher, I was doing very well, not losing any continue up to the last boss. But then I lose all of my continues, remaining with the last life and half energy bar... some strange things happened with the last boss: I used the special jump+block when it was using that fire-shield sphere-shaped thing, and I lost to it, burning. I don't know if it's a bug but I expected this to work on everything to save from tricky situations. Now the energy recharge thing: I already finished the game with Jasmin but I haven't noticed that every now and then the boss regains some energy, but with Christopher it became a little frustrating, because it was almost dead (like a pixel of energy), I hit it but it didn't die, and suddenly it regained something like 1/4 of energy (whereas usually it regains almost half of that). This felt *very* unfair because it should be dead!

Other than that it's a great great game! :)

I've to last questions:

1) where are the Boss music tracks from 2nd (franky) and 4th (Dracula) level from? I've already heard those but I don't remember where!

2) Other that the elevator one in level 2, there're other alternative routes?

Thanks again for this great game!
Title: Re: Night Slashers X - by BonusJZ
Post by: fumanchu on May 28, 2009, 11:03:11 am
How are things coming along with the xbox version bonus?
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 29, 2009, 07:35:24 am
VaMpiRE LieD, fist i have to say that i dont want to be a flamer or another bad thing/problem related.

but sincerely man, better DONT ask about cheats...

because the experience says me that cheaters not are "very welcome" here :nervous:...

http://lavalit.com:8080/index.php/topic,2841.120.html (http://lavalit.com:8080/index.php/topic,2841.120.html)


but apart, if you read the olds post you find some playing tricks that can be very useful for you...  ;)

because some players (even if this game is hard) can finish the game, and have learn some useful tricks.  :cheers!:

for a little example: i think one good advice is not stay in front of a boss that you punch and send to the ground, because when these boss rises, is INVULNERABLE and sure him attacks you and you cant attack him in that moment!.

but the truth is that im not the best for talk about it, because i cant finish the game the time it works for me...

i try another bor games with the new engine and this causes me that the engine dont works again (but only with this game). but sure the team repair this problem more early or more later.  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Koban on May 31, 2009, 01:35:50 am
I've to last questions:

1) where are the Boss music tracks from 2nd (franky) and 4th (Dracula) level from? I've already heard those but I don't remember where!

2) Other that the elevator one in level 2, there're other alternative routes?

Thanks again for this great game!

Both of those tracks are from Nightmare Creatures, I should know since this mod inspired me to look them up and listen to them again. They're either named after the bosses or the levels they take place in, the one for the monster being 'Sewer Snake' and the one for Dracula is (I think) 'Westminster Roofs.' BonusJZ might be able to correct me on the latter, though.

When it comes to your second question, that's another one that I'm curious to learn about from BonusJZ.
Title: Re: Night Slashers X - by BonusJZ
Post by: Duke will nuke on June 01, 2009, 02:37:41 am
Wow... just wow awesome work! Thanks a lot, will download soon and play it  ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: XeroBlaq on June 01, 2009, 09:18:05 am
Hey guys, new to this site, I signed up after seeing this game on Gametrailers, looks sick.

Question: How do I open this game? I have downloaded it and I have no game emulators to use. Whenever I go to open it (on my PC, that's the version I DL'd and am planning to use it on) the screen will open and the game will begin to load while saying "Warning: explicit violence, blah blah blah". At around 50% of the game loading, it will freeze. :grumpy: I have yet to open the .spk file in the Paks file. I am using the trial version of WinRAR. Any suggestions as to how I can get around this? Also, I am unfamiliar modding and emulators and all that stuff, so you'll have to be pretty simple when explaining it to me. Thanks guys
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 01, 2009, 10:30:55 am
Quote
the game will begin to load while saying "Warning: explicit violence, blah blah blah". At around 50% of the game loading, it will freeze.

 Hmmm... it's loading problem and I don't think opening this pak won't help.

 BTW this pak is secured IOW unopenable.
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on June 01, 2009, 11:44:13 am
...

Just for the record, OpenBOR is not an emulator. An emulator simulates the hardware of a platform (SNES, Genesis, DC, whatever), and then you can run that device's software. OpenBOR is the equvilent of the software. It doesn't emulate platforms, it is a game that runs on them. It just happens to be home created and infinitly moddable.

Anyway... you may not actually have a problem. Right about the time that bar hits midway is when the character resources start loading, and these can take quite a while for big modules. That in turn makes the bar stop and everything looks frozen. Nightslashers is quite large and frontloads a lot of stuff other modules load in between levels (keeps midlevel load times down).

Try waiting some more, and it might work just fine.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: XeroBlaq on June 01, 2009, 07:20:52 pm
...

Just for the record, OpenBOR is not an emulator. An emulator simulates the hardware of a platform (SNES, Genesis, DC, whatever), and then you can run that device's software. OpenBOR is the equvilent of the software. It doesn't emulate platforms, it is a game that runs on them. It just happens to be home created and infinitly moddable.

Anyway... you may not actually have a problem. Right about the time that bar hits midway is when the character resources start loading, and these can take quite a while for big modules. That in turn makes the bar stop and everything looks frozen. Nightslashers is quite large and frontloads a lot of stuff other modules load in between levels (keeps midlevel load times down).

Try waiting some more, and it might work just fine.

DC


Thanks, I'll give this a try.

EDIT: YYYAAAAAYYYYYY!!!!! This one's for you, man.  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on June 02, 2009, 04:18:35 pm
Never heard about the original game but...

Whoa!!!! What an awesome mod!!!!!  ;D

Finally, someone did better than "A tale of vengeance", with which it shares the dogs, but with the proper collisions here (do you remember my suggestion about it to AlexDC?)
Graphic, sound, playability, every aspects of this game is so accurate, and now, it seems you are planning an even better version! Definitely lokking forward to it.  ;)

The only few things i've noticed that could be improved:

1) I totally adore the combo counter, I gain a lot of extra lives making more points using combos. Unfortunately if you hit more than one enemy at the same time, you'll get same amount of hits/points.

2) I'd use more weapons, cause they are really cool. However The barrel can't be picked up if it is in the screen edge(left or right one, obviously).

Something i would ask now:

1) I did NOT find the alternate route(s?), where is(are?) it(them?)?  :blushing:

2) Some moves are hard to discover; e.g. with jake, the running attack sometimes is an uppercut sometimes a clothes line(right name?), The up + jump grab sometimes
is a piledriver sometimes becomes the zangief's screw piledriver, why?
Always Jake, is able to call a thunder storm, but i didn't discover the proper command, how can i do that? I think i've discovered all the other moves but a move list would be really appreciated.

Thanks a lot for this beautiful game, an keep up the awesome work!  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: XeroBlaq on June 02, 2009, 05:10:46 pm
I agree with Phemt, a movelist would be appreciated. Great game though, I'm starting to get good at it. And does anyone know how to save your game file? I THINK it's f12, but Im not sure...
Title: Re: Night Slashers X - by BonusJZ
Post by: MCW on June 02, 2009, 05:20:26 pm
I agree with Phemt, a movelist would be appreciated. Great game though, I'm starting to get good at it. And does anyone know how to save your game file? I THINK it's f12, but Im not sure...

The game will autosave current stage if you quit game or game over.
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on June 02, 2009, 05:33:54 pm
I agree with Phemt, a movelist would be appreciated. Great game though, I'm starting to get good at it. And does anyone know how to save your game file? I THINK it's f12, but Im not sure...

F12 will make a freeze of the screen to make an image out of it.

The game save each level, so, if you want to save a particular level, reach to it, press the windows button and copy the save file in another folder.

If you lose, just copy again that file to the proper save folder of your OpenBor!  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: XeroBlaq on June 02, 2009, 08:20:42 pm
I agree with Phemt, a movelist would be appreciated. Great game though, I'm starting to get good at it. And does anyone know how to save your game file? I THINK it's f12, but Im not sure...

F12 will make a freeze of the screen to make an image out of it.

The game save each level, so, if you want to save a particular level, reach to it, press the windows button and copy the save file in another folder.

If you lose, just copy again that file to the proper save folder of your OpenBor!  ;)

I'm finding your description a bit difficult to follow/understand, could you re-word that please? Sorry, lol.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 04, 2009, 04:40:48 am
 XeroBlaq, OpenBoR is not emulator so don't expect save states in the middle of level.
 Phemt is talking about taking screenshot with F12. You can change the key for it though in options screen.

Quote
1) I totally adore the combo counter, I gain a lot of extra lives making more points using combos. Unfortunately if you hit more than one enemy at the same time, you'll get same amount of hits/points.

2) I'd use more weapons, cause they are really cool. However The barrel can't be picked up if it is in the screen edge(left or right one, obviously).

 That's how OpenBoR works.

Quote
1) I did NOT find the alternate route(s?), where is(are?) it(them?)?

 Somewhere on stage 2 and it's open. ;)

Quote
with jake, the running attack sometimes is an uppercut sometimes a clothes line(right name?),

 I think that happen when you execute the command close to enemy.

Quote
The up + jump grab sometimes is a piledriver sometimes becomes the zangief's screw piledriver, why?

 That's what happen if Jake's health is low. His slam become the latter.

Quote
Always Jake, is able to call a thunder storm, but i didn't discover the proper command, how can i do that?

 It's Special+Up IIRC. Move commands are scattered in this thread, try look for them :).
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on June 04, 2009, 05:06:05 pm
XeroBlaq, OpenBoR is not emulator so don't expect save states in the middle of level.
 Phemt is talking about taking screenshot with F12. You can change the key for it though in options screen.

Not!!!! I think i  explained myself like ****  :laughing:

I meant that since the game saves each level you can actually "cheat" on the overwriting save system
simply by using the windows button ( http://www.techpowerup.com/reviews/Microsoft/Reclusa/images/newwindowsbtn1.jpg (http://www.techpowerup.com/reviews/Microsoft/Reclusa/images/newwindowsbtn1.jpg) ) to return to (guess where?!) windows(!) and COPY your SAVE FILE to use it in case you lose...

I'm finding your description a bit difficult to follow/understand, could you re-word that please? Sorry, lol.

Read up there, if you don't understand... sorry!  :laughing:

  That's how OpenBoR works.

Too bad! But i think it will be improved, right?  :)

Quote
IIRC

What does that mean? (i am not english or american...)

Thanks for your reply BloodBane!  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on June 04, 2009, 05:54:29 pm
Quote
First of all, thank you BJZ for this truly awesome game, it's by far the best mod I've ever played on OpenBOR, so keep up the good work ^_^
You surely know how to make a good scrolling beu!
Quote
Never heard about the original game but...
Whoa!!!! What an awesome mod!!!!!  Grin
Quote
Wow... just wow awesome work! Thanks a lot, will download soon and play it  Grin
Quote
Thanks a lot for this beautiful game, an keep up the awesome work!  
Thanks - guys
Quote
By far the most annoying thing I found on this game is when I want to start a combo and accidentally pick-up an item hidden by a corpse on the ground. I lost countless lives by Bosses because of that (since all Bosses attack/counterattack istantly if you break the standard combo or wait too much in front of them without attacking). With health items it doesn't happen because there's smoke coming out of them which is usually visible, but gems and weapons are not. I don't know if that was intentional or not (maybe to add some more difficulty), but I found that annoying most of the time.
Its more realistic that way .... :laughing: still you can use the psp version which will solve it - personally i don't like to much indicators on screen but I think about it ...
Quote
Two days ago I finished the game with Christopher, I was doing very well, not losing any continue up to the last boss. But then I lose all of my continues, remaining with the last life and half energy bar... some strange things happened with the last boss: I used the special jump+block when it was using that fire-shield sphere-shaped thing, and I lost to it, burning. I don't know if it's a bug but I expected this to work on everything to save from tricky situations. Now the energy recharge thing: I already finished the game with Jasmin but I haven't noticed that every now and then the boss regains some energy, but with Christopher it became a little frustrating, because it was almost dead (like a pixel of energy), I hit it but it didn't die, and suddenly it regained something like 1/4 of energy (whereas usually it regains almost half of that). This felt *very* unfair because it should be dead!
Well that's the last boss you know ... also it will recover only to some point so don't let him to wander to long in the later part of fight with him .
Quote
where are the Boss music tracks from 2nd (franky) and 4th (Dracula) level from? I've already heard those but I don't remember where!
Koban is right
Quote
1) I totally adore the combo counter, I gain a lot of extra lives making more points using combos. Unfortunately if you hit more than one enemy at the same time, you'll get same amount of hits/points.
2) I'd use more weapons, cause they are really cool. However The barrel can't be picked up if it is in the screen edge(left or right one, obviously).
Bloodbane is right that how its work
Quote
Some moves are hard to discover; e.g. with jake, the running attack sometimes is an uppercut sometimes a clothes line(right name?), The up + jump grab sometimes
is a piledriver sometimes becomes the zangief's screw piledriver, why?
Yes they depends from a distance - the closer ones are more powerfull and depending from character can be jungled later
As for second - they are desperation moves - and can be performed only when energy is low (about 25%) 
Quote
Always Jake, is able to call a thunder storm, but i didn't discover the proper command, how can i do that? I think i've discovered all the other moves but a move list would be really appreciated.
There are few:
U,D+S
S in mid jump  
A+J
D,U+S (Chris/Jas only - Jack coming soon)
Also not sure if someone discover already but some weapons also have special moves  (example Chris with shotgun - check it out its pretty cool to kill that way)
Quote
IIRC
What does that mean? (i am not english or american...)
If I remmember correctly

Last time i have reveled one of new Christoper moves - today time for Jack :
its zombie bashing ram time - pretty deadly for "passenger" ;D
(http://img268.imageshack.us/img268/8328/jackrun.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: Die_In_Fire on June 04, 2009, 06:25:57 pm
its zombie bashing ram time - pretty deadly for "passenger" ;D


wow!! thats the kind of moves I want to learn to do!! good job!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on June 05, 2009, 02:08:22 am
Cool move.  Ever thought of adding fire in his trails?
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 05, 2009, 05:40:23 am
 Wow, cool move! Jake should grab King Zarutz or Golem and smash walls with them  :laughing:.

Quote
Also not sure if someone discover already but some weapons also have special moves  (example Chris with shotgun - check it out its pretty cool to kill that way)

 Oh, I just knew that. Thanks for the info!
Title: Re: Night Slashers X - by BonusJZ
Post by: mikeybionic on June 07, 2009, 10:04:16 pm
this might be a dumb question but will this work for night slashers x???

i want to play it sooooo bad but there's no way my old pentium3 machine can handle it.
Title: Re: Night Slashers X - by BonusJZ
Post by: Void on June 08, 2009, 04:38:53 am
BonusJZ, Any eta on when I'll get to play this baby on an xbox1?

If it helps get a response, I'm the guy who hooked you up with the link to the x68k game R+R when you asked me for it. =)
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 08, 2009, 11:56:19 am
 I think you're in wrong thread.

 Anyways, I can play NightSlashers X fine in my old Pentium3 machine.
Title: Re: Night Slashers X - by BonusJZ
Post by: ultimate on June 12, 2009, 03:20:49 am
Release date for the XBOX=? :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: cactusj00 on June 12, 2009, 09:30:43 pm
Fantastic game

I really love it.


Are the updates your are showing for the xbox version only or will it be for the psp version as well?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on June 18, 2009, 02:52:14 pm
Quote
Release date for the XBOX=? cheers!
BonusJZ, Any eta on when I'll get to play this baby on an xbox1?
Possibly after SX is done with dreamcast and hopefully before break - hard to tell....
Quote
Fantastic game I really love it.
Are the updates your are showing for the xbox version only or will it be for the psp version as well?
Of-course also for psp - and speaking of which here a little glimpse (avoiding spoilers) from one of new levels :

(http://img81.imageshack.us/img81/3443/bor0045.png)

Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on June 18, 2009, 03:20:21 pm
In new version of NSX there will be new levels and moves? or something else? as new chars :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on June 18, 2009, 05:08:46 pm
A NEW level?!?!?! Will this game be available for the DC now since the DC Openbor 3.0 is now pretty much operational?
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on June 18, 2009, 05:27:54 pm
Quote
Release date for the XBOX=? cheers!
BonusJZ, Any eta on when I'll get to play this baby on an xbox1?
Possibly after SX is done with dreamcast and hopefully before break - hard to tell....
Quote
Fantastic game I really love it.
Are the updates your are showing for the xbox version only or will it be for the psp version as well?
Of-course also for psp - and speaking of which here a little glimpse (avoiding spoilers) from one of new levels :

(http://img81.imageshack.us/img81/3443/bor0045.png)





Is this only for PSP?
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on June 18, 2009, 06:13:41 pm
Whoa the new editions look great!?

Your still going to release the script for this one right BonusJZ?
(Er unless I missed it somewhere?)

This would really help me with the DD mod I'm busy on.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 19, 2009, 05:51:14 am
 So the hologram from bonus stage become a real level here ;D! Nice work!

 BTW how come this thread is ontop of rule thread?
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on June 19, 2009, 08:51:38 am
Someone made it sticky, I don't know who or why. I'm unsticking it. No matter how good a module is, giving it special treatment isn't fair to other creators.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: CE on June 19, 2009, 09:39:44 am
I doubt that was on purpose.
Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on June 19, 2009, 10:50:22 am
1 year secure pak, sticky thread...


This is just not right, and about the thread i agree with DC.
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on June 19, 2009, 10:56:01 am
Let's not hijack this gentlemen. The sticky is fixed, and it probably was an accident. For all I know I might have been the one who did it. It's no big deal, it just needed fixing and it has been.

SX clarified the securepak. He gave the OK, and told Bonusjz it would be locked for a year. New modules will not get so long, but we aren't going to tell Bonusjz "Oh too bad, we changed our minds" and unlock his mod. Had there been other mods that were locked, they would also be grandfathered in after the policy change.

DC

Title: Re: Night Slashers X - by BonusJZ
Post by: masterderico on June 19, 2009, 10:59:43 am
Yeah, i think he said the next secure mods, will keep for 3 months.

DC please, im not want to create flame, but you really think this thread was sticked by accident ?
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on June 19, 2009, 11:05:06 am
Yes. When I think about it, I am certain it was a simple mistake. Out of 10,000+ members, four of us have the capability to sticky a thread, and none have any reason at all to do so on purpose. I could go through the forum's moderation logs and look up who did it, but that would be way beyond pointless.

This is making a mountain out of a molehill. I'm not angry, it's just that the problem was solved; it didn't need five more posts. Lets move on now.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on June 21, 2009, 10:44:15 am
Quote
Release date for the XBOX=? cheers!
BonusJZ, Any eta on when I'll get to play this baby on an xbox1?
Possibly after SX is done with dreamcast and hopefully before break - hard to tell....
Quote
Fantastic game I really love it.
Are the updates your are showing for the xbox version only or will it be for the psp version as well?
Of-course also for psp - and speaking of which here a little glimpse (avoiding spoilers) from one of new levels :
(http://img81.imageshack.us/img81/3443/bor0045.png)
Is this only for PSP?
Also for Pc and xbox - but the second is still lacking of good working executable (with corrected sfx playing and memory optimization)
In new version of NSX there will be new levels and moves? or something else? as new chars :)
Yes along with many new great bosses , few suprises and even more nice details - everything depends how much memory will be left - still have few hundreds sprite to edit
(http://img231.imageshack.us/img231/8651/1212121abc.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: cactusj00 on June 21, 2009, 11:48:20 am
Thank you so much for your hard work on this mod.  I am having a great time playing it.

is there an ETA for the new version?
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on June 21, 2009, 12:02:23 pm
Wow - new char looks amazing :wow!:
I hope to see new version soon ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on June 21, 2009, 02:35:58 pm
Yes along with many new great bosses , few suprises and even more nice details - everything depends how much memory will be left - still have few hundreds sprite to edit
(http://img231.imageshack.us/img231/8651/1212121abc.gif)

WHAT THE **** !!!!  :wow!:

That character is awesome! Excellent work, i think we can't understand how much will be better thw final version!  :cheers!:

The mod standard will be re-setted by this game...
Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on June 21, 2009, 03:01:31 pm
can i just tell you that this game looks SICK!!!!  anyway you can get this running on the psp phat?  Maybe a watered down version?
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on June 21, 2009, 03:24:17 pm
As good as it can be expected from bonus =)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on June 21, 2009, 03:56:35 pm
Nightslashers Dreamcast!!!! That... would... rock so hard...  ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on June 21, 2009, 06:19:40 pm
can't wait to play this on xbox!!!!  Hopefully it will work soon!
Title: Re: Night Slashers X - by BonusJZ
Post by: TheGamePlayer on June 21, 2009, 08:11:11 pm
are you going to add cheats for this game? i would like it if you put them in this game. please don't forget them.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 22, 2009, 04:29:18 am
Woaw, fantastic news if you make a new version with many bonus and a new charcter :D
And if it works on xbox it will be the best lol

Many many many thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: nedflandeurse on June 22, 2009, 04:00:51 pm
Amazing mod. nearly perfect.

Too bad that the difficulty is too high...
Why not add an easy mode with more continues?

The bad point is about the compression system.
One thing I like very much is to look into the files to understand how to code a mod.
It's always a good way to learn scripting or the way to do various things.

But not in this one. :nervous:
Title: Re: Night Slashers X - by BonusJZ
Post by: apescott on June 23, 2009, 05:41:45 pm
Can you post the script for the random items in obstacles?
I want to put it in my final fight game.

Great job on this mod. It is fantastic! :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on June 23, 2009, 11:27:50 pm
That is one cool action move. Will you be adding bonus endings for this character? Are you going to have this stage animated?

  
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 24, 2009, 05:19:51 am
Do you know when you will finish this update ?
For this summer or later ... ?
Thanks :D
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on June 24, 2009, 10:39:29 am
Can you post the script for the random items in obstacles?
I want to put it in my final fight game.

Great job on this mod. It is fantastic! :)

BounsJZ said he would release the entire script for this game someday? That would be so awesome, the script is really good if not the best?
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 24, 2009, 12:08:07 pm
Excelent :D
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on June 26, 2009, 04:26:19 pm
Quote
Can you post the script for the random items in obstacles?
I want to put it in my final fight game.
Great job on this mod. It is fantastic!
No problem - already sanded to you
Quote
Do you know when you will finish this update ?
For this summer or later ... ?
Thanks
I'm still busy with editing (see attachment) - sure its take a while ...
Quote
That is one cool action move. Will you be adding bonus endings for this character? Are you going to have this stage animated?
the problem is that 2 level is already very resource heavy and cause little slowdowns on psp - I think about adding them for pc/xbox version
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on June 26, 2009, 08:14:20 pm
Never seen that mutant before.  What game is he from?  Can't wait to play the next installement.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 27, 2009, 01:19:20 am
Never seen that mutant before.  What game is he from?  Can't wait to play the next installement.

 That's edited sprite. Upper body is Ghoul from D&D while lower body is one of zombie from Nightslashers.

 Oh nice edit BTW, can wait to see him in action ;).
Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on June 30, 2009, 09:33:38 pm
still no working xbox version right?  PSP phat neither right?
Title: Re: Night Slashers X - by BonusJZ
Post by: G on July 08, 2009, 07:31:20 pm
sweet i loved the original game and this looks even better  thank you so much  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: darkcu?ao on July 10, 2009, 03:14:18 pm
It have a problem of this mod, its crashers bout the beginning of the 4th Stage...
I?m suprised that you can upgrade the original game, honestly i played the original and i can?t believed the changes than you deliver, frankly is more harder, the golem boss had auto-guard in the 1st form and the vampire  boss had castlevania-drac moments, it?s one of the games that i felt a bor mod..
Title: Re: Night Slashers X - by BonusJZ
Post by: vegeta81 on July 10, 2009, 07:44:30 pm
It have a problem of this mod, its crashers bout the beginning of the 4th Stage...
I?m suprised that you can upgrade the original game, honestly i played the original and i can?t believed the changes than you deliver, frankly is more harder, the golem boss had auto-guard in the 1st form and the vampire  boss had castlevania-drac moments, it?s one of the games that i felt a bor mod..

HI BOYS I WANTED AN INFORMATION... I HAVE TRIED TO PUT THE GAME ON THE PC OF MY FATHER MA THEM NOT WORKING QUANDO I MAKE TO DEPART THE FILE EXE MI IT SAYS: WHAT I SHOULD RETRY A NEW INSTALLATION... I HAVE TRIED WAYS IN UTTI I... HELP ME THANKS... TELL ME AS I CAN DO... ADVISE ME THANKS
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on July 10, 2009, 08:22:46 pm
try writing the message again in lower case. They frown on this site if YOU WRITE like that (in CAPS).
Title: Re: Night Slashers X - by BonusJZ
Post by: vegeta81 on July 12, 2009, 11:28:51 am
try writing the message again in lower case. They frown on this site if YOU WRITE like that (in CAPS).


sorry   :doh!:

 ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on July 12, 2009, 01:17:16 pm
Ay, no problem man... im sure I did that too at one point. ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on July 14, 2009, 02:01:14 am
 vegeta, try using OpenBoR version which comes with dlls NOT the lonely one.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on July 17, 2009, 06:47:32 am
You can write normally, vegeta81. :)
Title: Re: Night Slashers X - by BonusJZ
Post by: vegeta81 on July 17, 2009, 09:27:53 am
vegeta, try using OpenBoR version which comes with dlls NOT the lonely one.

hi thanks of your answer but I have not understood well... you could explain better thing do for making him/it work thanks you answer

heeeelp not work :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: danno on July 17, 2009, 10:28:59 am
 I'm not sure you can use a different version of OpenBor but if you can vegeta81 use a version that looks like this
(http://i109.photobucket.com/albums/n79/vanquisamon/1o1.png)
not like this
(http://i109.photobucket.com/albums/n79/vanquisamon/11o.png)

 :hmm:  my images appear deleted or removed but they are not..hope they show up later, if not I'll repost them.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 18, 2009, 04:31:28 am
Quote
I?m suprised that you can upgrade the original game, honestly i played the original and i can?t believed the changes than you deliver,
Thanks :)
Quote
frankly is more harder, the golem boss had auto-guard in the 1st form
Its hard as rock ... but after some practise  - its very easy - just don't let him regenerate to much . Counters  come very handy in this fight along with jump attacks . 2ND form best to finish quickly as he have some very powerful slams and throws 
Quote
and the vampire  boss had castlevania-drac moments
love this fight - he gets some new tricks ...

Belov new screen with just riped enemy:

(http://img220.imageshack.us/img220/7363/thingoaq.png)

and some new custom Christopher combo (finally find-ed and putted together from tiles):

Spoiler
(http://img133.imageshack.us/img133/6708/dhgdhg2.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on July 18, 2009, 05:36:57 am
Did the counter glitch get fixed?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 18, 2009, 06:06:36 am
There was nothing wrong with counter but recover from throw - and was corrected same  day ... and i was waiting for release of xbox version (which not happen till now :() . So I decided in meantime add few new/removed things (some of them you can see on previous pages).

(http://img229.imageshack.us/img229/9905/entrance.png)
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on July 18, 2009, 07:11:45 am
Believe me Bonusjz- I eagerly anticipate this release! I put off playing the other version when I heard you were making an upgrade.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 18, 2009, 07:24:44 am
Masterpiece man.
THIS IS A GAME FROM THE HELL. >:D
Title: Re: Night Slashers X - by BonusJZ
Post by: copani on July 18, 2009, 01:26:29 pm
Many, many Thanks!! :cheers!: :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on July 18, 2009, 05:46:17 pm
There was nothing wrong with counter but recover from throw - and was corrected same  day ... and i was waiting for release of xbox version (which not happen till now :() . So I decided in meantime add few new/removed things (some of them you can see on previous pages).

(http://img229.imageshack.us/img229/9905/entrance.png)

So is the xbox version released?  If so I didn't see it on the main d/l page.  thanks

also - any chance on psp phat?
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on July 18, 2009, 07:01:37 pm
BonusJZ, are tiles like extra unused animation from Night Slashers? How do you generally view them?  Just wondering if other games has these. 

Did you create Christopher's hurricane kick?  It looks very promising to use.   

Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 19, 2009, 08:30:41 am
Quote
Masterpiece man.
THIS IS A GAME FROM THE HELL. Evil
Thanks - many things where possible thanks to you  :cheers!:
Quote
So is the xbox version released?  If so I didn't see it on the main d/l page.  thanks
also - any chance on psp phat?
This game was made in the first place to be played on xbox - and was ready for release last hellowen day. I ask many xbox defs for help with correct and release/compile openbor xbe (many of then say no-problem - then do nothing). Moreover after the treatment from the last one I have ask - sooner cactus gona grow on me hand than I do that again ..... and believe me I wait more than anyone to be able to play it on xbox
Quote
BonusJZ, are tiles like extra unused animation from Night Slashers?
Actually theres none unused frames in tilles - all of extra frames are me edits (more than few hundreds frames)
(http://img206.imageshack.us/img206/5222/59048453.gif)
Spoiler
well on flayer there are footage from posibly beta version of first stage and I decited to recreate that on me 2nd stage along with cool wan ram opening:)
(http://img104.imageshack.us/img104/9694/extra.png)
Quote
How do you generally view them?
press F4 in Mame
Quote
Just wondering if other games has these
yes there always possibility - but its hard and time taking puzzle experience ;)
Quote
Did you create Christopher's hurricane kick?  It looks very promising to use.
Its already in released version - press D,U,S
but now i finally could locate and recreate last two frame that are impossible to rip normally (overlapping by other sprites for example)
(http://img136.imageshack.us/img136/3861/draculaexample.gif)
Here are little example how better things looks after some touch:
  (http://img197.imageshack.us/img197/4443/jasonspwexample.gif)
(http://img231.imageshack.us/img231/1720/zombieexample.gif)
The left one are in original game the right are after correction  (to do this properly also need to be reasemble from tilles ....)
Spoiler
(http://img195.imageshack.us/img195/4171/example2.png)
Title: Re: Night Slashers X - by BonusJZ
Post by: MatMan on July 19, 2009, 11:45:05 am
Wow man!

That's alot of work that you did there but it was well worth it as the end result was a brilliant game.

Thanks alot for this release. :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 19, 2009, 11:52:07 am
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?
Title: Re: Night Slashers X - by BonusJZ
Post by: MatMan on July 19, 2009, 12:01:37 pm
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?

You can blame that on the securePak.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 19, 2009, 12:10:25 pm
Quote
You can blame that on the securePak.
not really .... thing of it as password protected/not protected archive .....
Quote
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?
On psp its load exacly 3.05 minute ..... every character have more than 10 weapons models (with freespecial giong up to 50), combined with lots of scripts ...plus I loads all necessary enemies/entities on boot to shorten load/unload time betwin the levels .
Its the cheapest price to pay for not having long waiting betwin levels and losing gameplay focus / arcade feel - in short there is lots to load

From the log file:
Spoiler
Cacheing 'chris'
Cacheing 'jack'
Cacheing 'jasmin'
Cacheing 'damien'
Cacheing 'honghua'
Cacheing 'damien2'
Cacheing 'damien8'
Cacheing 'damien10'
Cacheing 'chris12'
Cacheing 'chris11'
Cacheing 'chris10'
Cacheing 'chris8'
Cacheing 'chris7'
Cacheing 'chris6'
Cacheing 'chris5'
Cacheing 'chris4'
Cacheing 'chris3'
Cacheing 'chris2'
Cacheing 'jas10'
Cacheing 'jas11'
Cacheing 'jas12'
Cacheing 'jas8'
Cacheing 'jas7'
Cacheing 'jas6'
Cacheing 'jas5'
Cacheing 'jas4'
Cacheing 'jas3'
Cacheing 'jas2'
Cacheing 'jack11'
Cacheing 'jack10'
Cacheing 'jack12'
Cacheing 'jack8'
Cacheing 'jack7'
Cacheing 'jack6'
Cacheing 'jack5'
Cacheing 'jack4'
Cacheing 'jack3'
Cacheing 'jack2'
Cacheing 'dmfir'
Cacheing 'damspd'
Cacheing 'damspa'
Cacheing 'damspa2'
Cacheing 'damspb'
Cacheing 'refl'
Cacheing 'Flash'
Cacheing 'Flashe'
Cacheing 'Flashf'
Cacheing 'bblod'
Cacheing 'cFlash'
Cacheing 'granat'
Cacheing 'blood'
Cacheing 'blood3'
Cacheing 'bFlash'
Cacheing 'dFlash'
Cacheing 'dust'
Cacheing 'zyg'
Cacheing 'zyg2'
Cacheing 'ztrso'
Cacheing 'zhead'
Cacheing 'zhead2'
Cacheing 'zhead3'
Cacheing 'zbrain'
Cacheing 'Flash2'
Cacheing 'dst'
Cacheing 'dstb'
Cacheing 'dstfl'
Cacheing 'tdfl'
Cacheing 'tdfl2'
Cacheing 'spbg'
Cacheing 'aura1'
Cacheing 'aura2'
Cacheing 'aura3'
Cacheing 'chspmg'
Cacheing 'chrspa'
Cacheing 'chrspb'
Cacheing 'chrspc'
Cacheing 'chrspd'
Cacheing 'chrspe'
Cacheing 'jkpmg'
Cacheing 'jkspa'
Cacheing 'jkspb'
Cacheing 'jkspd'
Cacheing 'jkspe'
Cacheing 'jassp2'
Cacheing 'jassp1'
Cacheing 'jaspmg'
Cacheing 'jasspa'
Cacheing 'jasspb2'
Cacheing 'jasspc'
Cacheing 'jasspc2'
Cacheing 'dampmg'
Cacheing 'slamfl'
Cacheing 'smash'
Cacheing 'smashbg'
Cacheing 'shdym'
Cacheing 'shdym3'
Cacheing 'shdym4'
Cacheing 'shdym6'
Cacheing 'shbul'
Cacheing 'shbul4'
Cacheing 'shbul6'
Cacheing 'shel'
Cacheing 'batb'
Cacheing 'axeb'
Cacheing 'brlknf'
Cacheing 'brlknf2'
Cacheing 'brlknf3'
Cacheing 'cape'
Cacheing 'cape2'
Cacheing 'cape3'
Cacheing 'cape4'
Cacheing 'cntfl'
Cacheing 'mshbl'
Cacheing 'jasbrg'
Cacheing 'sting'
Cacheing 'money1'
Cacheing 'money2'
Cacheing 'money3'
Cacheing 'ammo'
Cacheing 'hotdog'
Cacheing 'bef'
Cacheing 'can'
Cacheing 'zupa'
Cacheing 'barel'
Cacheing 'barelex'
Cacheing 'expl'
Cacheing 'barelb'
Cacheing 'bareltr'
Cacheing 'barelb2'
Cacheing 'shtgun'
Cacheing 'mshgun'
Cacheing 'chainsaw'
Cacheing 'axe'
Cacheing 'bat'
Cacheing 'grit'
Cacheing 'brl'
Cacheing 'itemr'
Cacheing 'itemr2'
Cacheing 'tomb'
Cacheing 'knfit'
Cacheing 'kat'
Cacheing 'kat2'
Cacheing 'kat3'
Cacheing 'zeye'
Cacheing 'zombie2a'
Cacheing 'zombie2'
Cacheing 'zombie3'
Cacheing 'were'
Cacheing 'were1'
Cacheing 'were2'
Cacheing 'were3'
Cacheing 'zombie'
Cacheing 'zombiea'
Cacheing 'zombieb'
Cacheing 'ghoul'
Cacheing 'ghoul3'
Cacheing 'jashead'
Cacheing 'jashead2'
Cacheing 'jason'
Cacheing 'jason2'
Cacheing 'jason3'
Cacheing 'jason4'
Cacheing 'dog'
Cacheing 'dog2'
Cacheing 'ghoul2'
Cacheing 'bet'
Cacheing 'zombiel'
Cacheing 'werern'
Cacheing 'zombiedr'
Cacheing 'zombied2'
Cacheing 'zombie3l'
Cacheing 'zomb2bw'
Cacheing 'zomb2bk'
Cacheing 'zombie2l'
Cacheing 'docgr3'
Cacheing 'docgr2'
Cacheing 'docgr1'
Cacheing 'docsht'
Cacheing 'doctor'
Cacheing 'doctor3'
Cacheing 'mutant'
Cacheing 'doctor2'
Cacheing 'frrock'
Cacheing 'franksp'
Cacheing 'franken'
Cacheing 'franken2'
Cacheing 'dthsht'
Cacheing 'death'
Cacheing 'death2'
Cacheing 'flmfir'
Cacheing 'flame'
Cacheing 'flame2'
Cacheing 'igor'
Cacheing 'zhead4'
Cacheing 'drpnt'
Cacheing 'drhnd'
Cacheing 'dbet1'
Cacheing 'dbet2'
Cacheing 'dbet3'
Cacheing 'drfir'
Cacheing 'drfir2'
Cacheing 'dracula'
Cacheing 'dracul2'
Cacheing 'golem1'
Cacheing 'golem'
Cacheing 'golem2'
Cacheing 'kargr3'
Cacheing 'kargr2'
Cacheing 'kargr1'
Cacheing 'kar'
Cacheing 'pharaon2'
Cacheing 'pharaon3'
Cacheing 'pharaon4'
Cacheing 'pharaon'
Cacheing 'kfire'
Cacheing 'knight'
Cacheing 'knight2'
Cacheing 'bagzb'
Cacheing 'bagzb2'
Cacheing 'crows2'
Cacheing 'crows'
Cacheing 'mutant2'
Cacheing 'zombie4'
Cacheing 'zombie4a'
Cacheing 'cybfir4'
Cacheing 'cybfir3'
Cacheing 'cybfir2'
Cacheing 'cybfir1'
Cacheing 'cyborg'
Cacheing 'cyb2'
Cacheing 'chsawm'
Cacheing 'montsp'
Cacheing 'monk'
Cacheing 'montezum'
Cacheing 'montezu2'
Cacheing 'mut3bl'
Cacheing 'mutant3'
Cacheing 'werebig'
Cacheing 'mutant4'
Cacheing 'wraith'
Cacheing 'aramer'
Cacheing 'thing'
Cacheing 'zombbk'
Cacheing 'zombbw'
Cacheing 'kwas'
Cacheing 'Spiders'
Cacheing 'Spiders2'
Cacheing 'zombie5'
Cacheing 'harp'
Cacheing 'werec'
Cacheing 'werecrn'
Cacheing 'katbig'
Cacheing 'vampgrl'
Cacheing 'vamp'
Cacheing 'vampshd'
Cacheing 'jsn'
Cacheing 'jsn2'
Cacheing 'cnpan'
Cacheing 'knsw1'
Cacheing 'knsw2'
Cacheing 'hlsht'
Cacheing 'heli'
Cacheing 'helitg'
Cacheing 'plane'
Cacheing 'planebg'
Cacheing 'plane2'
Cacheing 'light'
Cacheing 'kar3'
Cacheing 'kar2'
Cacheing 'dra'
Cacheing 'igr'
Cacheing 'piorun'
Cacheing 'piorun2'
Cacheing 'piorun4'
Cacheing 'blood2'
Cacheing 'bblod2'
Cacheing 'lift'
Cacheing 'lift2'
Cacheing 'lift2b'
Cacheing 'lift3'
Cacheing 'auto'
Cacheing 'zombg'
Cacheing 'auto2'
Cacheing 'auto2b'
Cacheing 'tlo'
Cacheing 'fog'
Cacheing 'fogc1'
Cacheing 'fogc2'
Cacheing 'fogc3'
Cacheing 'gilot2'
Cacheing 'tlk0a'
Cacheing 'tlk0b'
Cacheing 'tlk0c'
Cacheing 'tlk1'
Cacheing 'tlk2b'
Cacheing 'tlk3a'
Cacheing 'tlk3c'
Cacheing 'tlk3c2'
Cacheing 'tlk42'
Cacheing 'tlk4c'
Cacheing 'tlk5'
Cacheing 'tlk7'
Cacheing 'tlk6c'
Cacheing 'tlk8a'
Cacheing 'ex1'
Cacheing 'expl1'
Cacheing 'expl2'
Cacheing 'diody'
Cacheing 'compscr'
Cacheing 'door'
Cacheing 'fir'
Cacheing 'fir2'
Cacheing 'fir3'
Cacheing 'brama'
Cacheing 'lab1'
Cacheing 'lab2'
Cacheing 'lv1p1'
Cacheing 'lv1p2'
Cacheing 'lv1p'
Cacheing 'bramab'
Cacheing 'okn'
Cacheing 'pris'
Cacheing 'tar'
Cacheing 'dpln'
Cacheing 'dpln2'
Cacheing 'blb'
Cacheing 'core'
Cacheing 'stop'
Cacheing 'stop2'
Cacheing 'stop3'
Cacheing 'bosslow2'
Cacheing 'bosslow'
Cacheing 'lvbegin'
Cacheing 'lvbegin2'
Cacheing 'lvbegin3'
Cacheing 'noone'
Cacheing 'noone2'
Cacheing 'slamfl2'
Cacheing 'rain'
Cacheing 'raind'
Cacheing 'skarp'
Cacheing 'trap1'
Cacheing 'hlgh'
Cacheing 'cocon'
Cacheing 'end'
Cacheing 'jke'
Cacheing 'jsme'
Cacheing 'chre'

Loading 'bosslow2'
Loading 'bosslow'
Loading 'cape'
Loading 'slamfl'
Loading 'spbg'
Loading 'chspmg'
Loading 'chrspc'
Loading 'chrspb'
Loading 'chrspa'
Loading 'chrspe'
Loading 'chrspd'
Loading 'axe'
Loading 'axeb'
Loading 'Chris6'
Loading 'dstfl'
Loading 'slamfl2'
Loading 'aura1'
Loading 'aura2'
Loading 'dust'
Loading 'dstb'
Loading 'dst'
Loading 'cntfl'
Loading 'aura3'
Loading 'Chris'
Loading 'Jack'
Loading 'Jasmin'
Loading 'Damien'
Loading 'honghua'
Loading 'damien2'
Loading 'damien8'
Loading 'damien10'
Loading 'brlknf2'
Loading 'brlknf3'
Loading 'brlknf'
Loading 'Chris12'
Loading 'Chris2'
Loading 'Chris11'
Loading 'Chris10'
Loading 'Chris8'
Loading 'Chris7'
Loading 'Chris5'
Loading 'Chris4'
Loading 'shdym'
Loading 'shdym3'
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Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on July 19, 2009, 12:15:26 pm
Quote
You can blame that on the securePak.
not really .... thing of it as password protected/not protected archive .....
Quote
Hah, I just wonder why it loads so slowly.
Perhaps that's because of a lot of scripts, or just too many frames?
On psp its load exacly 3.05 minute ..... every character have more than 10 weapons models (with freespecial giong up to 50), combined with lots of scripts ...plus I loads all necessary enemies/entities on boot to shorten load/unload time betwin the levels .
Its the cheapest price to pay for not having long waiting betwin levels and losing gameplay focus / arcade feel


so - I'm assuming no chance on the psp phat?  And it seems like no chance on the xbox either.  doh!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 19, 2009, 12:19:07 pm
I hope SX keeps the promise and do it some day....

Also here is source code try to compile it ....:

http://openbor.svn.sourceforge.net/viewvc/openbor/xbox/ (http://openbor.svn.sourceforge.net/viewvc/openbor/xbox/)

Me concern and skills cover gameplay mechanics (improving and balancing along with adding new mechanics) , redrawn/edit/rip sprites  etc excluding making consoles executables - its simply not my field of interest

http://lavalit.com:8080/index.php/topic,2841.msg47848.html#msg47848 (http://lavalit.com:8080/index.php/topic,2841.msg47848.html#msg47848)

As for the phat - right now im busy with adding things .... for removing content (much less memory than slim) come time later (but for sure not before xbox version)
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on July 20, 2009, 04:15:25 am
Now I am fully understanding the extra touches you have made in your mod.  I understand now that the tiles are very important especially in this mod.  

Are the monsters from the cave from Guilty Gear?

Other that that, your mod kick *** and I can wait to see your edits.  When you are fully completed updating your mod, you should make a list of the edits you have made.  Lots of people never even heard of this game until you opened our eyes. 
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on July 20, 2009, 04:49:02 am
Woaw, That's a lot of work that you did there is very impressive, i tell you again thanks for all this stuff :D
Title: Re: Night Slashers X - by BonusJZ
Post by: ravenheart94 on July 22, 2009, 08:06:45 am
 :( I really want to play this one, but when I try to load it in OpenBOR, it says "no mods in paks folder" and closes.It's an SPK File, whatever that is.
Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on July 22, 2009, 08:28:48 am
What's your OpenBOR.exe version?
Make sure that you haven't a too old version ;)

go there an take one the lastest version:
http://lavalit.com:8080/index.php/topic,3244.0.html (http://lavalit.com:8080/index.php/topic,3244.0.html)

be sure to place the spk in paks folder.
Let us know if it works :)
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 22, 2009, 08:47:12 am
Using the exe inside the downloaded package should be fine.

-------
BTW, I don't have much time to finish the game, but since I've played several stages, so here's something I noticed:

1) Recover from a knockdown attack in mid-air will refill some HP, so is that a feature or just a bug?

2) Air special will not hit those without bbox, although the cool effect makes it look like a smart bomb.

3) The giant flash after defeating a boss sometimes can't cover the whole screen, for example, the airplane stage. If you walk left/right, the flash will be left behind.

4) The boss with a big sword in the airplane stage can be a cheap one to do infinite combo, just repeat step1-3. -- I recall I managed to do 40+ combos before he blocked eventually. Although, this isn't bad at all, but really fun to try.

5) Enemies can block grenade and gun shot, wow.

6) Normal punch can hit those werewolves that are doing slide kick, so sometimes I just stand against the screen edge and punch, it is much safer.

7) It seems axe is good weapon, especially against the stone golem. And its blast effect will make you safe.



Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 22, 2009, 09:52:28 am
Quote
1) Recover from a knockdown attack in mid-air will refill some HP, so is that a feature or just a bug?

No , its recover system (press jump durnig fall) - lets you reduce damage inflict by enemy's
(this version have little bug after recover from trows with low live - its corrected for updated version)
Quote
2) Air special will not hit those without bbox, although the cool effect makes it look like a smart bomb.
Yes good point (they can perform invincible special) - maybe i will try to force all enemy's to pain animation . Still the second super move (U,D+S) is without pauseing everything for that occasion but sometimes more risky ...
Quote
3) The giant flash after defeating a boss sometimes can't cover the whole screen, for example, the airplane stage. If you walk left/right, the flash will be left behind.
Both corrected some time ago - will be in update (rock panels are wider few pixels)
Quote
4) The boss with a big sword in the airplane stage can be a cheap one to do infinite combo, just repeat step1-3. -- I recall I managed to do 40+ combos before he blocked eventually. Although, this isn't bad at all, but really fun to try.
This fight is little changed for update - it will be little more challenging
Quote
5) Enemies can block grenade and gun shot, wow.
Good find - not sure if i have corrected this already - any case will be co rected
Quote
6) Normal punch can hit those werewolves that are doing slide kick, so sometimes I just stand against the screen edge and punch, it is much safer.
I dint want to make them so cheaply hard as in original but their slides are more faster now
Quote
7) It seems axe is good weapon, especially against the stone golem. And its blast effect will make you safe.
Yea Christopher is best with it - he heve aditional axebackslash .
There was also bat filled with spikes (from Vendeta) but was removed cause I have reach weapon limit .
Right now there are  2 new battle items
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 22, 2009, 12:10:31 pm
Oh, I forgot to say.
Since there's already a feature that sets the force direction for an attack box.
I noticed that some attacks will blast enemies here and there, for example, Jack's grabdown attack, sometimes it knock enemies to fly behind him. I believe most attacks don't have directions.
The tomb stones in the stone golem stage seems always fly to the left no matter how you hit them, strange.

Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 22, 2009, 12:38:50 pm
Quote
I noticed that some attacks will blast enemies here and there, for example, Jack's grabdown attack, sometimes it knock enemies to fly behind him. I believe most attacks don't have directions.

 :hmm: never happen to me - fly path after release from grab is script controlled (damage ,facing ,and velocity x/y/z)

Quote
The tomb stones in the stone golem stage seems always fly to the left no matter how you hit them, strange.
Done (also have edited death frame) .

PS:
Could you check why gameover animation is looping infinitely - its been for o while and noone can solve it ....
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 22, 2009, 12:46:00 pm
Actually, I mean it blasts OTHER enemies behind you.
Another instant example, the combo finisher will blast enemies who stand behind you and make them fly in the opposite direction you are facing. So you get what I mean?
It would be cool if all enemies flies in the same direction.

Other examples:

Gun shots - If enemies get hit in the mid-air, sometimes they fly backward. Looks funny.
Stomping enemies on the ground. It is better to make them slide in the same direction as your character's facing.
I don't recall whether thrown enemies have the same problem when they hit others.

EDIT

Sorry, it is not grabdown, but that down+jump move.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 22, 2009, 12:54:22 pm
Yes everything - that's how it works if entity offest point stands on the left side of attacker offset point he will fall left , if stands on the right side fall on the right. In short- its enough that attack bbox exeds offset even by one pixel to make entity fly in opposite direction.Its not big deal and force player to space toward enemy properly .
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 22, 2009, 08:24:14 pm
Yeah, it was just a suggestion, although that depends on how you prefer.
IMO the default setting is good for explosion, which blast enemies around the attacker, but not good for straight forward attack like a mighty punch, a dash/tackle or a bullet.
Title: Re: Night Slashers X - by BonusJZ
Post by: ravenheart94 on July 22, 2009, 09:55:30 pm
What's your OpenBOR.exe version?
Make sure that you haven't a too old version ;)

go there an take one the lastest version:
http://lavalit.com:8080/index.php/topic,3244.0.html (http://lavalit.com:8080/index.php/topic,3244.0.html)

be sure to place the spk in paks folder.
Let us know if it works :)

It's version 2321 or something...I'm going to download the other one, then.
Title: Re: Night Slashers X - by BonusJZ
Post by: ravenheart94 on July 22, 2009, 10:01:47 pm
  Still nothing  :(
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 22, 2009, 10:09:07 pm
If you downloaded this game, isn't there already been an exe inside the package?
Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on July 23, 2009, 03:55:26 am
If you downloaded this game, isn't there already been an exe inside the package?

Yeah it might have the .exe in the package, especially for this game. What about it?
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 23, 2009, 04:35:28 am
I was speaking to ravenheart94, yota. To play this game, you have to use the exe inside the package, because it is a secured pak version.
Title: Re: Night Slashers X - by BonusJZ
Post by: yotatouch on July 23, 2009, 04:39:04 am
Yeah friend, me too, i was just confirming what you said to him :)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 23, 2009, 10:17:05 am
Quote
Yeah, it was just a suggestion, although that depends on how you prefer.
IMO the default setting is good for explosion, which blast enemies around the attacker, but not good for straight forward attack like a mighty punch, a dash/tackle or a bullet.

The problem is that me bboxes are perfect - its how openbor works:

(http://img200.imageshack.us/img200/6476/chrisattack1.png)

anim attack 1 - 4:

offset 72 140
attack2 74 73 62 19 6 0 0 0 10

Spoiler
http://lavalit.com:8080/index.php/topic,2841.msg40917.html#msg40917

as you see attack bbox is start correctly  to right from offset (2 pixels) but if enemy offset stands on the left side of player offset (facing toward his back) and his bbox connect with attack he will fall back (thats how work fall - left in this example)
Spoiler
(http://img31.imageshack.us/img31/2529/chrisattack2.gif)
Now imagine big boss with big bbox and one small offset in middle - well if you know how to do it ..... i wish to hear solution
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 23, 2009, 10:35:38 am
Quote from: http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
forcedirection {dir}
~If this command is declared, opponents hit by attackbox will face specific direction instead of facing entity.
0 = no effect (used to turn off forcedirection).
-2 = Left. It means always left no matter where opponent is hit.
-1 = opposite of entity.
1 = same direction of entity.
2 = Right. It means always right no matter where opponent is hit.
~Use this command with an attackbox of course.

Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 23, 2009, 10:50:43 am
Nice - but do you have idea how much work you add me :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 23, 2009, 10:55:10 am
So it is up to you.
I'd say, some important moves should be fine.
But if I were you, I'd like to change all attakcboxes, or should we change the default setting of the engine since most attacks are straight forward.
 :-X


BTW,  my air special was once interrupted by an enemy, I'm so surprised when I saw that happened.  :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 23, 2009, 11:08:03 am
BBox wont change they perfect (enemy get to much advantage then), I will add force direction ....
Quote
BTW,  my air special was once interrupted by an enemy, I'm so surprised when I saw that happened.
I will check them - keep looking thats big help

If we are by this - check gameover animation , escapehits and seal - they seams buggy
Title: Re: Night Slashers X - by BonusJZ
Post by: ravenheart94 on July 23, 2009, 11:33:01 am
Yeah friend, me too, i was just confirming what you said to him :)

 ...I'm a girl  :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: ravenheart94 on July 23, 2009, 11:46:56 am
 If I included the log data, would it help to fix this problem?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 23, 2009, 11:56:19 am
Lets see - add log file to attachment ... have you tryed version with dll's?

Also here next move for Jack:
(http://img228.imageshack.us/img228/2320/jackattack.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on July 24, 2009, 06:21:48 pm
Lets see - add log file to attachment ... have you tryed version with dll's?

Also here next move for Jack:
(http://img228.imageshack.us/img228/2320/jackattack.gif)

When the release? When the release? When the release?

No, i don't want to press you...

When the release? When the release? When the release?

 :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on July 25, 2009, 03:31:28 am
Yes ... when ? lol
Title: Re: Night Slashers X - by BonusJZ
Post by: Barbalbero on July 25, 2009, 08:48:02 am
That move is called... reanimation? :D

Btw It's amazing how many things you have added BJZ, keep up the good work!
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 26, 2009, 09:18:28 am
Some details you might want to look into.

The guns should have recoil.
The cartridge shells should bounce on the ground.
The stage on a vehicle sometimes have zombie guts half floating off the ledge, and the boss doesn't seem to be quit aggressive, sometimes he just fly outside the screen. The elevator stage has similar problem, but it is minor.
It is a bit hard to check the corpse though, unless you hard check the corpse that are near the edge and let them drop from the vehicle top.
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 26, 2009, 11:28:20 am
Also here next move for Jack:
(http://img228.imageshack.us/img228/2320/jackattack.gif)
When the release? When the release? When the release?
No, i don't want to press you...
When the release? When the release? When the release?
:laughing:
When its done :)
Quote
That move is called... reanimation?
Yes - but have oppose effect  ;) - also is a little homage to the film with same title
Quote
The guns should have recoil.
It already there (shotgun) - look closely - its small one but also this is not battleship cannon...
Quote
The cartridge shells should bounce on the ground.
OK - just added
Quote
The stage on a vehicle sometimes have zombie guts half floating off the ledge, and the boss doesn't seem to be quit aggressive, sometimes he just fly outside the screen. The elevator stage has similar problem, but it is minor.
It is a bit hard to check the corpse though, unless you hard check the corpse that are near the edge and let them drop from the vehicle top.
This stage will be (allmost is) redone completely .
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 29, 2009, 07:05:32 pm
Here nice little new feature I have just scripted - the walljumpattack :
(http://img405.imageshack.us/img405/3893/walljump.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on July 30, 2009, 07:30:05 am
Cool, do you plan to add this to all characters? Or have you planned to give, for example, Jake a different skill?
Title: Re: Night Slashers X - by BonusJZ
Post by: Ookami on July 30, 2009, 04:09:32 pm
It's really a great job!!!!!
I just love the game,but I has a little trouble.
I try play in the house of a friend, end the game simple just run, show a error mensage,saying its a configuration problem.
It's happen with someone else?I realy will apreciate some help.Thanks!

PS:Sorry for the bad english. :blushing:
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on July 31, 2009, 09:55:28 am
Attach the log file (OpenBorLog.txt from log folder)
Have you tryed to run it on openbor with dll's ?
http://lavalit.com:8080/index.php/topic,2841.msg48252.html#msg48252 (http://lavalit.com:8080/index.php/topic,2841.msg48252.html#msg48252)
Quote
Cool, do you plan to add this to all characters? Or have you planned to give, for example, Jake a different skill?
Yes all characters have it 
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on August 08, 2009, 08:18:11 am
What are the differences between extra gore and original version?
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on August 08, 2009, 01:11:30 pm
Please! Insert the full movelist within the final release!

Please!  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on August 08, 2009, 02:08:58 pm
Yes put it in the release because without it it is very difficult to use lol
But it 's real it is very bad that OPENBOR have not a real option for show the moves of the characters in the game when we want :(
bye
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on August 08, 2009, 03:02:49 pm
cant wait to see the final version of the game. Wish you good luck on finishing it man. And then finishing a Vampire Hunters ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on August 11, 2009, 12:54:35 am
But it 's real it is very bad that OPENBOR have not a real option for show the moves of the characters in the game when we want :(

 That's custom effect. Listing the moves in howtoplay is not a must let alone showing in game.
 OpenBoR does able to show movelist ingame. It requires some setup and script.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on August 11, 2009, 02:59:59 am
Yes you speak about the option in the menu of the game where you can see all the moves of the game like a film ...
But it is not very easy to use, we can't see it like we want :(

The best where to can PAUSE the game and here have an option to see MOVE LIST ;)
That is the best OPENBOR doesn't make :(
Or if it is possible to script it, nobody make it before today !
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on August 11, 2009, 04:34:53 pm
Quote
Now I am fully understanding the extra touches you have made in your mod.  I understand now that the tiles are very important especially in this mod.  
Are the monsters from the cave from Guilty Gear?
Yes they from psp version of Guilty Gear
Quote
What are the differences between extra gore and original version?
Not much i need to remove laying dead body's to improve a little frame rate on psp . Both can be run eather on psp or pc and have little advantages (for pc  - it will be easier to find items on ground when using psp version)
Quote
cant wait to see the final version of the game. Wish you good luck on finishing it man. And then finishing a Vampire Hunters Wink
:)
Quote
That's custom effect. Listing the moves in howtoplay is not a must let alone showing in game.
 OpenBoR does able to show movelist ingame. It requires some setup and script.
I decided not to do it because there are to many of them plus they are really simple to find out (2 direction plus button max - more are not suitable for betem'ups IMO). Play it like C&D using only attack ,jump ,special and freespecial D,U+A . Still there are lots of moves to discover and i shown key to find them in video. Soon , along with gameplay experience you discover them and start to use more naturally.
You can allways write FAQ/move list be yourself and post it here ....

Btw - I think Jasmin was little left behind in showing her new trick so here one of them - how cool is that  ;D:
(http://img522.imageshack.us/img522/1559/20312725.gif)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on August 11, 2009, 04:42:45 pm
will this at one point or ever be available for the Dreamcast? Either a stripped down version or maybe a version when the DC's new version of openbor is finished?
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on August 11, 2009, 04:54:38 pm
Jasmin has a little Chun Li in her.  Nice move.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on August 11, 2009, 11:30:14 pm
Where did that demon sword boss come from?

Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on August 12, 2009, 07:33:19 am
Quote
will this at one point or ever be available for the Dreamcast? Either a stripped down version or maybe a version when the DC's new version of openbor is finished?
Right now I'm concentrate on adding stuff to pc/xbox/psp
Quote
Jasmin has a little Chun Li in her.  Nice move.
(http://img522.imageshack.us/img522/1559/20312725.gif)
Yes she have few Chun Li moves but this one is homage to other character (from naomi game Zombie Revenge also made with coop with Data East) and i actually thinking about renaming Jasmin to Linda .
Quote
Where did that demon sword boss come from?
This one:
(http://img231.imageshack.us/img231/1131/99543646.gif)

Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on August 12, 2009, 03:19:13 pm
Makes me think of Taki a lot more then Chun Li, but either way good stuff.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on August 12, 2009, 05:32:59 pm
Quote
That's custom effect. Listing the moves in howtoplay is not a must let alone showing in game.
 OpenBoR does able to show movelist ingame. It requires some setup and script.
I decided not to do it because there are to many of them plus they are really simple to find out (2 direction plus button max - more are not suitable for betem'ups IMO). Play it like C&D using only attack ,jump ,special and freespecial D,U+A . Still there are lots of moves to discover and i shown key to find them in video. Soon , along with gameplay experience you discover them and start to use more naturally.
You can allways write FAQ/move list be yourself and post it here ....

I have to disagree with you my friend;

I think that to appreciate really a game you have to explore every single part of it. From levels to characters, from moves to enemies. This mod really deserve this kind of attention and doing the contrary would only mean that there isn't the capability to understand the quality and the efforts this game contains.

Gameplay would just suffer a cut if moves are not showed from the beginning. This is not a "next gen" game where you have to almost finish the game to dispose of all the moveset. I remind god of war as example in which you have to re-play the game to use all moves from the beginning.
This is an old school game in which you have all the moves from the start, and one of the best points of old school game is just that; we are able to perform and remember every %@$?=/ move and use it in the right moment and the proper way. That's just how old school players are  ;D

Think about it  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on August 12, 2009, 06:02:15 pm
I think that to appreciate really a game you have to explore every single part of it.
Believe me - that is where he is really good ;)

BTW BonusJZ, what about that new char? are you done with him?
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on August 13, 2009, 12:57:25 am
Well friend this is one of bigest bullshit i read recently .... do you know term - "easy to play , hard to master" ....
Moreover almost every old school  game from arcades dint give full move description - mostly only basic ones - rest is to player for discover and master ....
IMO you know nothing about arcade games from 80/90 specially after reading some of yours "reviews" ....

Quote
BTW BonusJZ, what about that new char? are you done with him?

I'm still hoping that somehow i menage to squeeze him under 60 MB  total memory use - still have few hundreds frames to edit (all weapons ,extra moves etc)
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on August 13, 2009, 07:07:32 am
Moreover almost every old school  game from arcades dint give full move description - mostly only basic ones - rest is to player for discover and master ....

Uh really? Maybe cause for games from the 80's you didn't need a movelist, maybe cause so short in numbers...

Which year is this game?  :laughing:

http://www.fightersgeneration.com/games/ss3-movelist.jpg (http://www.fightersgeneration.com/games/ss3-movelist.jpg)

IMO you know nothing about arcade games from 80/90 specially after reading some of yours "reviews" ....

 :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on August 13, 2009, 08:18:10 am
Well friend this is one of bigest bullshit i read recently .... do you know term - "easy to play , hard to master" ....
Moreover almost every old school  game from arcades dint give full move description - mostly only basic ones - rest is to player for discover and master ....
IMO you know nothing about arcade games from 80/90 specially after reading some of yours "reviews" ....

Cut the attitude BonusJZ, this is what got you in trouble before. You can rebuff someone without being a jerk about it.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on August 13, 2009, 08:48:23 am
Its vs fighter Einstein and you need dedicated machine to see have them - check betem ups - for example NightSlashers (flayers/control panel/attract mode  , and then read tutorial on gamefaqs along with credits)

Quote
Cut the attitude BonusJZ, this is what got you in trouble before. You can rebuff someone without being a jerk about it.
:laughing: Well i cannot wait - I know very good your sence of justice ....
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on August 13, 2009, 09:00:50 am
How quickly you forget I'm the only reason you were not kicked off by SX the last time.

Since you want to be a smart mouth about it, and taking into account your lovely attitude in the engine thread as well, lets try a mute instead.

I'd hate to see you removed, but I won't hesitate to if you can't learn to show people a little respect.

DC

*Edit:* I've removed all the off topic stuff after this post. Do NOT add any more; anyone doing so will earn themselves a mute as well. Only comments about the module itself please.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on August 18, 2009, 12:56:33 pm
This game by far is a classic aMong classics. It really reflected the times and I can remember as a child wanting to play this game over and over again. I really feel the bonUs did a wonderfull job, such as Taking the time to add additional fEatures. Such as great new moves and his attention to detail is outstanding! I think there should be less fighting and we should enjoy the time he took to put this game together.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on August 21, 2009, 08:03:30 am
Anyone tried to break the cart in level 3?
Last time I played it, all werewolves were killed, but it still kept throwing explosives at me.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on August 23, 2009, 08:26:26 am
 I did but ended up breaking my bones instead so I stopped.
 That cart is just going to leave on its own anyways.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on August 26, 2009, 02:19:39 am
Quote
HighScore list:

1 . Bloodbane - 825 305 - Christopher - ALL
:wow!: [inhaling] What's with the high score? Is it for members to give out record about it? I just want to know what it's about in that mod.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on August 26, 2009, 05:38:46 am
Quote
What's with the high score? Is it for members to give out record about it? I just want to know what it's about in that mod.

 BonusjZ has asked us to post our hall of fame here in early pages.
Title: Re: Night Slashers X - by BonusJZ
Post by: Shin Kazahara on August 27, 2009, 06:04:42 pm
I spent years of four months, did Night Slashers X, and all clear was done with jasmine. :teary_wave:
Title: Re: Night Slashers X - by BonusJZ
Post by: Cornervizion on August 28, 2009, 09:59:00 am
Thanks for the hard work you guys put into this Mod, This is a Fantastic! use of Openbor and Spending a heck of lot a time with it!  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: fumanchu on September 10, 2009, 12:10:41 pm
any news on the xbox release jz??
Title: Re: Night Slashers X - by BonusJZ
Post by: DiViD on September 19, 2009, 07:38:09 am
WOW  :wow!:

Hi!!! but for the Dreamcast???  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: sakurairoc on September 19, 2009, 06:27:33 pm
help me whit save data for psp version because the game is very hard and I can't pass the level 3 or how change the options in the load screen for lives and continues please help me
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on September 19, 2009, 07:28:24 pm
Yes yes...I second that... The dreamcast? 


Yeah, i know I know...
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on September 19, 2009, 11:12:15 pm
Yes yes...I second that... The dreamcast? 


Yeah, i know I know...

Dreamcast? what is it used for?  :laughing:

Ah...sorry... That Berserk game... yeah right...
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on September 20, 2009, 12:14:07 am
No you didnt!!! lol

I love my DC!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on September 20, 2009, 12:40:12 am
I love my DC!!!

Sorry man, I'm flattered, but I don't swing that way....


...oh wait, you mean that DC? Yeah. It was pretty cool. I hear if you really optimised your code it can emulate an OK knockoff of Pong.

 ;D

DC

Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on September 20, 2009, 01:06:32 am
Hardy har har...     :painfull_laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: sakurairoc on September 20, 2009, 02:44:20 am
hello, I finish the  8 stages (well not the final boss) in game whit one life and make 2 more lifes , yes is true, I not use cheats or some like that, Im the king of night slashers x, the game not is very difficult, well, the problem is HOW CHANGE THE SETINGS IN  THE LOAD SCREEN(PSP) like mode, stages, level and credits, please help me

(http://s4.subirimagenes.com/imagen/previo/thump_32368211.png)
(http://s4.subirimagenes.com/imagen/previo/thump_32368262.png)
(http://s4.subirimagenes.com/imagen/previo/thump_32368283.png)
(http://s4.subirimagenes.com/imagen/previo/thump_32368304.png)
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on September 20, 2009, 03:17:25 pm
I love my DC!!!
Sorry man, I'm flattered, but I don't swing that way....

...oh wait, you mean that DC? Yeah. It was pretty cool. I hear if you really optimised your code it can emulate an OK knockoff of Pong.

 ;D

DC

You DC are really the man...  :laughing: ...or the console?  :laughing:

Im the king of night slashers x

Dude i finished this game without cheats ages ago!  :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on September 20, 2009, 04:33:34 pm
Hi

There is not an update who will come ?
I read before that some moves have been modified and some characters ...

Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: jonboy on September 23, 2009, 09:33:01 am
Love it thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on September 23, 2009, 10:37:47 am
Hi

any news about this update ?

(http://img405.imageshack.us/img405/3893/walljump.gif)

Do you think it will come in a long or a short time ? lol

Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: iancer on September 28, 2009, 07:18:28 am
hey bonus, i downloaded your vampire hunter mod, i liked it...
but this version, the one for xbox, is  an .spk file...
im using the executable for xbox that came with your vampire hunters mod...
the file does not show up on the filelist, it only shows .pak files.
i try to rename to .pak...the program crashes...i also try psp version. :'(

how can i use this pak on xbox/xbmc...im salivating...
why does this pak crash on xbox...do you need log?
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on September 28, 2009, 01:37:25 pm
hey bonus, i downloaded your vampire hunter mod, i liked it...

I think you are a little bit off-topic here, try to search the proper vampire hunter topic in the demo section.
Title: Re: Night Slashers X - by BonusJZ
Post by: iancer on September 29, 2009, 05:19:10 am


I think you are a little bit off-topic here, try to search the proper vampire hunter topic in the demo section.
[/quote]

sorry, i actuall was referring to nightslashersx, the secure paks, to be specific
Title: Re: Night Slashers X - by BonusJZ
Post by: F?hrian on October 13, 2009, 12:32:20 pm
If you are a xbox user - dont download this.
The game is not for xbox its just for pc.

NightSlashersX (PC/XBOX Extra Gore Version)
This is a fake. Its not for Pc and Xbox. Its only for Pc.
Dont waste your time.
If you are playing on Pc.
Enjoy and have fun with this nice game ;-)
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on October 13, 2009, 12:43:11 pm
Lol - Quote from the first post:

There are two versions:

    * PC and XBoX (XBoX xbe is still in development) - extra gore version!!!
    * Sony PSP Slim only (you can still use pc/xbox pak but game will suffer from lower framerate) , just unzip the folder and put on your psp in game3xx or game5xx

Just compile new openbor for xbox:
http://openbor.svn.sourceforge.net/viewvc/openbor/ (http://openbor.svn.sourceforge.net/viewvc/openbor/)

I'm also waiting till its happen to release updated version ....
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on October 13, 2009, 01:20:15 pm
And then the DC version... ;D Love you Bonus!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: BonusJZ on October 13, 2009, 01:32:21 pm
At least thats the plan  :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: Riffman81 on October 13, 2009, 04:26:57 pm
So a DC version is in the works? Really liked the PC version.  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on October 13, 2009, 11:08:19 pm
He makes me happy!!! ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: delt31 on October 15, 2009, 11:42:56 pm
Lol - Quote from the first post:

There are two versions:

    * PC and XBoX (XBoX xbe is still in development) - extra gore version!!!
    * Sony PSP Slim only (you can still use pc/xbox pak but game will suffer from lower framerate) , just unzip the folder and put on your psp in game3xx or game5xx

Just compile new openbor for xbox:
http://openbor.svn.sourceforge.net/viewvc/openbor/ (http://openbor.svn.sourceforge.net/viewvc/openbor/)

I'm also waiting till its happen to release updated version ....

WAIT - so is there an xbox version or not?  If so, can you please provide the link?

thanks

Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on October 20, 2009, 12:23:27 pm
Thats all great but btw - what about the update? :(
I was really hoping to play as that new badass char...
Title: Re: Night Slashers X - by BonusJZ
Post by: grahf67 on October 29, 2009, 03:00:14 pm
OMG i beat it ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: Splatter on November 04, 2009, 10:15:37 pm
Wow. I really love this mod. Thanks.
Title: Re: Night Slashers X - by BonusJZ
Post by: DarklyDreamingDayln on November 10, 2009, 10:43:20 pm
I used to waste so many quarters on Night Slashers. Thanks so much for posting!
Title: Re: Night Slashers X - by BonusJZ
Post by: Sicno on December 03, 2009, 11:19:43 pm
This is definitely one of the coolest things I've ever played. My jaw dropped many times while playing it. And it is really challenging and the gameplay is awesome!!! You rule!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Dukatti on December 16, 2009, 04:25:38 pm
There is no .pak version and it will not, right? :(
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on December 16, 2009, 06:02:16 pm
There is no .pak version and it will not, right? :(

That' s what we know, right.

Why are you asking?
Title: Re: Night Slashers X - by BonusJZ
Post by: Dukatti on December 17, 2009, 01:01:38 pm
Because symbian OpenBOR only runs .pak mods....//mmm...sorry,it isnt in  topik,but Art of Fighting is only 480x272 screen?(320x240 version does not exist?)
Title: Re: Night Slashers X - by BonusJZ
Post by: ironhorse on January 28, 2010, 02:23:45 pm
simply magnificent

got no other words for it

what a great game this is just awesome
Title: Re: Night Slashers X - by BonusJZ
Post by: borboy on January 28, 2010, 02:33:54 pm
man night slashers its very awesome.
Title: Re: Night Slashers X - by BonusJZ
Post by: Plombo on January 28, 2010, 04:07:49 pm
There is no .pak version and it will not, right? :(

A unsecured PAK version will be released in April of this year, on the mod's first birthday, if I'm not mistaken.
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on January 28, 2010, 07:00:32 pm
I feel very secure in the fact that there will be an unsecured version, however this makes me very insecure that the security or integrity of this pak will be at the hands of many insecure modders who may or may not be secure in their modding capabilities. So long story short, we should keep the unsecured secured to avoid insecurity within our society.
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on January 28, 2010, 07:58:49 pm
A unsecured PAK version will be released in April of this year, on the mod's first birthday, if I'm not mistaken.

Really? I didn't know!  ;D

I feel very secure in the fact that there will be an unsecured version, however this makes me very insecure that the security or integrity of this pak will be at the hands of many insecure modders who may or may not be secure in their modding capabilities. So long story short, we should keep the unsecured secured to avoid insecurity within our society.

Sure!  :laughing:
Title: Re: Night Slashers X - by BonusJZ
Post by: lifesignz on January 29, 2010, 04:59:23 am
I'm new here, but I must say that this mod looks really awesome!
Great work BonusJZ.
Title: Re: Night Slashers X - by BonusJZ
Post by: Cpt.Guapo on February 09, 2010, 04:14:54 pm
Wow! A mod of one of my favorite arcades beat'em-ups...

Great work. Graphically looks awesome. I'll check it out...
Title: Re: Night Slashers X - by BonusJZ
Post by: Dingo26 on February 09, 2010, 05:14:19 pm
is there going to be more updates or is this the final version of NightSlashersX ?
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on February 09, 2010, 07:12:42 pm
Final version
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on February 09, 2010, 08:24:28 pm
Last I heard he was updating the mod & making another selectable character for it. Unless you know something I don't Phemt?
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on February 10, 2010, 06:59:54 am
Uh, sorry, i meant this is the actual final version. That the game is complete.

There were some enhancements planned such as new moves and the new character. There were also some demostrative GIFs in previous pages. You are right FightnWords.

Title: Re: Night Slashers X - by BonusJZ
Post by: ThatGuy on March 05, 2010, 09:32:20 am
ooooooo yeah, this just made me start taking programing classes. im starting with python and once i get the concept maybe i can jump to the other c languages :eyebrow_action:
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 24, 2010, 07:26:24 am
Wow!
I finally found one secret level - library - than lab - then car ride!
(http://img30.imageshack.us/img30/5698/nightslashersxxboxpc000.png)(http://img510.imageshack.us/img510/5698/nightslashersxxboxpc000.png)(http://img517.imageshack.us/img517/5698/nightslashersxxboxpc000.png)(http://img38.imageshack.us/img38/5698/nightslashersxxboxpc000.png)(http://img704.imageshack.us/img704/5698/nightslashersxxboxpc000.png)(http://img694.imageshack.us/img694/5698/nightslashersxxboxpc000.png)
Title: Re: Night Slashers X - by BonusJZ
Post by: borboy on March 24, 2010, 10:14:07 am
Awesome!The backrounds of Cadillacs and dinosaurs is very cool in night slashers X!Looks Nice :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: lifesignz on March 24, 2010, 01:29:28 pm
I'm still waiting for this beauty to be playable on Xbox...
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on March 24, 2010, 05:57:16 pm
Wow!
I finally found one secret level - library - than lab - then car ride!

I never found the secret levels, could you use pictures about how to enter these?
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 24, 2010, 07:07:56 pm
I am far from that place now.
On the second level (hospital) You will See elevator, which ocasionaly brings zombies.
Enter it, when the doors are opened.
I did so and got to library
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on March 24, 2010, 07:17:23 pm
Thanks Septor, i will try it when i have time. Images would be welcomed anyway.
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 24, 2010, 07:20:51 pm
You are welcome
If You can tell me how to make marks on Youtube videos I can mark it on video for You and others
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on March 24, 2010, 08:06:27 pm
You can use annotations only in your uploaded videos, not in the others'.

But if there are videos showing the secret levels you can embed them here and tell us in which time they are shown (e.g. 1:40 = one minute and forty seconds)  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 24, 2010, 09:07:42 pm
You can see elevator arriving @ 3:02 on the video in the first message of topic
Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on March 24, 2010, 11:22:44 pm
I'm still waiting for this beauty to be playable on Xbox...

And even if i can't get the point in playing mods on worse distributed platforms than computers(who can reach to lavalit surely has one, but can't say whoever comes here has an Xbox too...), it seems that BJZ won't release the new version of NSX until the Xbox's OBOR has been created.
Too bad...  :bored:
Thanks Septor!  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 25, 2010, 07:32:49 am
Wow!
I've completed the game with 955356 scores!
Am I cool? =)))
(http://img716.imageshack.us/img716/5505/nightslashersxxboxpc001.png)(http://img36.imageshack.us/img36/5505/nightslashersxxboxpc001.png)

Phemt
Here is the picture You was talking about (with secret level
Spoiler
(http://img153.imageshack.us/img153/1443/kuroshiki.gif) (http://img153.imageshack.us/i/kuroshiki.gif/)
Spoiler
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on March 25, 2010, 12:12:08 pm
 Agh Septor, do you really have to spoil it? Is 'finding yourself' not interesting anymore?

 Congratulations on the high score anyways :).
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on March 25, 2010, 01:12:07 pm
Bloodbane
If Youn wish - Ican hide it. But people are asking - You see.
It is like in old times. When someone finds something in arcade game - eveyone is asking how and talking about it and he is showing it to everyone.  

also thank You for congratulations =)

Title: Re: Night Slashers X - by BonusJZ
Post by: Phemt on March 25, 2010, 01:39:05 pm
BloodBane Septor is right, it was me who insisted on seeing the place to enter the secret level. My fault. I think the spoiler tag is a fair deal anyway  ;)

Thanks again Septor
Title: Re: Night Slashers X - by BonusJZ
Post by: DarkFulgore on March 26, 2010, 08:41:25 pm
This is some Master Piece :'( Thank u so the pc Version compatible on a Modded Xbox right?? or is there a way to convert the pc to xbox
Title: Re: Night Slashers X - by BonusJZ
Post by: Plombo on April 26, 2010, 09:05:03 pm
An unsecured release of this mod is three days overdue.
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 26, 2010, 09:52:22 pm
yea i know i messaged SX but got no response....
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on April 26, 2010, 10:18:29 pm
An unsecured release of this mod is three days overdue.

"Three days overdue"? Tell me you aren't being serious.

As it happens, we do have lives outside of Lavalit, and nobody said anything about an exact schedule. When one of gets a chance to unsecure and upload the pak, it will happen. Until then, have some patience.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: BurnKing on April 27, 2010, 03:45:58 am
were not saying the administrators dont have lives, were assuming they HAVE lives and because of this wouldnt have thought about unsecuring the pak had it not of been mentioned.
Title: Re: Night Slashers X - by BonusJZ
Post by: SX on April 27, 2010, 04:18:39 pm
The PSP/PC/XBOX versions have been unsecured and have been posted in the Download Section.  I would like to thank BonusJZ for allowing me to try my new security system against his mod.

Seems it was successful.    :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: Plombo on April 27, 2010, 08:17:07 pm
"Three days overdue"? Tell me you aren't being serious.

I was being completely serious when I wrote that.  As someone who was literally counting the days before this mod's unsecured release, I suspected that most people (possibly including admins) had forgotten about the unsecured release of this mod.  That said, I wasn't trying to sound impatient, and "three days overdue" was a very poor choice of words.
Title: Re: Night Slashers X - by BonusJZ
Post by: danno on April 28, 2010, 05:40:39 am
 Aahh Finally (rubs hands together) looking at the structure of this and messing around with it is going to feel like that optimus prime transformer toy I got when I was 7 years old.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on April 28, 2010, 08:06:00 am
Bloodbane
If Youn wish - Ican hide it. But people are asking - You see.
It is like in old times. When someone finds something in arcade game - eveyone is asking how and talking about it and he is showing it to everyone.  

also thank You for congratulations =)

I agree with that good old school spirit :) Man, this is a great game.
Septor, since you seem to know the game very well, do you agree that the game is harder when you go through the secret level ?
- The van level is quite hard cos' you can easily lose a life when falling from the roof
- The mad doctor transforms into a harder monster, but not in the normal level, am I right ?
- Does anybody know how to do desperation moves ? I tried J or F+J after grabbing it (like said in BonusJZ's video) doesn't seem to be efficient...
Title: Re: Night Slashers X - by BonusJZ
Post by: lifesignz on April 28, 2010, 06:10:20 pm
The PSP/PC/XBOX versions have been unsecured and have been posted in the Download Section.  I would like to thank BonusJZ for allowing me to try my new security system against his mod.

Seems it was successful.    :cheers!:

This is great news for us Xbox owners  :)
Can't wait to try it out.
Title: Re: Night Slashers X - by BonusJZ
Post by: lifesignz on April 29, 2010, 07:32:10 am
I just tried to get this to work on my Xbox (new unsecured pak version),
but it won't load up....Does it require a certain version of openbor to run?
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on April 29, 2010, 07:39:08 pm
Quote
Septor, since you seem to know the game very well, do you agree that the game is harder when you go through the secret level ?
- The van level is quite hard cos' you can easily lose a life when falling from the roof
- The mad doctor transforms into a harder monster, but not in the normal level, am I right ?
- Does anybody know how to do desperation moves ? I tried J or F+J after grabbing it (like said in BonusJZ's video) doesn't seem to be efficient...

 I'm not Septor but I know this game too.
 I agree with you that secret level is harder. Basically you go through longer levels compared to main path.

 The mad doctor does not transform in main path so he is easier BUT you have to face frankenstein after him. So in the end you are in trouble :).

 Desperation move requires low health. Try slamming grabbed enemy in critical health and see what happens ;).
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 03, 2010, 06:23:09 am
Thanks Bloodbane. My questions became pointless after playing for some hours :)
Now I can do desperation moves with no problems, I forgot about Frankenstein but now I know the difference (maybe we don't get him back later in the game if we don't fight him ?)

Anybody knows any other secret level ?
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 04, 2010, 09:38:55 am
 I don't know if there's more. I'd like to look at this mod's levels.txt but it's too big for me to download IOW it would take long time for me to get the unpacked version.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 04, 2010, 10:12:47 am
I don't know if there's more. I'd like to look at this mod's levels.txt but it's too big for me to download IOW it would take long time for me to get the unpacked version.

Well, I was not talking about that way to discover secret levels. I'm talking about the good ol' way : discover by chance while playing and share with friends ! It's kind of exciting BonusJZ didn't give much information about levels, gameplay, bosses... so we can discover and share.

TIP I discovered  ;D (maybe many of you discovered it already, too) : when fighting the Stone Golem, once it's destroyed for the first time, if you hit the glass globe fast enough (so you'd better get rid of other ennemies before hitting the golem), you'll kill it before it gains enough life to rebirth as the golem. Man, THIS is original, fun and ol' school spirit ! BonusJZ rocks.
Title: Re: Night Slashers X - by BonusJZ
Post by: Septor on May 04, 2010, 07:59:46 pm
fredo46
For sure i do think - this level is harder. But I needed less tryies to complete secret level, than original. The strategy for secret level can be found easier (for me)
BTW - You can kill doctor fast, so he wiil not transform into monster!
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 05, 2010, 04:51:32 am
For sure i do think - this level is harder. But I needed less tryies to complete secret level, than original. The strategy for secret level can be found easier (for me)

For me the "rooftop" level is hard and frustrating because I fall off so easy from the roof and get frustrated because I can't hit that flying demon more than twice, can't grab him... can you ?

BTW - You can kill doctor fast, so he wiil not transform into monster!

I thought it was possible, though I never managed to do it. It's even harder than for the stone golem because the doctor won't stay on the same place and will eventually fly off the screen where you can't beat him... Anyway, I'm getting used to the Frankenstein and he doesn't scare me anymore  >:(
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 05, 2010, 09:47:06 am
Quote
once it's destroyed for the first time, if you hit the glass globe fast enough (so you'd better get rid of other ennemies before hitting the golem)

 Been there done that. I have been aware of this trick. Players who have played the original game should know about this. Well, come to think of it, maybe not all of them. In original game, we have to slam Golem with fully charged slam before he goes to pieces leaving the orb open. Fully charged slam means we need to charge attack button until it's fully charged before attempting to slam. Jake, Chris and Hong Hua performs different slam but the result is same for Golem.

Quote
You can kill doctor fast, so he wiil not transform into monster!

 Now I don't know about this one. I hardly care since I could defeat both doctor and monster version easily. I wonder if I could defeat the Mummy before he spawns doppels at all again ;).

Quote
"rooftop" level is hard and frustrating because I fall off so easy from the roof and get frustrated because I can't hit that flying demon more than twice, can't grab him... can you ?

 Yeah, it's the only level with hole which adds difficulty. We have no choice but to wait for the gargoyle to come to us on its own.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 06, 2010, 04:42:59 am
I wonder if I could defeat the Mummy before he spawns doppels at all again ;).

Just did that (for the first time) yesterday night  :taekwondo:. So, it's possible.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 06, 2010, 07:59:04 am
New bosses, huh? :ru_sure: (Especially the mummy?) I better download to find out more bosses in this mod. I think it might be different from the last time, isn't it? :ru_sure:
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 06, 2010, 08:40:54 am
I think it might be different from the last time, isn't it? :ru_sure:

What last time ? Maybe you downloaded a demo ? Get the mod right now, for me it's THE best mod so far, It makes me want to play it again and again. It didn't happen to me since The Punisher, Cadillacs and Dinosaurs and Golden Axe - the Revenge of Death Adder :)
Title: Re: Night Slashers X - by BonusJZ
Post by: fumanchu on May 06, 2010, 08:55:09 am
I just tried to get this to work on my Xbox (new unsecured pak version),
but it won't load up....Does it require a certain version of openbor to run?
yeah i am having the same problems as you cant get it to load up on the xbox.
you get some colours appearing onscreen then it just exits out and back to the dashoard.anyone got any ideas on how to fix this thanks.
Title: Re: Night Slashers X - by BonusJZ
Post by: lifesignz on May 06, 2010, 03:29:19 pm
Yeah fumanchu, same thing here.
Looks promising at first, then just freezes. Got my hopes up for a moment there.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 07, 2010, 08:30:11 am
What last time ? Maybe you downloaded a demo ? Get the mod right now, for me it's THE best mod so far, It makes me want to play it again and again. It didn't happen to me since The Punisher, Cadillacs and Dinosaurs and Golden Axe - the Revenge of Death Adder :)
Nope. :no!: The last time is the complete version of it, but with the Secure Pak version, which BonusJZ originally released it last year. Sorry for not being specific, I was mentioning about the Unsecured one that SX just recently released.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 07, 2010, 08:37:40 pm
So what are the differences between the two paks, secured and unsecured ? (I must have insecured because it's .pak)
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 07, 2010, 11:40:04 pm
So what are the differences between the two paks, secured and unsecured ? (I must have insecured because it's .pak)
To answer that, fredo46, let me explain briefly about 'em. ;)

The secured pak is the one that has its initials saying "SPK", meaning it's a secure pak (file). But to me, there's only one problem about .spk. You can't extract the .spk ones for modding especially the secured pak of Night Slashers X I have.

The unsecured one is the common type which simply is a .pak, as we know. Most pak files, you can use to extract sprites for modding your own. You can use any sprites you want for your own mod.

I heard the pak version of Night Slashers X just released but I haven't downloaded it yet. Hope you understand the terms, man. ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 08, 2010, 05:30:36 am
Hey man, I don't mod but I work in computer science so I already know that, I'm no dumbass, thanks. I was asking about the game differences (like the Mummy you said is not in the game for example).

EDIT : just checked my version it IS the .spk one. So I guess you just didn't play long enough to mee the mummy... or you found another path ?
Title: Re: Night Slashers X - by BonusJZ
Post by: fumanchu on May 10, 2010, 06:54:57 pm
Yeah fumanchu, same thing here.
Looks promising at first, then just freezes. Got my hopes up for a moment there.

you can always play the arcade game on coinops reignite,including the japanese version which has all the blood.
Title: Re: Night Slashers X - by BonusJZ
Post by: maxman on May 10, 2010, 09:11:16 pm
Hey man, I don't mod but I work in computer science so I already know that, I'm no dumbass, thanks. I was asking about the game differences (like the Mummy you said is not in the game for example).

EDIT : just checked my version it IS the .spk one. So I guess you just didn't play long enough to mee the mummy... or you found another path ?
To be honest, I thought BonusJZ made an update for NSX before SX released an unsecured pak for downloads. I just realized that the games are the same, but the files are different. I already checked but there is no mummy boss in the pak version. I didn't complete the pak version yet. However, I did finish with the spk version. I'd say I didn't find the mummy in it. What I remember is some pages ago in this thread, BonusJZ posted some images showing some new moves. For example, Christopher jumps to the wall in stage 2 and jumps from it, and then attacks the enemy. I'll show you this one later.
Title: Re: Night Slashers X - by BonusJZ
Post by: ryomaneo on May 11, 2010, 03:56:14 am
Yeh thats because it was for the xbox release  ;) not pc.
the following for new updates according to this are (XBoX xbe is still in development)

(http://img229.imageshack.us/img229/9905/entrance.png)

(http://img220.imageshack.us/img220/7363/thingoaq.png)

(http://img133.imageshack.us/img133/6708/dhgdhg2.gif)

(http://img405.imageshack.us/img405/3893/walljump.gif)

(http://img522.imageshack.us/img522/1559/20312725.gif)

(http://img206.imageshack.us/img206/5222/59048453.gif)

(http://img231.imageshack.us/img231/8651/1212121abc.gif)

(http://img81.imageshack.us/img81/3443/bor0045.png)

(http://img268.imageshack.us/img268/8328/jackrun.gif)

(http://img41.imageshack.us/img41/9093/34504528.gif)


Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 11, 2010, 06:17:22 am
New secret level, new player, new moves, new baddies ??? Where can I download the unsecured version ? There's only the spk version in the downloads section...

EDIT : just found it.
Title: Re: Night Slashers X - by BonusJZ
Post by: Saint Antuan on May 11, 2010, 07:42:39 am
Whats is the day of first release of this mod?

I see in First post this:
    
Night Slashers X - by BonusJZ
? on: April 23, 2009, 06:35:12 pm ?

That is correct? was released on April 23, 2009??

Edit to not double post:

I see you can download now unsecure pak from download i see its packed with openbor engine too.
Title: Re: Night Slashers X - by BonusJZ
Post by: omega941 on May 15, 2010, 08:15:26 pm
Yeh thats because it was for the xbox release  ;) not pc.
the following for new updates according to this are (XBoX xbe is still in development)

(http://img229.imageshack.us/img229/9905/entrance.png)

(http://img220.imageshack.us/img220/7363/thingoaq.png)

(http://img133.imageshack.us/img133/6708/dhgdhg2.gif)

(http://img405.imageshack.us/img405/3893/walljump.gif)

(http://img522.imageshack.us/img522/1559/20312725.gif)

(http://img206.imageshack.us/img206/5222/59048453.gif)

(http://img231.imageshack.us/img231/8651/1212121abc.gif)

(http://img81.imageshack.us/img81/3443/bor0045.png)

(http://img268.imageshack.us/img268/8328/jackrun.gif)

(http://img41.imageshack.us/img41/9093/34504528.gif)



is all this stuff in the unsecured pak cuz i just beat it and i didn't see any of this stuff
Title: Re: Night Slashers X - by BonusJZ
Post by: MasterExploder on May 16, 2010, 04:11:26 pm
is all this stuff in the unsecured pak cuz i just beat it and i didn't see any of this stuff

Bonus JZ was working on updating the game a few months ago, but we haven't heard any news since. With everything that has went down since then, the odds of these additions seeing a public release are pretty slim.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 17, 2010, 08:56:39 am
I've read he was banned (with good reasons !). Does anybody know if he moved to another site to release hos mods ? (I'm dying to play the new version of NightSlashersX and his Golden Axe mod !)
Spoiler
http://www.youtube.com/watch?v=w5BIoPRMnPg
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 18, 2010, 02:34:38 am
BonusJZ has been banned ?
The best moder i never see here ...
Like you banned the best china team by the past ...

The comunoty is dieying ... all the good moders come out ...
The OpenBOR never comming on the only last great console where there is a big emulation comunoty : the Xbox !

It is the end guys :(
OpenBOR go to rip like Mugen :(

Really really really sad :( :( :( :(
Title: Re: Night Slashers X - by BonusJZ
Post by: MasterExploder on May 18, 2010, 12:28:48 pm
BonusJZ has been banned ?
The best moder i never see here ...
Like you banned the best china team by the past ...

The comunoty is dieying ... all the good moders come out ...
The OpenBOR never comming on the only last great console where there is a big emulation comunoty : the Xbox !

It is the end guys :(
OpenBOR go to rip like Mugen :(

Really really really sad :( :( :( :(


BonusJZ may have been one hell of a modder, but he acted in a trollish manner on a number of occasions, and provoked senseless flame wars with a handful of members. His banning was more than justified.

One of reason this community WON'T die like MUGEN (which isn't really dead, mind you) is because the Admins here won't put up with the kind of behavior BonusJZ exhibited. In nearly all the MUGEN communities I've visited, the overall immaturity and hostility of their membership outweighed it's creative output. Lavalit is the polar opposite, and any e-drama is quickly squashed in order to maintain civility. If that means that we lose the occasional talented modder here or there, so be it; no one's ability can overcome a lack of respect for the rules of the community.

Thankfully, there are still tons of great modders on this site, so Bonus' departure is hardly a fatal blow to OpenBOR. BonusJZ is welcome to publish his work outside of this site as well, if he chooses to do so.
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 21, 2010, 03:22:56 am
Total newb question, but does the unsecured pak let you add more lives/continues?
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 21, 2010, 01:18:07 pm
 Technically the only way to add lives or continues is by editing the mod itself. Since unsecured pak can be paxploded, you can do that.
 If you want to know how good this mod is, you should not tamper the mod at all :).
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 21, 2010, 04:18:48 pm
Bloodbane, thanks for the reply.  I've been playing this MOD for some time and think it's brilliant.  I've read the entire 30 pages of debate about how hard it should be etc.
I fall into the camp of casual gamer.  I've beaten the Arcade Nightslashers and I simply wanted to play through this mod to see what BonusJZ added/changed.

I've paxploded the mod but I have no idea how to add more lives/continues.  If you would be so kind as to explain to me what to do I'd really, really appreciate it.  I've familiar with MUGEN, not OPENBor, so I'm assuming there's a file in the data folder that I'm supposed to change, and then turn the whole thing back into a pak?
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on May 21, 2010, 04:30:27 pm
Look for levels.txt, or something similar (it's possible to change it, but most modders don't).

That file contains the level "sets".  The sets are what correspond to game modes in play. Each set can have the number of lives defined. Their pretty self explanatory once you look have the text open. The command you are looking for is lives {#}. So if you want 10 lives, change the setting to "lives 10". If it isn't there at all, just add it in among the other parameters for that set.

Also, you don't have to repak the module if you are playing on a PC. In fact, the .pak itself can be totally blank. If the extracted data folder is in same directory as OpenBOR.exe, its contents replace or override their counterparts in whatever .pak you are playing. Makes debugging much less painful.

DC

Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 21, 2010, 04:42:56 pm
Damon, really appreciate you trying to help me out here:)

I did as you said, I opened levels.txt and the only part that said sets was this:
(I changed lives and credits to 99)

 
#############################

set   Survival
nosame 1
lives 99
credits 99
cansave 2
continuescore 1


However, when I start up the game, it still has lives and continues set to default.  I still have the Nightslashers pak in the paks folder, along with the data folder.
EDIT** Nevermind, I realized the data folder needs to be in the same folder as the OPENBOR.exe, I re-read your post.  That worked like a charm!  THANK YOU! 
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 21, 2010, 04:55:48 pm
Another question:  Will this run on the GP2X or Wiz?  I know other OPENBOR games work just fine...
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on May 21, 2010, 05:01:38 pm
I have no idea, but I seriously doubt it. This is a very memory and processor intensive module (at least for consoles).

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 21, 2010, 05:04:24 pm
I tried Art of Fighting 3 on the Wiz and it works great.  I can get Nightslashers to get the loading bar all the way to the end, but then the screen goes black.

I wonder if there's a way to get the PSP version to work on the Wiz?
Title: Does Night Slasher X work on Dingoo?
Post by: osiander on May 22, 2010, 07:34:15 am
i tried Night SlasherX on my dingoo, but the loading did not work... is there a version of Night Slasher X that works on dingoo?
Title: Re: Does Night Slasher X work on Dingoo?
Post by: Damon Caskey on May 22, 2010, 07:46:23 am
No, and there won't be. See first post for compatibility list.
Title: Re: Night Slashers X - by BonusJZ
Post by: osiander on May 22, 2010, 10:02:57 am
the section about Dingoo is very poor... can i post a topic about the compatibility in the section of dingoo?
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 24, 2010, 12:57:25 pm
so finally bonusjz is banned...

well, when i download one fangame, i always think that these game is special.
because is not maked by one game company, not, is maked by one guy or some few in their freetime. and this really deserves respect and gratitude.

and even more, if the result of the fangame or the remake is very good.


so honestly, i cant understand (and is hard to believe!), how one guy that have all that incredible skill, for make fantastic and super cool hacks, even with edited sprites for new moves!, like with this night slashers x remake example...

...can finally ruin all this good stuff, just for search non sense/absurd fights with every person, that simply do one respectful opinion/suggestion about the game.

or in my personal case, just for say that artmoney can be used for search by yourself easily one inf credits cheat.
(in my opinion the credits number is really poor, where i love the difficulty of the game, but not run out of credits always :P. that is boring and can make you finally abandon the game).

and well, i think that if you like one game, you play and finish it infinites times... during years.
i can say several examples of that like: alien versus predator, aliens, metal slugs, streets of rages, or final fight... for say some.


apart in my opinion, in a normal situation, one guy like this must be considerated like one kind of "leader", or "elite" (call it like you want)...

i means one guy beloved for his cool free games/skill, and for can be one inspiration for the openbor community and openbor makers.

and sure him can make many friends by helping other guys, and make this community and their games better.  you know, a cool and cute thing, i think.


but not, him prefer do the troll several times just for be finally banned  W-H-Y ??.

what self-destructive behaviour, not?.

well, perhaps as joda says: "powerfull the dark side is" ?? :P


ps: i hope him finish and release that cool games one day, even is in other site.
they looks promising. and can be a pity if him finally abandon that cool proyects.
in special the nsx 2nd version and these gaxe mod.

and also i hope that him learn some respect to others, and correct behaviour. for the good of himself...


also, i really dont know WHY some guys think when reading post, that the others always wants to deceive or attack they... ??

i also see that too many times. for some raison, the people always thinks the "worst possible" when read your post  :(

when they simply only want to suggest one thing, or say that they have one different opinion/view point about something.
with all the respect, none bad intention, and just for try to help.


yeah, i see some sad examples like this before in the net...

people with true POTENTIAL, that starts with a good and cute idea:
make one game as a gift for others. but that ends in that absurd way.  
honestly, is a pity and also something incomprehensible.

sorry the long post, but i have to say it...


-one question i have: is possible back to the forum when one person as been banned?.

because who knows, maybe with the pass of the time this guy learn some patience and respect to others. yeah, something of maturity. and him can come back in some few years.
or is a forever ban?


-apart about cheats, if the maker not want that people can finish the game since the first play and just abandon it, then one good idea can be add one password option for enable the cheat option in openbor engine.

then 2 months after the release, the maker can say the secret word for enable the inf credits cheats...
(however notice that after all, if you want, you always can use cheats by using artmoney).

but this idea of the password, is something like the park production fangames, that some time like that, after the release, they put the cheats in the cheats section of their site.  or the same happens with commercial games...


-about the secret levels, yeah i dont know where are. (they appears in screenshots when you finish the game).
if that levels not are enabled in the game, can be interesting that someone ask for permission and release one version with all that secret/abandoned levels added.
you know, for enjoy to the maximun the game.

edit: some typing mistakes fixed :P
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 24, 2010, 05:38:54 pm
Hi Miguelo,

I totally share your sadness that BonusJZ was banned. I just tried another mod of him (Vampire Hunters), and it's great art, too. Man, this guy knows the quintessence of gaming. He creates really new games with precise gameplay, rythm... I'm dying to play his Golden Axe, D&D or Violent Storm mods (seen the vids on his youtube channel ? http://www.youtube.com/bonusjz (http://www.youtube.com/bonusjz)). BUT he really needs to learn respect. Once he was banned I was so disappointed that I googled his nickname to see if he was posting on other sites, it seems he has the same problems everywhere. So I don't think he'll come back with some modesty... :teary_eyed:
I really hope he'll release his other mods somewhere though.

Speakin of mod : I thought, too, that 4 credits were not enough. BUT there's a save/load option in the game. So to be able to finish it, I played level by level and if I die too much in a level, I quit the game and reload. This is great because this makes you play again and again in the hardest parts of the game, so it's great training, and after that, you can play the entire game thinking 4 credits is more than enough ! Try it, believe me. Play level by level and if you think you lost too many lives on one level, don't finish it (cos' the savegame will be screwed) but quit and reload.
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 24, 2010, 08:21:18 pm
I was able to change it to 99 lives and 99 continues, just read Damon's post a little higher up in the thread...
Title: Re: Night Slashers X - by BonusJZ
Post by: magggas on May 24, 2010, 08:54:24 pm
-one question i have: is possible back to the forum when one person as been banned?.
Sure is possible if the banned person realy wants come back
and follow the site ruls.

Personaly i was 1 year banned.Then some time i was feeling that i have to
apologie here for my mistakes.
So,after this i am back.(see the link below)

http://lavalit.com:8080/index.php/topic,4020.0.html (http://lavalit.com:8080/index.php/topic,4020.0.html)

And i hope too, Bonujz will do the same and come back again
Title: Re: Does Night Slasher X work on Dingoo?
Post by: volcanic on May 24, 2010, 09:01:07 pm
i tried Night SlasherX on my dingoo, but the loading did not work... is there a version of Night Slasher X that works on dingoo?
I'm working on it.Now it can run 1 stage on my dingoo.I have converted all the pictures into 8bit mode,gif format, so it can run much quicker(with 16bit mod only abt 20fps but 8bit mod 40fps without any color lost).But to run the whole game it is need to much  further work to do.This mod has too much in it.
Edit:
You can get the 1st dingoo version here.I'm sorry,only 1 stage now.
http://u.115.com/file/f1445ac99 (http://u.115.com/file/f1445ac99)
Title: Re: Night Slashers X - by BonusJZ
Post by: Count Monte on May 25, 2010, 02:02:46 am
You did a remarkable job with this --- I loaded it onto my Wiz and I've played up to Level 3 so far, it seems like the whole game works.  There's some slowdown when too many enemies are on screen at once, but overall it's awesome to finally have this portable.

Not even the MAME version of the game works on the Wiz, so this is the only option.
Title: Re: Night Slashers X - by BonusJZ
Post by: volcanic on May 25, 2010, 04:39:18 am
Mmm...The handhelds can't load this heavy mod of PC version ,which is no disappearance of the deads.In fact if you set all the nodieblink to default there'll be no more lags.But in this way,the mod is less attractive.
BTW,this one is much superior to the Mame version.
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on May 25, 2010, 07:51:55 am
I have to agree with Miguel.

I've heard that some geniuses had to be a little crazy to figure out what they did, I mean he does feel very strongly about his opinions, even though he was wrong.

If it were up to me I give him another chance, esp since he's done so much for the lavalit clan. A horrible troll I can understand being banned, but someone who contributed quite a bit I think another chance isn't out of order, hopefully he can come back if he is able to swallow his pride and apologize, for any other troll a ban seems appropriate but for him I think a temp ban would have sufficed?

Not that I know best, lavalit works well I guess because the guys in charge make the right decisions so I really shouldn't complain. It's just a shame though.
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 25, 2010, 08:43:56 am
for any other troll a ban seems appropriate but for him I think a temp ban would have sufficed?

If I remember correctly, he already had many warnings and at least one temporary ban before he was definitly out. The admin team really gave him many chances and he blew them all.

Quote
Not that I know best, lavalit works well I guess because the guys in charge make the right decisions so I really shouldn't complain.

Well said ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 25, 2010, 01:05:27 pm
well thinking that none is perfect, and if him change that troll behaviour... in that case, i think it deserves one second chance.

as i say before, the initial idea of him was good and cute (make games as gif for others), the end was the uggly thing.


apart of this, is truth that the night slashers x him do is brillant.
 
him do the perfect moves for the game, and it really remenber the old scholl beat em up games. btw i always say that the moves are the more important thing in one game.

the only thing i miss in the game was the possibility of play with the true girl protagonist of the game, with moves enhanced like him do with the other authentic original arcade game protagonists.
for example, in special with the robotic man (i dont remenber now the name) that are really slow in the original game, and here is more fast and funny play with him.


apart, actually guys, i think that saddly we have the nsx vers1. that is something like "cadillacs and dinosaurs" for make one example. (you know cadillac is one very cool game but with limited moves).

where i think the night slashers second version must be something like "alien versus predator", you know the arcade game with more moves that exist.


and by the way, these are other game that he would have been fantastic that had remade by him, if it had followed here in lavalit.

avp is a game that in else play you discover another new move that you dont know that exist!  :oops:
the last beat em up arcade game from capcom and the better in that point of the possible moves number.

ps: sorry my limited english :P

ps: i forget it  :oops:, about the vampire hunters game from bonusjz... well, honestly, i dont like the jump.
it takes 1 second for make the jump, and you cant do another jump until another second pass.

i start playing castlevania games just only 1 year ago, and i really enjoy all that games i play.
and these games along others as "ghost and ghost" are great because the moves (beetwhen other things).
but the bonusjz game in my opinion have that big fail.

however if that is fixed, then the game can be good. i like the rest of things i see in it.
him must do the same that do with nsx, fast and good moves, thats all.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 26, 2010, 12:55:36 am
 Actually I agree with lack of credits. I think it would be better if this mod has 2 modes, one for survival (the one we have now) and the other for regular with say 5 credits per player.

Quote
I thought, too, that 4 credits were not enough.

 What? I thought we only have 2..... wait a second, I know your trick  >:D!
 Anyways, when it comes to credits usage, I'm sure BonusJZ wants players to play skillfully instead of spending one live per second. Really, most beat'm ups become worthless and cheap if we play them by spamming specials all the time to kill enemies with cheats or 1000 credits no jutsu. For players, that's OK but not for modders or game creators.

Quote
the last beat em up arcade game from capcom and the better in that point of the possible moves number.

 I think the last one is Battle Circuit but for moves I'm not sure which of these have more.
Title: Re: Night Slashers X - by BonusJZ
Post by: omega941 on May 26, 2010, 09:25:28 am

 Anyways, when it comes to credits usage, I'm sure BonusJZ wants players to play skillfully instead of spending one live per second. Really, most beat'm ups become worthless and cheap if we play them by spamming specials all the time to kill enemies with cheats or 1000 credits no jutsu. For players, that's OK but not for modders or game creators.

not to mention bonusjz left the ability to start from last checkpoint each time we exit game. sure you may start with a sliver of health some time but this is also an advantage as it give you access to your desperation attack which can be used for ultimate PWN and win if you pick you spots wisely and don't just rush in like an idiot.
it just takes some time, practice and patience is all. i managed to make it to drac's castle on 1 credit. it took many retries but i did it WITHOUT extending the credit number or changing the number of lives.
Title: Re: Night Slashers X - by BonusJZ
Post by: miguelo on May 26, 2010, 12:43:54 pm
yeah i forget battle circuit!, but i also dont remenber right now the year (i think that avp is from 94 and battle circuit from 95 not?).
i dont remenber it well since i see all capcom games in arcades, with only that exception.

the secret level:
----------------
and YES finally i discover that secret level. is in the stage 2 (really stage 1 hospital if you not count that cool "house stage 0" that bonusjz made).

well for access to that secret level, you must wait in front of the elevator. that means kill all the enemys around there, but not continue your way to the right!.
 
then keep near the elevator and finally you can play that secret stage.
thanks to the guy that talk about this in one of the previous post.

that level are the library and the secret laboratory. saddly my game crash since i make some experiments by try to add 4 players and look what happens with that...

i let the other 3 players die before entering the elevator, passed the library stage, and in the follow level (the secret laboratory) against the doctor boss, just in the moment after the doctor transformation, the game do a crash and exits the openbor.

sure this must be for the lack of memory for support 4 players when the game is maked for 2 pls only with lots of enemies and features, and even if the other 3 players dies, the memory usage of the engine remenber that thing (the 4 players), and are overpassed (well, thats i suppose).
 
but also maybe can be some of those damn-rare random game crashes that else game can have, who knows... ??

i only have that fail 1 time by now. so i dont know if that crash happens always or not.
but i supposed that yes, and it must happens always with use 4 players there.

anyway is only one experiment i make. one experiment that indeed crash with irony in the laboratory level. (experiment-laboratory) :laughing:

by the way, is a pity that the game dont have 3 players like the original mame arcade game, and not only 2. (or even 4 thinking in that nsx version2)

but this game is very cool, and maybe due to that it uses all the memory of the engine by now.

anyway, maybe the game can have more memory if not keep in the ground the death corpses of all the enemies... a cool detail, but that sure use memory.

ps: about the thing i explain yesterday about cadillacs and avp... well really this nsx vers1 have more moves that cadillacs and dinosaurs. but sure it have less that these unreleased cool nsx version 2...

ps2: can be a great idea if someone make a gift or something with that secret level cheat and all the moves for the 3 chars.
in that way really the game can be enjoyed much more...
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 27, 2010, 09:54:22 am
Quote
about the thing i explain yesterday about cadillacs and avp... well really this nsx vers1 have more moves that cadillacs and dinosaurs. but sure it have less that these unreleased cool nsx version 2...

 But of course! Most modders made heroes with lots of moves.

Quote
yeah i forget battle circuit!, but i also dont remenber right now the year (i think that avp is from 94 and battle circuit from 95 not?).

 Battle Circuit is from 1997 according to rom name.
Title: Re: Does Night Slasher X work on Dingoo?
Post by: osiander on June 05, 2010, 04:01:24 pm
i tried Night SlasherX on my dingoo, but the loading did not work... is there a version of Night Slasher X that works on dingoo?
I'm working on it.Now it can run 1 stage on my dingoo.I have converted all the pictures into 8bit mode,gif format, so it can run much quicker(with 16bit mod only abt 20fps but 8bit mod 40fps without any color lost).But to run the whole game it is need to much  further work to do.This mod has too much in it.
Edit:
You can get the 1st dingoo version here.I'm sorry,only 1 stage now.
http://u.115.com/file/f1445ac99 (http://u.115.com/file/f1445ac99)
thanks a lot
Title: Re: Night Slashers X - by BonusJZ
Post by: esn23 on June 18, 2010, 03:21:54 pm
Hmmm it crashes on my psp.. It loads half way gets stuck and then goes back to my main menu..
Title: Re: Night Slashers X - by BonusJZ
Post by: drdoompi on July 17, 2010, 04:18:44 pm
this mod is a masterpiece

The difficulty is so unique.... so unique than Final Fight 1

and precisely the difficulty makes this mod unique

If people could.. they asks the developers for:

Easily get the 120 stars in Mario 64
Easily finish the Castlevania 1, 2 and 3
and on, and on, and on..

the true value of a challenge is not the "game experience" is the difficulty in completing certain level
Title: Re: Night Slashers X - by BonusJZ
Post by: rawket_lawnchair on October 09, 2010, 03:06:11 pm
registered for this. thanks so far, i'm downloading now. if it's really good i will send a bit of donation.
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on October 10, 2010, 04:08:45 am
yes nightslashers x is a masterpiece!!! i'm waiting golden axe always bonusjz...nothing news for that mod???
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on October 10, 2010, 08:03:51 am
bonusjz was banned for his weird behaviour ,read his last posts,nobody knows anything ,i was in contact with him on messenger long time ago but then i lost contact with him.
Title: Re: Night Slashers X - by BonusJZ
Post by: msmalik681 on October 10, 2010, 06:10:58 pm
bonusjz was banned for his weird behaviour ,read his last posts,nobody knows anything ,i was in contact with him on messenger long time ago but then i lost contact with him.

what a shame !
Title: Re: Night Slashers X - by BonusJZ
Post by: AldenF on October 15, 2010, 10:33:27 pm
I also suffered teh issue Miguelo mentioned in this page. Namely, the game crashing in the secret level, during the doctor/scientist fight, when he transforms. Basically, the game crashes right after he transforms, likely right the moment he should resume fighting. I found the log file, and it mentions this.

FATAL: tried to set animation with invalid address (Doctor2, 36)

Since I am not familiar with Openbor, and it seems the source file is compressed, I can't really do much with it, but perhaps, by any chance, someone here can look at it and perhaps solve it?.

As a note, I didn't change any game option, besides teh screen resolution. And the controls so i would use my gamepad. I was playing with the girl character, if that helps any.

Also, I can offer the log file to anyone interested in checking the issue, if it can shed info about it. Just give me a e-mail for it.

Final edit, I have the .spk version it seem, downloaded it from the link in first post of this thread, please, let me know if the unsecure pak version or whatever is called doesn't have this issue, and or, if it can be solved.
Title: Re: Night Slashers X - by BonusJZ
Post by: Plombo on October 16, 2010, 11:46:25 am
Well, you might try it with the ordinary PAK version.  The SPK file is encrypted, whereas the PAK version is an unencrypted version of the same game that you can extract with borpak or paxplode.

By the way, the error message says that a Doctor2 entity is trying to go into a running animation (anim run) when it doesn't actually have one.
Title: Re: Night Slashers X - by BonusJZ
Post by: AldenF on October 16, 2010, 12:18:03 pm
Ok, I'll try to find that version. Anyone can actually tell me if said error is present there or not?.

I wish I knew anything about OpenBOR. :). Thanks for telling me what was the issue at least.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on October 18, 2010, 07:21:00 pm
By the way, the error message says that a Doctor2 entity is trying to go into a running animation (anim run) when it doesn't actually have one.

 Hmmm.... this reminds me to old bug regarding subtype chase (and aimove chase too). For those who hasn't realized it yet, most if not all enemies and bosses in Nightslashers X use that AI which make them go toward player. While moving toward player, they play WALK animation, however if player is too far (there's a range setting), they might switch to RUN.
 IIRC RUN is not mandatory so even if this chase AI is set, WALK animation is enough.

 The old bug is just like this, OpenBoR crashed just because enemy is missing RUN.

 AlDenF, do you always get this bug everytime you fight Doctor2? or just occasionally?
Title: Re: Night Slashers X - by BonusJZ
Post by: AldenF on October 19, 2010, 09:19:39 pm
Well, it happened to me a few times. At different ranges. I found the .pak version, and it runned well the first time I tried that battle, I can do a tad of playtesting. As a note, I use the openbor versions bundled with the files obviously.
Title: Re: Night Slashers X - by BonusJZ
Post by: bibi2010 on October 20, 2010, 06:11:26 pm
Very good the game but only 3 credits like that it is very difficult to spend it to you  :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on October 21, 2010, 05:13:26 am
@AldenF: If you are playing the unpacked version, the simplest solution is to open doctor2's text, copy all of anim WALK, paste it in same text then rename it to anim RUN.

@bibi: That's what make this mod interesting! A challenge to finish the mod with limited credit :)!
Title: Re: Night Slashers X - by BonusJZ
Post by: AldenF on October 23, 2010, 01:03:32 pm
I'll look about how to do taht, not even sure how to open the spk/pak files. Thanks for the hint tho.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on October 23, 2010, 06:52:02 pm
 spk is secure pak which means it can't be unpacked by paxplode. I'm suggesting you to edit the unpacked version or the one which doesn't use spk.
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on October 25, 2010, 02:41:57 am
I downloaded the pc version without the spk pack and it stalls when I load it.  i see the loading screen.  I am using Windows 7.  

Just got the game to work.  Had to wait a while.
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on October 26, 2010, 02:41:42 pm
very nice game. bonusjz is a great modder...but...he was banned!!! he's making a new mod called golden axe, but i believe it is not finished. and maybe it will not never finished :teary_eyed: :teary_eyed: :teary_eyed: :'( :'( :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on October 26, 2010, 06:56:43 pm
He chose to have self-destructive behaviour and he got what he deserved,he was never nice to anyone and with weird attitude towards everyone and without respect.
Just like that,with no reason.Its his problem ,it wasnt smart to act like that cause his work was good.
I dont know maybe he thought that if youre good at something then you can treat people like **** and they will be kissin your butt :thumbs_down:
 , respect you cant take or buy ,you need to act like a human being ,you dont have to smile to everyone and call brothers ,just act normal ,treat people like you wanted to be treated .
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on October 27, 2010, 03:49:40 am
bWWd you've right...only that glad very much...respect always!!! if u want be respect u must respect!!!
Title: Re: Night Slashers X - by BonusJZ
Post by: **RJ** on October 29, 2010, 09:47:31 pm
this mod is HARD!!

and im using a gamepad  :'(



tons of fun though
Title: Re: Night Slashers X - by BonusJZ
Post by: Kinjite30g on October 30, 2010, 01:08:17 am
Only thing i can say about nightslashers x is excellent and gory, nuff said about it.  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: tarmac on January 10, 2011, 01:31:08 pm
I downloaded the pc version without the spk pack and it stalls when I load it.  i see the loading screen.  I am using Windows 7.  

Just got the game to work.  Had to wait a while.

hey, am new to this openbor, been @ sorr awhile, and i have questions..  ;)

for how long exactly u wait? still wont work in my win 7.. i also tried with Unlimited DDragon.. and  still "not responding" :teary_eyed:

can u tell me whats seem to be the problem there? thanks ..
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on January 10, 2011, 01:49:59 pm
For some machines it might take half an hour or more, and you will see pauses in the progress bar. This module pre-loads all of its resources.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: tarmac on January 11, 2011, 12:04:06 am
thanks, it works.. it took about half hour or less just as u said  ;D

now the double dragon ultimate, herd that it caused by the logo.png, now im trying to find good borpak file for win 7.. wish me luck  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: hardworkgenius on February 03, 2011, 07:27:50 pm
Noob question, I appreciate the challenge in the game and I love beat em ups being challenging, but I would like to go through the levels with a friend past level 3 lol. Anyone know how to get more credits?
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 04, 2011, 12:10:52 am
Go to the download section and find the unsecured pack.  You can paxplode it and make your edits.
Title: Re: Night Slashers X - by BonusJZ
Post by: hardworkgenius on February 04, 2011, 10:35:20 pm
Thank you for the info, I will look for it and give it a go. Hopefully its easy to do.
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 04, 2011, 11:01:45 pm
there is notepad called Levels.

set   Survival
nosame 1
lives 99
credits 99          
cansave 2
continuescore 1

Have fun!
Title: Re: Night Slashers X - by BonusJZ
Post by: Kolbek on February 05, 2011, 06:26:47 pm
I dunno, I never had a problem with BonusJZ. He seemed completely cool with me. Its hard to gauge attitudes through text sometimes.
Title: Re: Night Slashers X - by BonusJZ
Post by: Fightn Words on February 05, 2011, 08:04:36 pm
In fact I remember their being a bit of harassment against him back when BoR-Gen was around, I tend to think it might have carried over in some strange way- maybe it colored his attitude. Hard to say. At least we can enjoy his awesome mods.
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 05, 2011, 10:53:16 pm
Bonus JZ really put his heart and soul into this game. Here is a great example, check out his rips on the zombie and now compare it to the official rips here by Makron.
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on February 05, 2011, 11:27:43 pm
I was going to write a long explanation of the situation, and then realized I'd be wasting my time. It's simple, BonusJZ is a good modder with a horrible attitude. Calling people idiots and gay are not the acts of a misunderstood victim. And it's not just Lavalit; this guy has been banned from several forums, notably Gamespot of all places. Yeah, Gamespot. Those guys wouldn't boot a serial killer, but they rid themselves of BonusJZ.

Making one good module and a couple of half decent demos doesn't give someone the right to be a perpetual jerk. He was given a ton of chances, blew them all, and is never coming back to Lavalit. It wasn't even my decision.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: bWWd on February 06, 2011, 12:35:20 am
Yup,very big ego.Strange attitude,but its his decision,if he wanted things to be this way then be it.
Title: Re: Night Slashers X - by BonusJZ
Post by: cactusj00 on February 23, 2011, 11:35:31 am
Go to the download section and find the unsecured pack.  You can paxplode it and make your edits.

ugh

I'm confused

I can't even find the paxplode program.  Can anyone help?
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on February 23, 2011, 01:24:29 pm
I think this is it:

http://lavalit.com:8080/index.php?action=tpmod;dl=item17 (http://lavalit.com:8080/index.php?action=tpmod;dl=item17)

There might be another one, really small file worth a shot.

There is also this trainer:
http://www.megaupload.com/?d=Q5IY8JW5 (http://www.megaupload.com/?d=Q5IY8JW5)

It gives you extra credits read the readme included with the trainer.
Title: Re: Night Slashers X - by BonusJZ
Post by: cactusj00 on February 23, 2011, 01:59:32 pm
Thanks but I get an error when I try that


Can someone walk me through the steps on how I can change the number of continues and lives?

Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on February 23, 2011, 05:46:58 pm
 You can only unpak the unsecured version, the one with .pak extension NOT .spk extension.
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on February 24, 2011, 06:50:16 am
Thanks but I get an error when I try that


Just use the trainer (cheat program) it's very easy to use, small to download.

Instructions:
Quote
instructions:
-------------
take it easy, is easy as a pie.
just execute the "openbor night slashers x" and then use keys combination alt + tab (for change were you are in the pc) and then execute artmoney program.

now, use "load table" option, and select load the table i do for night slashers x.

finally just enable the code. did you see the code in the right? well you must click on the most left square. this is for enable/disable the selected code.

if the required square have the "X" the code is enabled and you must now use again the keys combination "alt + tab" for back to the openbor and play the game.

enjoy!.
Title: Re: Night Slashers X - by BonusJZ
Post by: cactusj00 on February 24, 2011, 10:40:16 am
Is there a way to do that on a psp?


You can only unpak the unsecured version, the one with .pak extension NOT .spk extension.

I was using the .pak file but both programs I tried could not unpack or open it.  I'm sure it something I'm doing.

Any chance someone could upload something that could help?
Title: Re: Night Slashers X - by BonusJZ
Post by: dixxie1 on May 13, 2011, 04:14:49 pm
Hey there, i was wondering if anyone could help me find a pak file of this game for psp, im really struggling to get it to work correctly on my psp without it loading up then going back to my psp main menu.

I do have the right custom firmware on my psp as im running other BOR mods on it.

Help would be greatly appreciated.

Thanks in advance.
Title: Re: Night Slashers X - by BonusJZ
Post by: Plombo on May 13, 2011, 05:37:50 pm
Hey there, i was wondering if anyone could help me find a pak file of this game for psp, im really struggling to get it to work correctly on my psp without it loading up then going back to my psp main menu.

I do have the right custom firmware on my psp as im running other BOR mods on it.

Help would be greatly appreciated.

Thanks in advance.

I believe one was available when the Downloads section was still up.  At the moment, things are still being re-uploaded after the site was attacked.
Title: Re: Night Slashers X - by BonusJZ
Post by: dixxie1 on May 13, 2011, 06:34:21 pm
Thanks for the quick reply, i will await to see what gets re-uploaded to the downloads section, excellent forum and loving alot of the mods i have found here, brilliant work by all. Thank you.
Title: Re: Night Slashers X - by BonusJZ
Post by: brucelee1993 on May 14, 2011, 06:45:00 am
Hey everyone right now im ''trying'' to download nightslashers x...(looks real good  :wow!: ) but i dont see a link to download anywhere...help?? im kinda new btw
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 14, 2011, 06:54:19 am
In the game page there is write : PC and XBoX (XBoX xbe is still in development)

But it is an .SPK ... and impossible for me to launch it on xbox :(
Like he write, it is good for xbox but in the future ... ?? when an updated openBOR version will come ?

Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: PsyKos on May 14, 2011, 10:42:38 am
Thank you :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Sonica on May 15, 2011, 03:26:49 am
download link is not working for me(?)
Title: Re: Night Slashers X - by BonusJZ
Post by: brucelee1993 on May 15, 2011, 08:18:29 am
i cant even find it lol >:(
Title: Re: Night Slashers X - by BonusJZ
Post by: fredo46 on May 15, 2011, 11:58:01 am
didn't check if it works but found this :
http://www.megaupload.com/?d=K83E62RX
Title: Re: Night Slashers X - by BonusJZ
Post by: Mindviolence on May 18, 2011, 10:03:00 pm
Will let you know
Title: Re: Night Slashers X - by BonusJZ
Post by: Mindviolence on May 18, 2011, 10:07:57 pm
Download limit exceeded. Check tomorrow
Title: Re: Night Slashers X - by BonusJZ
Post by: Mindviolence on May 20, 2011, 09:31:05 pm
Works for me... Played about ten minutes with no problems. Thanx for the link.
Title: Re: Night Slashers X - by BonusJZ
Post by: thefallenalchemist on May 31, 2011, 03:07:46 am
Yeah, the link works alright - but could you put it back in the lavalit downloads section? I'd hate to have to be the person that had to look through 35 pages to find it on the last one.

Thanks.  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: riccochet on June 17, 2011, 06:29:13 am
Just curious, but what did you use to encrypt your PAK file and still make it readable? I tried it with molebox but it didnt work.
Title: Re: Night Slashers X - by BonusJZ
Post by: MatMan on June 17, 2011, 06:33:08 am
Just curious, but what did you use to encrypt your PAK file and still make it readable? I tried it with molebox but it didnt work.

Only the admins can secure it. They haven't and most probably wont release the encryptor.
Title: Re: Night Slashers X - by BonusJZ
Post by: Damon Caskey on June 17, 2011, 07:21:09 am
Correct; we are not releasing SecurePak, the source, or explaining how it any of it works. What would be the point of encrypting a pak if we did that?

See here (http://lavalit.com:8080/index.php/topic,4216.0.html) for details.

For that matter, I think we might have to look into a policy about hosting modules that people try to encrypt themselves. That's a slippery slope towards a place we just don't want to be.

DC
Title: Re: Night Slashers X - by BonusJZ
Post by: riccochet on June 17, 2011, 09:39:50 am
I see, thanks for the info.  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: gotbeatenup on July 04, 2011, 10:08:56 pm
I was using the .pak file but both programs I tried could not unpack or open it.  I'm sure it something I'm doing.

Any chance someone could upload something that could help?

Could not find paxplode or packer on this site, but I did grab the borpak utility and I was able to do my edit on the mod.  I'm referring to the one found here:
http://lavalit.com:8080/index.php/topic,3800.0.html
Title: Re: Night Slashers X - by BonusJZ
Post by: Sindor on July 05, 2011, 01:26:37 pm
This mod is awesome, my favorite by far! Thanks for releasing it and for the HUGE work on it  ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on July 05, 2011, 03:34:19 pm
Do you mind sharing on what updates you have done. One thing that I would like added is the animated zombies in the hosptial stage.

I was using the .pak file but both programs I tried could not unpack or open it.  I'm sure it something I'm doing.

Any chance someone could upload something that could help?

Could not find paxplode or packer on this site, but I did grab the borpak utility and I was able to do my edit on the mod.  I'm referring to the one found here:
http://lavalit.com:8080/index.php/topic,3800.0.html
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on July 05, 2011, 03:51:29 pm
Yeah Iīm with mrgrill, what are the differences with the original one? Please share your MOD.
Title: Re: Night Slashers X - by BonusJZ
Post by: k1ngarth3r on July 06, 2011, 12:13:03 am
Great looking game, I stumbled upon this while watching the Golden Axe trailer also by BonusJZ...

Was there ever a XBOX release for this, I notice the original post was 2 years old.

Also is there any news on the Golden Axe release?
Title: Re: Night Slashers X - by BonusJZ
Post by: kaldgord on July 22, 2011, 01:13:24 am
Call me dumb but i really cant find where to download this game :(
Title: Re: Night Slashers X - by BonusJZ
Post by: sixthcircle on July 22, 2011, 07:35:34 am
the dl link is directing me to forum home and i wants this game so hard i might explode!!
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on July 22, 2011, 10:54:56 am
http://www.4shared.com/file/FpuzHB1Z/NightSlashersX.html

Enjoy, BJZ's Golden Axe is canceled so are all his other obor games.

Try Golden Axe Myth it's pretty cool.
Title: Re: Night Slashers X - by BonusJZ
Post by: sixthcircle on July 22, 2011, 05:34:57 pm
thnx crime this link makes me happy :D but from the look of this guys work it's a shame he's not developing anymore on this platform - do you know if he's still producing games?
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on July 23, 2011, 02:20:30 pm
Yeah I think he is pretty much done, he has a youtube channel if you want to see if ever does anything again. His last activity was about 10 months ago. 
Title: Re: Night Slashers X - by BonusJZ
Post by: k1ngarth3r on July 28, 2011, 05:33:49 am
The Golden Axe game he developed looked the best I've seen! So sad for it not to make it :-(
Title: Re: Night Slashers X - by BonusJZ
Post by: Karnglass on August 25, 2011, 11:53:31 pm
Gotta say thanks a million for this game. Saw the video on YouTube and it's even better than I expected.

Keep up the fine work !!!
Title: Re: Night Slashers X - by BonusJZ
Post by: The_Silencer on October 02, 2011, 01:14:43 pm
Thanks for the link man! I just discovered OpenBOR while watching some MK vids on Youtube! Amazing site!
Title: Re: Night Slashers X - by BonusJZ
Post by: Tyrant on October 08, 2011, 06:30:24 pm
and your project Vampire Hunters is still in progress or retired?
i liked a lot
Title: Re: Night Slashers X - by BonusJZ
Post by: Hardak on October 18, 2011, 03:39:17 am
I was just wondering if ever there was a Sega Dreamcast.cdi version of this available?
Title: Re: Night Slashers X - by BonusJZ
Post by: msoria on January 29, 2012, 02:54:34 pm
nice ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on January 29, 2012, 04:29:37 pm
What is it that you think is nice about this game? The Characters, stages, etc.,

nice ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: sakurairoc on January 30, 2012, 06:14:44 pm
the game are awesome, much better than original , is very very very hard

but I dont like the female chara of g guardians, I like the sprite an moves but the voice of hanna dundee are bad, I like more the chinese  chick of the original game
how select the stage?, number of lives etc?
how put cheats for this
Title: Re: Night Slashers X - by BonusJZ
Post by: elgato on February 02, 2012, 01:14:04 pm
hi there! This game looks really really promising, but when I click on download for the PC it always takes me back to the main page of the board... so unfortunately it looks like I cant download your creation, which sucks because I was really looking forward to playing it  :P
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on February 02, 2012, 11:22:56 pm
To sakurairoc: I don't know which version you have but if you have secured one, then you can't tamper the mod at all. Sorry.
 But if you have the regular unsecured one, you might be able to hack the mod. Unfortunately, there's no stage select, so you just have to finish it in single play.

 All I can say is, this game is best played without cheating :).
Title: Re: Night Slashers X - by BonusJZ
Post by: BOLITO on February 13, 2012, 01:45:09 pm
HI EVERYONE I HAVE A PROBLEM WITH THIS A ALREADY DOWNLOADED THE GAME BUT WHEN THE GAME IS LOADING STUCKS, I DONT KNOW WHY DON`T WORK REALLY LIKE THIS GAME AND I WOULD LIKE AOME SOLUTION I HAVE WIN 7 32 BITS HERE AND IN MY HOUSE I HAVE WIN 7 64 BITS, I HOPE THAT YOU CAN HELP ME PLEASE!!!!!



 :'( :'( :'(


WELL I GUESS THAT I HAVE MISSED THIS FILES


Initilize Sound..............   
Failed to load: data/sounds/indirect.wav

Failed to load: data/sounds/1up.wav

Failed to load: data/sounds/beep2.wav

Failed to load: data/sounds/bike.wav

AND

Loading models...............


IF SOMEONE HAVE THIS FILES PLEASE I`LL BE REALLY APRECIATE, THANKS  :'(
Title: Re: Night Slashers X - by BonusJZ
Post by: Hanzo on February 13, 2012, 03:50:24 pm
First of all, stop using caps lock and second did you use the openbor version that came with it?
Title: Re: Night Slashers X - by BonusJZ
Post by: becker on February 13, 2012, 08:55:33 pm
Those sounds are probably intentionally missing. They are default sounds that were probably replaced with character-specific sounds. The game does not need those and is running properly.
Title: Re: Night Slashers X - by BonusJZ
Post by: BOLITO on February 14, 2012, 07:15:30 am
Those sounds are probably intentionally missing. They are default sounds that were probably replaced with character-specific sounds. The game does not need those and is running properly.


So tellme please how do you make work the game i downloaded from different places and don`t work in the loading bar the game crash, i wait if the line continue but no, i don`t know why happens that i have other games openbor and works perfectly but this don`t work
Title: Re: Night Slashers X - by BonusJZ
Post by: BOLITO on February 14, 2012, 07:18:51 am
First of all, stop using caps lock and second did you use the openbor version that came with it?


Sorry for the caps  :-[, yes is the open bor tha came with the game, as i say i downloaded from different places because the download link is no more, from the first post, please i need a solutios i really want to play this game

thanks so much for the answer

i have win 7 an i have other openbor games and work perfectly

thanks for answering  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: esn23 on February 18, 2012, 04:29:57 pm
is there a dreamcast version of this game anywhere?
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 18, 2012, 04:33:52 pm
Nope.
Title: Re: Night Slashers X - by BonusJZ
Post by: O Ilusionista on February 18, 2012, 05:10:08 pm
really, really well made!

But the download link isn't working, it leads back to the index. Any other link?
Title: Re: Night Slashers X - by BonusJZ
Post by: becker on February 18, 2012, 05:43:25 pm
http://lavalit.com:8080/index.php?action=downloads;sa=view;down=217

I use the latest OpenBOR version 3669 and it works for me on Win7 x64. Try deleting your saves folder. Maybe theres a bad setting.
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 18, 2012, 07:06:57 pm
I will upload it on to media fire in a bit.

really, really well made!

But the download link isn't working, it leads back to the index. Any other link?
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on February 18, 2012, 07:50:00 pm
http://www.mediafire.com/?e3pucc27cg41xv1
Title: Re: Night Slashers X - by BonusJZ
Post by: motoba on February 20, 2012, 07:39:58 pm
Hi. Thanks to the author for this mod. Amazing atmosphere, fu..ing awesome gameplay.
Title: Re: Night Slashers X - by BonusJZ
Post by: hellsburn on February 20, 2012, 10:48:32 pm
what ever happened to the moder... its just that there is a dungeons and dragons mod on youtube from him...he has no rescent posts here and dont see a link to his DaD mod nor a wip.. wtf..his mod looks great
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on February 20, 2012, 11:14:07 pm
 BonusJZ has bad attitude. He has been warned twice before Damon Caskey banned him.
Title: Re: Night Slashers X - by BonusJZ
Post by: hellsburn on February 20, 2012, 11:33:55 pm
he was banned for bad attitude ..how can someone share bad attitude on a forum awesome as this one...so he struck out with only two strikes....why not three strikes..this is suppose to be a fun forum..anywho  thanks for the reply blood.nice to know
Title: Re: Night Slashers X - by BonusJZ
Post by: Mad Daimond on April 20, 2012, 07:23:14 am
Great mod! Any chances about 3-players version?
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 22, 2012, 03:40:09 pm
Excuse me how can I get a compatible devbuild of OpenBOR wii of Nightslashers X, when I reach stage 3 the game just send me to the menu
Title: Re: Night Slashers X - by BonusJZ
Post by: Mad Daimond on April 23, 2012, 04:11:19 pm
Fatal error at last version of OpenBOR, level 3b. Here is log:
Code: [Select]
use cached bg
Level Loading:   'data/levels/lv3b.txt'
Total Ram: 1049878528 Bytes
 Free Ram: 121065472 Bytes
 Used Ram: 10209792 Bytes

Loading 'werern' from data/chars/werewolf/werern.txt
Loading 'kargr1' from data/bgs/lv3/kargr1.txt
Loading 'kargr2' from data/bgs/lv3/kargr2.txt
Loading 'kargr3' from data/bgs/lv3/kargr3.txt
Script compile error: can't find function 'changefglayerproperty'

Script compile error in 'animationscript': changefglayerproperty line 8, column 4

********** An Error Occurred **********
*            Shutting Down           
Title: Re: Night Slashers X - by BonusJZ
Post by: Mad Daimond on April 24, 2012, 09:28:22 am
Hey, anybody knows how to fix this problem? Many peoples asked about this on forum and no answer at all.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on April 24, 2012, 09:46:41 am
Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
Title: Re: Night Slashers X - by BonusJZ
Post by: nsw25 on April 24, 2012, 08:28:08 pm
Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09

Instead of each person having to go through the code and updating it, wouldnt it be easier for those that know the problem to fix it and reupload it fixed for everyones benifit ????
Title: Re: Night Slashers X - by BonusJZ
Post by: pong_666 on April 25, 2012, 08:24:36 pm
That someone could be you ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: nsw25 on April 26, 2012, 11:20:03 pm
That someone could be you ;)

if i knew how to do it then it would have been done already. Truth is im not programming savy, im merely a gamer and fan of OpenBor. but those that know the issue and can fix it should do it and reupload it.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on April 27, 2012, 01:25:49 am
http://www.mediafire.com/?vmnrxp3yald7rm8

This one should be playable. No promise though.

Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 27, 2012, 10:21:01 am
Iīll try it out, I hope this one can be playable at last, Iīll post here when I have tested it. Thanks in advance utunnels.  ;D 
EDIT:
It doesnīt lacks anymore on stage 3 when youīre running to reach the carriage  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on April 29, 2012, 06:42:50 am
this mod is one the best, but it is too difficult, and the credits are only three :(:(:(
Title: Re: Night Slashers X - by BonusJZ
Post by: nsw25 on April 29, 2012, 07:09:38 am
http://www.mediafire.com/?e3pucc27cg41xv1

link does not work : Invalid or Deleted File.


The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

 
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 29, 2012, 06:44:10 pm
this mod is one the best, but it is too difficult, and the credits are only three :(:(:(
You can modify data file to enable cheats, or put more lives.
Title: Re: Night Slashers X - by BonusJZ
Post by: urbanodp on April 29, 2012, 09:11:30 pm
Hi, After Dracula apears in the 2š stage the game closes. I use de Openbor 3.0 Why is this happening?

Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 29, 2012, 09:18:48 pm
Hi, After Dracula apears in the 2š stage the game closes. I use de Openbor 3.0 Why is this happening?

Thanks
Did you download the previous version that utunnels uploaded? If you didnīt you wonīt be able to continue playing the MOD with that version, the version Iīm talking about is fixed, the game closes because there is an error on a file text from the MOD. Please read previous posts
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on April 29, 2012, 11:38:51 pm
this mod is one the best, but it is too difficult, and the credits are only three :(:(:(

 That's the key of fun. You can only get fun of this mod if you play it with skill :)
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 30, 2012, 02:23:02 am
You are undoubtely right BloodBane, play games without cheating is really fun and challenging, also it helps to enhance your gamer skills.   ;D
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on April 30, 2012, 06:31:45 am
yes i understand but, in this way the game become frustrating; for win a life u must to do 200.000 points and, some levels are very difficults. With 3 credits and with 3 lives is impossible to finish the game
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on April 30, 2012, 10:58:23 am
Please read my previous post Nocturnus  :)
Title: Re: Night Slashers X - by BonusJZ
Post by: Crimefighters2 on April 30, 2012, 03:14:01 pm
You can un-pak the mod and give yourself more credits(it's very, very simple read the faqs), the .spk version cannot be unpaked, but the .pak version can.

Great game.
Title: Re: Night Slashers X - by BonusJZ
Post by: leprechaun on April 30, 2012, 05:41:55 pm
is impossible to finish the game

3 lives ??? :(
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on April 30, 2012, 08:17:36 pm
Go to the levels note pad and change the following:

set   Survival
nosame 1
lives 99
credits 99
cansave 2
continuescore 1
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on May 01, 2012, 12:56:09 am
 I'm surprised to hear that some ppl can't finish this mod already.
 Alright, I guess it's time to share my tricks which I used to finish this mod with 1 credit, here they are:
1. Approach every enemy from up or down instead of directly in front of them to avoid getting attacked early. This trick is effective for most mods
2. Grab enemy and slam it. The invincibility you get during slam helps surviving in this mod. Not to mention it also helps beating other enemies ;)
3. When dealing with bosses, don't approach them directly! Instead get close (slightly below or above) and wait for them to approach you. Beat them when they are close enough
4. Combine combo with grab for more damage
5. Do not stand close to fallen bosses! They'll attack you for sure
6. Prepare counter attack some time. Some enemies and bosses can jump right on you and some can charge right at you. If they perform these moves, move away and beat them when they are finished
Spoiler
7. Regarding Pharaoh bosses, the real one walks differently.

 #6 requires some practice but once you master this, aggressive enemies will be sorry ;)

 Well, hope that helps. Of course, practice is always best solution :)
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on May 01, 2012, 01:32:07 am
I use most of your tricks BloodBane, specially the part when you combine combos with grabs and slams, it is super effective against bosses, itīs good of your part that you do that mini tutorials for those who canīt beat the game with one credit  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: nocturnus on May 01, 2012, 04:21:36 am
thanks bloodbane i will follow your advise :):):) :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 01, 2012, 04:46:59 am
Hi

Is some one know how to modify this mod to make it works on the old xBox OpenBor ?
Because it is write it works fine but not :(
Maybe we can also modify some files ?
Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: pong_666 on May 01, 2012, 05:16:58 pm
I do believe somebody feel free to chime in if I'm wrong........it's not comparable with the xbox buld of openbor again if I'm wrong someone chime in
Title: Re: Night Slashers X - by BonusJZ
Post by: Yagami Brando on May 02, 2012, 12:15:06 pm
After all this years this thread is still popular i see)
BTW does anyone know if Bonusjz still makes mods?
Title: Re: Night Slashers X - by BonusJZ
Post by: Blastyrant on May 07, 2012, 11:12:13 pm
the link to the modified pak file for the psp is no longer valid. could someone please rehost that file and the update file found on 4shared?
Title: Re: Night Slashers X - by BonusJZ
Post by: Blastyrant on May 07, 2012, 11:24:31 pm
http://www.mediafire.com/?vmnrxp3yald7rm8

This one should be playable. No promise though.

i am very new to all of this. how do i compile the data folder back into a .pak file?
Title: Re: Night Slashers X - by BonusJZ
Post by: leprechaun on May 09, 2012, 02:53:51 pm
3 continues ??? have form to change more ?
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 10, 2012, 09:53:05 am
Hi everybody :D

I try this game on my xBox but it crash when i finish level 1 and go to level 2 !
The black screen come ... and after nothing !

I go to the LOG to see why ?

For the first level :

Quote
Total Ram: 67108864 Bytes
 Free Ram: 0 Bytes
 Used Ram: 63459328 Bytes

OpenBoR v3.0 Build 3688, Compile Date: May  6 2012

Game Selected: d:\Paks\NightSlasherX (fix).pak

FileCaching System Init......   Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............   320x240 (Mode: 0, Depth: 16 Bit)

Loading menu.txt.............   Done!
Loading fonts................   1 2 3 4 5 Done!
Timer init...................   Done!
Initialize Sound..............   
sound_load_sample: Failed to load: data/sounds/indirect.wav

sound_load_sample: Failed to load: data/sounds/1up.wav

sound_load_sample: Failed to load: data/sounds/beep2.wav

sound_load_sample: Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

4 wav are not here !
Is some one have them ?
But the level works fine ...

Level Two :

Quote
Level Loading:   'data/levels/lv1.txt'
Total Ram: 67108864 Bytes
 Free Ram: 0 Bytes
 Used Ram: 19632128 Bytes

Loading 'lv1p' from data/bgs/lv1/lv1p.txt
Loading 'tlk0c' from data/scenes/demo/tlk0c.txt
Loading 'jsn' from data/bgs/lv1/jsn.txt
Model 'data/chars/dog/dog.txt' has invalid A.I. attack switch: 'dodgemove'
Loading 'dog' from data/chars/dog/dog.txt
Model 'data/chars/dog/dog2.txt' has invalid A.I. attack switch: 'dodgemove'
Loading 'dog2' from data/chars/dog/dog2.txt
Loading 'stop' from data/chars/stop/stop.txt

Level Loaded:    'data/levels/lv1.txt'
Total Ram: 67108864 Bytes
 Free Ram: 0 Bytes
 Used Ram: 16572416 Bytes
Total sprites mapped: 2240

FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
FATAL: attempt to spawn object with invalid model name (Shot)!
Level Unloading: 'data/levels/lv1.txt'
Total Ram: 67108864 Bytes
 Free Ram: 0 Bytes
 Used Ram: 16719872 Bytes

Unload 'Ghoul3'

And black screen.

HELP please ?
Title: Re: Night Slashers X - by BonusJZ
Post by: BeasTie on May 10, 2012, 09:57:25 am
Don't worry about the .wav files there not needed. 
The mod is probably not compatible with new the build, have you tried the old xbox build?



Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 10, 2012, 10:23:02 am
I remember it don't work on the old one ... i must try again ...
But here i test the last fix version of utunnels ... but maybe it don't fix all the levels ?

Some one can help to fix this game please ?
It is one of the best one, using it with the last OpenBAR can be cool :p
Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 10, 2012, 10:24:23 am
Quote
Unload 'Ghoul3'
Seems there's a problem while unloading certain models. I would be hard to trace since the mod runs well on a PC.

 :hmm:
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 10, 2012, 10:37:20 am
This error

Quote
FATAL: attempt to spawn object with invalid model name (Shot)!

Is on the "Ghoul3" sprite ?

Because on the first level it load it without problem :

Quote
Cacheing 'ghoul3' from data/chars/ghoul/ghoul3.txt

And the game works fine ...
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 10, 2012, 10:42:50 am
Nah, the shot error won't cause a problem actually. I should have removed the outdated debug message to avoid confusion.

There seems to be some probem when a model is being offloaded which I can't tell exactly right now.

Maybe you can remove those 1 behind load commands in data/levels/lv1.txt to see if it patches the problem temporarily.

Code: [Select]
load lv1p 1
load tlk0c 1
load jsn 1
load Ghoul3 1
load dog 1
load dog2 1

To

Code: [Select]
load lv1p
load tlk0c
load jsn
load Ghoul3
load dog
load dog2

Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 10, 2012, 01:58:57 pm
Woaw ... you are the best :D
Now when i finish 1st stage it write loading, and after i can fight the wolf :p

And in it is dead, that's speak ... and black screen :p

What are these "1" i remove in the level text ?
Can you fix all the game ?
Or maybe we just must remove all the "1" in the levels ?
Explain me please

Thanks a lot
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 10, 2012, 08:31:24 pm
Removing the parameter will cause more memory usage so it is just a work around. I think you can do similar fix to other levels, if you are lucky to have enough memory left.

At least the problem is confirmed, I'll check what is possibly wrong with the unload model code.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 11, 2012, 05:14:03 am
Ok thanks :D
I will try to remove this parameter for other levels, and see if it don't use all the 64Mo xbox memory :p

I wish you found a real solution to correct it and understand why the unload model code is brake on the 3.0 ?
Thanks a lot
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 11, 2012, 08:14:50 pm
Repport of tests on xBox with OpenBOR v3.688 :

I remove all the "1" of the game levels .TXT
I launch the game and play without any filter, alone the DEBUG.
Every level i become, i have less memory ...

When i kill Dracula i have 3.4Mo
-> Stage 5 : 589Ko
-> Stage 6 : 172Ko
And when there is a new loading : BLACK SCREEN :p

I restart the xBox, continue the game and it works i have again 17.5Mo :D
-> Stage 8 : 5Mo
And i finish the game without any problem :D

The only problem of the game to not crash in level 6 is to understand how to UNLOAD sprites :p
Tell me if i must do other tests ...

The game is really excellent ... but :
- So bad when we finish him we win nothing :(
- We can't replay the level we want :(
- Win XP don't give new moves :p
Title: Re: Night Slashers X - by BonusJZ
Post by: shulbocka on May 12, 2012, 02:33:18 am
I have absolutely no coding knowledge of openbor whatsoever, and I haven't tried this game on the xbox yet, but I'm going to tonight. Would it be beneficial at all if I do run into bugs( which I will apparently), to try taking out the 1's individually instead, and testing it again to see which thing is actually causing the crash when it unloads the model or whatever you guys are talking about? Meaning changing the lvl1.txt to:

load lv1p
load tlk0c 1
load jsn 1
load Ghoul3 1
load dog 1
load dog2 1

and then seeing if it crashes, and if it does, trying:

load lv1p 1
load tlk0c
load jsn 1
load Ghoul3 1
load dog 1
load dog2 1

...and so on. It would take forever doing that for each level, but I'd do it to conserve memory, because I definitely want it to work on my xbox as good as possible. Like I said, I know nothing about coding and probably sound like an idiot right now, but it would be better to do that if it would work, instead of just removing all the 1's on all the levels and having to restart my xbox to finish the game every time I play it because lack of memory. Sorry if this is just an idiotic post though, I tried.
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 12, 2012, 02:44:31 am
darknior has already tested that.
Unfortunately it seemed you have to remove all those 1s.

Or maybe you can try 2, which should save more memory than 1 (if it doesn't crash).
Title: Re: Night Slashers X - by BonusJZ
Post by: shulbocka on May 12, 2012, 02:57:39 am
Dang, well it was worth asking I guess. I was in the zone and was gonna do it right now if it hadn't already been tested. Oh well, I'm sure someone will get it all worked soon. If not, life will go on.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 12, 2012, 04:47:02 am
darknior has already tested that.
Unfortunately it seemed you have to remove all those 1s.

Or maybe you can try 2, which should save more memory than 1 (if it doesn't crash).

Yes i already try and it crash too :(

Is it an OpenBOR xBox engine bug ?
Or is it a script using to unload ?

Because the other mods don't have this problem !
Maybe we can try to use "unload" script of an other mod?
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 12, 2012, 04:56:18 am
@utunnels ... you ask me to replace 1 by 2 or 3 ... What is implied by 1 2 or 3 ?
Or have you the url of the doc where is it explain ?

I'm javascript/PHP good coder, i think i can understand, and it will help me for the test ;)
But for the moment i don't have time with my real life to learn how OpenBOR is working in all :(

"1" is say OpenBOR to unload a loaded sprite when it is finish to use ?
"" let in always in memory forever
"2" ?
"3" ?
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 12, 2012, 05:21:00 am
1 only unloads the model/scripts/palette, etc
2 unloads graphics resources, aka sprites.
3 means 1+2

In theory, if the problem is in step 1, then you still get the problem when using 3, but it can be OK to use 2 if it is not buggy.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 12, 2012, 05:40:41 am
Thanks i will try it this afternoon and make my feedback ;)
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 13, 2012, 06:04:04 am
I have try with "2" and it works :D
Like i think it crash with "3" :p

With "2" i think we can finish the game :D
A600 as made the update of the xBox version to 3692 and add RUMBLE :D

He also made a TEST version who always forced option "2", i will test it ;)

Two questions :

- I edit some other mods ... like BK6 and no other use the loading/unload option ? Why just NightSlasherX ?
- For the RUMBLE, it must be add in the mod by the coder ?
Because it can be cool on Wii, PSP, xBox, etc ...
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 13, 2012, 06:12:13 am
That is also what I want to know...

I have detailed the log message in 3692, can you help to test when exactly does the mod crash?
Change the parameter back to 1 and run WITHOUT the special TEST version.

Instead of Unload 'modelname', the message should be like Unload 'modelname' ............ done, so I can count how many dots it prints before the crash.
 :dunce:
Title: Re: Night Slashers X - by BonusJZ
Post by: Albatross on May 13, 2012, 10:19:35 am
With the parameters set as specified this is the log I get -
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 13, 2012, 10:24:14 am
Thank you.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 14, 2012, 06:23:28 am
I have try NightSlasherX original, with the last Test2 XBE of A600 where it fix the unload problem and now it works perfectly.
Same with filter :D
But i don't know how it fix it ?
http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1898&p=18562#p18562 (http://www.emuxtras.net/forum/viewtopic.php?f=183&t=1898&p=18562#p18562)

So cool ...
Thanks a lot
I will continue to test other mod and report if i found an some bugs :p
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 14, 2012, 06:41:21 pm
A600 respond me that :p

Quote
The test2 version I posted didn't use the r3693 fix. The crash was related to the stack size (too low) on the Xbox.

Now we know whet it crash, and he repair it :D
Thanks to all :D
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on May 14, 2012, 08:02:41 pm
Quote
The crash was related to the stack size (too low) on the Xbox.

Yes, I also suspected that. Night Slashers X has a huge amount of animations.

So I rewrote the delete animation  function in 3693 without recursive call. It still had a bug that I fixed it in 3694.

Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on May 30, 2012, 06:08:24 pm
Off topic, but the other night I was watching the movie Predators as all of them basically hunt their prey in the jungle. How cool would it be if there was enough space to add a Predator as another character fro ALiens vs Predator arcade. I know that the game has three Predators, so one could grab all of the animations colored it to one and have one really mean fighter.  That would be a project to do one day down the future for myself as in adding the animations together and someone else to do the coding.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on May 31, 2012, 01:15:28 pm
Is some one as some informations please about the game :

Totally new openbor game mechanic: slashback, guardcounter, recover and ground finishers
Desperation moves
New combo and scoring system
Enormous amount of moves per character: including charging moves, grapples, throws and juggle system

- Who have a move list ?
I'm sure i don't know all the moves :(

3 Endings
Hidden levels

- Who do you know how to see them and found the hidden levels ?

Thanks
Title: Re: Night Slashers X - by BonusJZ
Post by: AlienAlloy on May 31, 2012, 02:16:16 pm
I'm having a curious problem with the psp version.
When I "finish" the 3rd level, right when Dracula jump on the chariot and run away, the game goes in loading and then goes back to the psp dashboard.
Does anybody has the same problem?
Title: Re: Night Slashers X - by BonusJZ
Post by: Blastyrant on June 01, 2012, 12:23:45 am
i can play it all the way through using a psp 3000. what psp are you using? the older versions have half the ram and perhaps that is causing you problems?

i did edit one file as per instructions in this thread.

Patient.
The mod is relatively old so you probably need to fix several files to make it work properly.

As for level 3b, if you can get your hand on the ordinary pak version, just replace data/bgs/lv3/kar.txt with this one:
Code: [Select]
name kar
health 2000
speed 5
type enemy
aimove chase
aimove wander
noquake 1
score 1000 5
falldie 1
nodieblink 1
throwdamage 20
nopain 1
cantgrab 1
noatflash 1
flash dflash
nodrop 1
jumpheight 0
nomove 0 1
facing 1
load werern
load kargr1
load kargr2
load kargr3
hostile player npc
candamage player enemy npc obstacle
projectilehit   enemy obstacle
animationscript data/scripts/were.c
icon data/chars/doc/icon
subject_to_screen 1
lifespan 160
summonkill 0
nolife 1
aggression 50
palette data/bgs/lv3/kara00
anim spawn
@script
changelayerproperty("fglayer", 1, "enabled", 0);
changelayerproperty("fglayer", 2, "enabled", 0);
@end_script
delay 2
        offset  -117 253
        bbox    0 0 0 0
frame data/chars/misc/empty
frame data/chars/misc/empty
anim idle
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim walk
loop 1
delay 5
        offset  -117 253
#        summonframe 1 -350 0 0 1
#        subentity werern
        hitfx data/sounds/empty.wav
        bbox    63 109 128 125
        attack2   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim backwalk
loop 1
delay 5
        offset  -117 253
        bbox    63 109 128 125
        attack3   63 109 128 125 100 1 0
        hitfx data/sounds/empty.wav
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim attack4
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
sound data/sounds/n2/igorha.wav
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay   2
        frame data/bgs/lv3/kara13
        delay 1
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        delay 5
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack1
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr1" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack2
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr2" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim attack3
        range   -30  -10
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara10
        frame data/bgs/lv3/kara11
        frame data/bgs/lv3/kara12
        delay 5
        @cmd toss "kargr3" 147 213 0
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
        frame data/bgs/lv3/kara13
        frame data/bgs/lv3/kara14
        frame data/bgs/lv3/kara15
anim pain
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim death
        delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
@cmd velo001 -0.5 0.1 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
@cmd velo001 1 0 0
frame data/bgs/lv3/kara01
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
@cmd velo001 1 0 0
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
        frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim fall
delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09
anim rise
       delay 5
        offset  -117 253
        bbox    63 109 128 125
        blast   63 109 128 125 100 1 0
        platform 22 267 -10 20 300 300 30 1000
frame data/bgs/lv3/kara01
        frame data/bgs/lv3/kara02
        frame data/bgs/lv3/kara03
        frame data/bgs/lv3/kara04
        frame data/bgs/lv3/kara05
        frame data/bgs/lv3/kara06
        frame data/bgs/lv3/kara07
        frame data/bgs/lv3/kara08
        frame data/bgs/lv3/kara09

someone also added that fix and made the game have 99 lives with 99 continues. i tried that version and beat it on my psp. so i know it works.

here is a link:
http://filetrip.net/others-downloads/other-systems/download-night-slasher-x-99x99-10-f28509.html
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 01, 2012, 08:21:34 am
I give you my own link too ;)
Working fine on PC and xBox

Original version with :

- "Level 3 fix" for OpenBOR 3.
- More lives, because so harder for children : 5 lives and 9 continues ... that's enough :D

Link : http://www.mediafire.com/?5mqs45td7iyf2af
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on June 02, 2012, 02:02:08 am
- Who do you know how to see them and found the hidden levels ?

 I found them, I think there's only one alternate path from what I can tell. All I can say it that the entrance to them is somewhere in Stage 2 and it is open ;).

 Sorry, no spoiler!
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on June 02, 2012, 02:43:13 am
Well I just recall the one I uploaded has a modified version of one of the [hidden] level.

Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 02, 2012, 07:02:11 am
You have modified the hidden level ?
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on June 04, 2012, 02:19:11 am
Some improvement to the visual effect for the vehicle top level.
Also the cart chasing level, the players have better fall/rise animations.

I don't recall if I have finished all characters, but it is quite rare to die/fall in that stage for it is too easy.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 04, 2012, 03:28:34 am
I you can, think to share your update ... i think i never see it ...
I just have your level 3 correction bug :p
Title: Re: Night Slashers X - by BonusJZ
Post by: utunnels on June 04, 2012, 08:15:15 pm
It's already in.
You shouldn't notice that usually, unless you just played the orginal version to compare.

In the vehicle stage, enemies and players won't fall through the screen, instead they will be crashed by the wheels and leave the left edge.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 05, 2012, 04:36:26 am
Ok thanks :D
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on June 05, 2012, 07:01:00 pm
Please share the update.
Title: Re: Night Slashers X - by BonusJZ
Post by: darknior on June 05, 2012, 07:36:20 pm
You have my share at the top of the page.
If i understand it is the full updated version with Utunnels patch.
Title: Re: Night Slashers X - by BonusJZ
Post by: leprechaun on June 05, 2012, 07:59:16 pm
Please share the update. 22222222 :cheers!: :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: GlassJawBoxer on July 19, 2012, 05:11:49 am
Sorry, just trying to spread awareness.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on July 19, 2012, 05:54:12 am
 GlassJaw, you already posted that here:

lavalit.com:8080/index.php/topic,6850.msg94144.html

 There's no need to repost. You should posting about repacking the mod with this.
Title: Re: Night Slashers X - by BonusJZ
Post by: Goliath on July 21, 2012, 09:17:43 am
Here is a bug in the game:

Spoiler
(http://img341.imageshack.us/img341/263/nsxbug.gif)

I think it happened in grab animation, was playing with openbor V3 build 3709.
Great game!  :cheers!:
Title: Re: Night Slashers X - by BonusJZ
Post by: GlassJawBoxer on July 21, 2012, 10:30:46 am
I'd encountered that as well, pretty funny.  If that's the consequences of the in-depth grapple system then so be it.  I for one would have no idea how to fix it.
Title: Re: Night Slashers X - by BonusJZ
Post by: Bloodbane on July 23, 2012, 04:49:43 am
 Too bad you didn't remember at which animation this bug occurred. It would have been easier to debug if you did.

 IMO this bug most likely happened because grabbed enemy is not released yet.
Title: Re: Night Slashers X - by BonusJZ
Post by: alfredox123 on October 05, 2012, 07:10:40 pm
where is the latest update utunnels did? also when you play with 2 players, the first player have infinite life bar except when you use specials any fix for this?
Title: Re: Night Slashers X - by BonusJZ
Post by: ARGOROK on October 05, 2012, 07:51:08 pm
maybe you can use a former OpenBOR engine version 34xx for example, it could fix some bugs I think.
Title: Re: Night Slashers X - by BonusJZ
Post by: alfredox123 on October 06, 2012, 01:20:14 pm
im using this version http://www.mediafire.com/?5mqs45td7iyf2af and OpenBOR v3.0 Build 3458 and it still have the player 1 infinite life bar. this only happens in 2 player mode
Title: Re: Night Slashers X - by BonusJZ
Post by: scapegoat on November 20, 2012, 07:49:08 pm
very nice game. I recently got this to run on my psp-3000. but it was lagging really badly at certain point on some stages. does any psp users have this problem as well? Or does anyone know why this problem arise?

TIA!
Title: Re: Night Slashers X - by BonusJZ
Post by: Mrgrill247 on November 20, 2012, 09:17:44 pm
The only solution is to have fewer enimes on the screen.  This would require someone to make the edits to the entire game.
Title: Re: Night Slashers X - by BonusJZ
Post by: gustavoargen on November 29, 2012, 02:21:39 pm
It does not work joystick , only keyboard ?? :eek:
Title: Re: Night Slashers X - by BonusJZ
Post by: nsw25 on November 29, 2012, 02:49:12 pm
It does not work joystick , only keyboard ?? :eek:

buttons are configurable in Openbor. You can add gamepads or joysticks, and if they are not picked up and read in OpenBor you can use a program like Xpadder which assigns keyboard keys to buttons etc on your controller/ joystick/ arcade etc
Title: Re: Night Slashers X - by BonusJZ
Post by: gustavoargen on November 29, 2012, 04:28:10 pm
It does not work joystick , only keyboard ?? :eek:

buttons are configurable in Openbor. You can add gamepads or joysticks, and if they are not picked up and read in OpenBor you can use a program like Xpadder which assigns keyboard keys to buttons etc on your controller/ joystick/ arcade etc

thanks nsw25
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